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Thread: Tangle in the Jungle (G-Staxx)

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    Tangle in the Jungle (G-Staxx)

    Hi.

    My first deck I post her on The Source so I'm a bit nervous...
    Wanted to play Staxx again, but the W-version was just to expensiv and I wasn't to much a fan of it, so I thought of colors that could work well with Staxx and just came to the conclusion green would be awesome. Enjoy my idear for a green Staxx. :P

    Decklist

    Creatures:
    4 Elvish Spirit Guide

    Lands:
    4 Ancient Tomb
    4 City of Traitors
    4 Rishadan Port
    4 Mishra's Factory
    5 Forest
    4 Wasteland

    Artifacts:
    4 Mox Diamond
    4 Tangle Wire
    3 Smokestack
    4 Trinisphere
    4 Chalice of the Void
    3 Ensnaring Bridge
    3 Crucible of Worlds

    Enchantments:
    3 Awakening Zone

    Planeswalkers:
    3 Garruk Wildspeaker

    The idear is to stall the game and win with Garruks Overrun-Ability.

    Now explaination for some of the card choices:

    Elvish Spirit Guide
    Helps you to drop a 1st turn Trinisphere, Awakening Zone,Tangle Wire or Chalice of the Void and keeps your manabase somehow running. Can be recycled as sacrifice for smokestack. Nice against opponents daze, always funny to see those faces. xD

    Tangle Wire
    The card that made Staxx what it was a long time ago. Great for stalling some time, which you really want in this deck.

    Awakening Zone
    A maybe underestimated card. Creates a free mana each turn, which can block or atk when boosted with Garruks Ulti. Also nice as free sacrifce for Smokestack. The tokens can be tapped for Tangle Wire.

    Smokestack
    Early played you can really kick ass, since you don't care to sacrifice a card each turn thanks to Crucible of Worlds or Awakening Zone. Get's rid of Ensnaring Bridge before you use Garruk Wildspeakers ultimate.

    Ensnaring Bridge
    Keeps you save from all those nasty big monsters. The small one get blocked by your Awakening Zone tokens.

    Garruk Wildspeaker
    Just awesome with Tangle Wire! You tap your lands without any drawback. Create some mana with City of Traitors and/or Ancient Tomb.
    The 3/3 tokens are nice and his ulti is striking your opponents harder then they can survive.

    Any questions about other card choices or those mentioned? Just ask. ^^

    Cards that might be worth to mention and could be added:

    Etched Champion
    You play enough artifacts for the metalcraft, but ensnaring bridge can get you.
    Karn, Silver Golem
    He's just the classic oldschool mother*ucker. :P
    Thopter Assembly
    Works well with Garruk Wildspeakers ulti and Tangle Wire/Smokestack.
    Steel Hellkite
    Makes sure you'll win. When he attacked once, you can be sure to win.
    Garruk, Primal Hunter
    Is able to draw cards and spawns better tokens, but one mana more than the other Garruk and it's missing the untap ability make it only a 1-off option at all.
    Wurmcoil Engine
    Needs always two removals and even when sacrificed for Smokestack it kicks ass.

    Academy Ruins
    Maybe as 1-off, since blue mana can be generated with Mox Diamond.
    Buried Ruins is something the same here...But I'm already short on -mana.

    It would be great to get some tips and idears for this deck, since I really want to play it in the future. Thanks for reading! ^^
    Last edited by Kinderschreck; 08-11-2011 at 12:48 PM.

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