I'm of the opinion that 1-2 Transmutes are good but intuition is just the nuts IMO. It's a triple tutor with Welder on the Table. Don't forget that Intuition gets better after board because it finds anything while Transmutes just finds artifacts.
I find Transmute + Monolith Package very interesting. This along with a a couple of Wurmcoils is potentially powerful because you can potentially can go T2 Grim monolith into a T3 Transmute for a Wurmcoil. You can then chain transmutes for even more wurmcoils + wurmcoil babies. This is obviously very different than the intuition lists and the whole deck has to be rebuilt from scratch. Could be an interesting experiment and could help us play around Mental Misstep.
We might end up with a MUD-esque painter deck?
4 Seat
3 Furnace
3 Volc
5 Fetch
1 Island
3 Tomb
2 City
3 Opal
4 Grim Monolith
4 Transmute Artifact
2 Wurmcoil
4 Welder
4 Brainstorm
4 Top
2 Intuition
3 Painter
3 Grindstone
4 Force
2 REB
Grim monolith is actually a pretty solid card. You can use it to "store mana" for activating Grind later and it's ridiculous with Transmute artifact. If you draw Wurmcoil, you can actually hard cast it with the help of a Grim Monolith or just power it out with a bunch of Sol lands.
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