Kitty Zoo is an early game deck; it's problems come from two angles,
1) Late game resilience
2) Early game mana chokes
Misstep does nothing about the former, but helps enormously with the latter. The first mana you spend is often the most important. Making sure that your Nacatl or other beater sticks, your opponent is off his Aether Vial, or can't resolve a Top or Brainstorm to dig for answers, without costing you any mana so you can focus on emptying your hand to kill the opponent is enormously powerful.
Yes, either way your plan is to just go kill him, but the point is that an enormous number of things that interfere with this plan can be stopped by simply playing Misstep.
For my confessions, they burned me with fire/
And found I was for endurance made
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