Alright, here's a short report/extended notes. It's been a couple days and I don't have notes so I'm just going to wing it.
EDIT: Nevermind, this isn't a short report, haha.
Here's the list:
4 Dark Confidant
4 Stoneforge Mystic
2 Gatekeeper of Malakir
2 Tidehollow Sculler
2 Bitterblossom
2 Sensei's Divining Top
1 Batterskull
1 Umezawa's Jitte
1 Sword of Body and Mind
1 Elspeth, Knight Errant
3 Thoughtseize
3 Inquisition of Kozilek
4 Hymn to Tourach
4 Vindicate
4 Swords to Plowshares
2 Go for the Throat
4 Scrubland
4 Marsh Flats
1 Verdant Catacombs
1 Karakas
1 Urborg, Tomb of Yawgmoth
1 Fetid Heath
4 Wasteland
3 Swamp
1 Plains
Board:
2 Duress
2 Perish
2 Tidehollow Sculler
2 Ethersworn Canonist
1 Bitterblossom
2 Phyrexian Crusader
2 Ghostly Prison
1 Relic of Progenitus
1 Nihil Spellbomb
Round 1: UW Landstill L 0-1 (0-2)
Game 1 I'm on the play and keep 5 lands, GFTT, Stoneforge Mystic. Not a good hand but probably okay if he's anything but combo, and better than risking it on 6. I usually tend towards mulliganning (PV style) but with the changes to the list, that is, cutting Chrome Moxen for spells and not upping my land count, I thought it would be best to just hit land drops. He leads basic island go, and I don't play out my Mystic in fear of Daze/Snare. I Waste his Colonnade. We play land go for a while and he sticks a Crucible. I go for the Vindicate and he counters it. We play land go for a while but I run out of lands and still have few action spells. I wanted to wait to draw 1 or 2 more business spells so I could just run them out and hopefully one would stick. Eventually I go for it, my Mystic and Confidant both get countered and he plays a Jace. I played way too cautiously in this game.
Game 2 I mull to 6 into 2 lands, Thoughtseize Hymn Hymn Top. I strip his hand and start topping, but he wastes one of my lands and I top into all my big spells, as he plays a Jace and starts upping him. I have no pressure so I soon lose to that.
Round 2: Aggro Loam W 1-1 (2-2)
Game 1 he's on the play with Fetch, Mox, Loam. Turn 2 Volrath's Stronghold and Knight of the Reliquary. This is not going to be a fun one, but I had 2 Swords to Plowshares in hand so as long as he doesn't dredge into creatures for a while I should be able to get some pressure going. He doesn't (just the KOTR and a Bob) and I ride a Bitterblossom and a Bob for a while.
I board in the Phyrexian Crusaders for something or other, thinking a Seismic Assault-proof guy is probably okay. Also, Perishes.
Game 2 I have an early Bitterblossom and Jitte active, with 2 Bobs, Perish and a Crusader in hand. He plays a Deed a couple turns later. I make my token, equip one and go to swing so he blows Deed on 2. I slam Bob and Crusader, next turn attack him to 2 poison, abandoning the damage plan with him on 10 or so. He plays a 7/8 Goyf (everything but Planeswalker) so we're stalled out a little. He's dredging, I'm drawing off Bob and find a second Crusader and a Sword of Body and Mind. I play them both but don't have mana to equip. He Burning Wishes for Shattering Spree and kills my Sword. I can't really swing into the Goyf so I wait for a couple removal spells. For some reason, he's not using his Volrath's Stronghold at all. Eventually I find a GFTT, kill the Goyf and put him to 6 poison, he finds Worm Harvest. He puts the Goyf back on top and plays Harvest for a billion, I show him the Perish and poison him in Great Yawgmoth's name.
I think if he had just kept putting Goyfs and Bobs in my way I would have lost that game easily, but he was much more intent on just dredging Loam and casting it 1-2 times a turn, and Wasting my few nonbasics. My favorite part of this deck, I think, is that I get to play 4 basics, and that number could be bigger but I like my miser's Karakas and Urborg :P
Round 3: Merfolk W 2-1 (4-2)
Game 1 is typical fare, I play a couple threats he can't deal with and kill his lords. Batterskull Jitte etc. etc.
I board in Ghostly Prison and Phyrexian Crusader for 3x Thoughtseize, 1x Hymn to Tourach.
I don't like hand disruption in most of the aggro matchups, especially decks like Zoo and Folk. They're very homogenous and your choices tend to be "do I take this lord or this other lord?" or "do I take this loam lion or this kird ape?"
Game 2 I have T1 top and he has Cursecatcher into Adept revealing Lord. Ouch. I top into land, Vindicate, Ghostly Prison. On 2 lands still I play a Bob which he doesn't Daze, and he hits me to 13 or so. I go for the Ghostly Prison assuming he doesn't have a counter, otherwise he would've stopped the Bob. He doesn't and it dominates the game. He never hits 4 mana, so he has a board of 3x Adept, 1x Lord, 1x Cursecatcher, so I keep him off Coralhelms and let Elspeth fly things for the win.
Round 4: Pattern of Rebirth L 2-2 (4-4)
Game 1 I mull to 6 and keep land, TS, IoK, SFM, Sculler, Vindicate or something like that. A mediocre hand but I'm on the draw and know he's playing combo (it was Felix Lapan, the guy who made that deck "famous"), so I assume the 2 early disruption spells will buy time to find a land. They buy some time, but not enough and I don't draw a land for like 7 turns and he kills me.
I board in the just Scullers and Perishes I think.
Game 2 I have a double Sculler draw and take his Mogg Fanatic and Body Double. I'm beating him down as we both draw primarily lands and hand disruption. Here's the situation.
Me: 15 life, 6 lands in play, Thoughtseize in hand, 2 Scullers in play with his Mogg Fanatic and Body Double.
Him: 4 life, no cards in hand, his board is Dryad Arbor that he's been beating with, Ancient Tomb, Fetch, and a dual or two. 3 Cabal Therapies in his graveyard.
I pass to him, content that I'll force the chump next turn and then kill him. I'm really worried about him drawing Natural Order, I'm not sure if he plays it though. He draws Reveillark and tanks for a couple minutes. He says "alright, let's try this" and casts Lark, going to 1 off Tomb/Fetch. Flashback Therapy 1 on Lark, getting back Academy Rector and Tinder Wall. Flashback Therapy 2 on Rector, getting Pattern of Rebirth on the Tinder Wall and taking my Thoughtseize. Sac Tinder Wall for RR, gets Protean Hulk. Flashback Therapy 3 on Hulk, getting Viscera Seer, Wild Cantor, Tinder Wall, Birds of Paradise, and Qasali Pridemage. He passes. I draw Stoneforge and get something. He EOT Pridemages my Sculler with the Body Double, then on his turn casts Body Double off the BoP, it comes in as a Lark, he sacrifices it to Viscera Seer to get itself and the Pridemage back, then kills my other Sculler to get his Mogg Fanatic and kills me.
We were both kind of shocked that it worked. Shoutouts to that guy, he really knows the ins and outs of his deck!
Round 5: Merfolk W 3-2 (6-4)
More standard Merfolk fare. We were talking afterwards and he said he didn't put enough Dismembers in his board. I think Merfolk should just run them main at this point.
Round 6: BW Deadguy W 4-2 (8-5)
This round is kind of hazy, but I remember my opponent drew really well in game 1.
Game 1 I TSed him and saw basically nothing, then he draws Stoneforge for Batterskull and I look at the IoK in my hand and groan.
Game 2 we both get down to no cards in hand but I have a top and that breaks the mirror!
Game 3 he mulligans, grumbles a little and leads on Wasteland. I snap Waste his Waste hoping he didn't have another land. He draws, and immediately puts the Scrubland he drew into play. Yes! I play some lands and he stalls for a few turns, and I play Elspeth and win from there.
Round 7: UW Stoneblade W 5-2 (10-6)
Game 1 is very drawn out. Early on I have all 3 of my equipment in play but nothing to put them on after he killed both my Mystic and Germ. I have a Bitterblossom for a while, we slam Batterskulls for a while, he plays a Jace and I play an Elspeth and grind it out for a while, and I win after about 35 minutes of back and forth. It was a sick game, sorry I don't remember too many specifics. We were talking about it afterwards and my opponent said he thinks Elspeth is the best Planeswalker in legacy right now, although Jace is better in UW Stoneblade specifically.
Game 2 I mulligan into a 2 land, couple business spells, couple discard spells hand. Too bad he has Spellstutter Sprites for my second discard spell and a Jace and Wastelands soon after. I scoop early to save time, as we're down to 10 minutes on the clock or so.
Game 3 I have a sweet hand. T1 Thoughtseize, T2 Hymn, T3 Hymn + Top, T4 Bob + Stoneforge. Yeah, we're in there. He puts up a fight but that draw was too nutty.
Side note: His deck was pretty sweet looking. He's one of the SCG judges usually so all his Wastelands, Vendilion Cliques, etc. were judge foiled, and his Stoneforge Mystics were altered: http://i.imgur.com/V7HNw.jpg
Round 8: Zoo W 6-2 (11-7)
We get a pre-round deck check. It's taking a strangely long amount of time so my opponent goes to the restroom. He comes back and the judges inform him that he got a game loss for having a sideboard card in his main. I get a warning for marked cards, as my sleeves were very dirty (I've been using the same ones for a few months and I just really like them!). Two of my friends who are judges looked at my sleeves after the round and were appalled that the guy gave me a warning for them. They said I should appeal, but I didn't really care as I was replacing my sleeves and I was sure it wouldn't happen again. It didn't.
Anyway, so we go to game 2, he leads on Fetch Taiga Nacatl. I needed that game loss bad! I Swords it, Inquisition something else, but he has a very homogenous hand (as mentioned before) and he's beating me down with a Loam Lion and Goblin Guide. He has 1 in hand and I play a Stoneforge for Batterskull, too bad that last card was a Bolt and I die :(
I board Perish even though it seems he's playing the faster, R/W version of Zoo. I also bring in Ghostly Prison and Phyrexian Crusader.
Game 3 I have the sweet draw of T1 IoK, T2 Stoneforge for Jitte, T3 Crusader. He can't attack with his Goblin Guide or Nacatl. He keeps throwing burn at my face but Crusader + Jitte gets in there. On his turn he attacks with the Goblin Guide and I intend to chump with SFM as I'm getting to a precarious life total despite the Jitte having 2 counters. So I block. Then I start to move my SFM to the bin when I realize I could have just shrunk the Guide. Derp. I say that I'll shrink the Guide, but we agree it's too late to save the Mystic. My opponent calls a judge anyway and seems quite tilted after the game loss and realizing the McDevastating combo of Pro Red/White against a Red/White deck and Jitte, but I say that I fucked up and I have to live with my mistake. He thanks me for doing the honest thing and I kill him in a couple turns FOR GREAT YAWGMOTH. I felt bad as I hate sloppy play like that but I was tired at this point and hadn't had anything to eat all day.
Round 9: BW Deadguy W 7-2 (13-7)
I was hoping we could draw into top 32, but our breakers were poopy (31st and 32nd place before round) so we play it out. I don't really know how the pairings/breakers system works so I would rather play it safe, confident that I can earn my $60 store credit. I don't believe these were very close matches but they're kind of hazy. I remember Flyingskull made 1 huge mistake of casting SFM with 1 other card in hand to get his Batterskull, then immediately getting Hymn to Tourached, then unfortunately drawing lands.
Game 2 he mulligans and I think he opened on Wasteland, which I Wasteland. He then played Swamp, Dark Ritual Dark Confidant, which I killed on my turn. Eventually, Elspeth happened. It was odd to see him playing both Chrome Mox and Dark Ritual as I specifically cut both of those over the past couple weeks!
Shoutouts:
- My opponents being all pretty cool people and the deck doing pretty well.
- The event for running smoothly.
- Elspeth, for being my BFF.
- Yawgmoth, for in his great name I have Compleated and infected the unworthy and foul flesh beasts.
- Dredge, for not showing up so I wasn't sad about cutting more graveyard hate :D
Slops:
- My rds. 1 and 4 opponents for scrubbing out after beating me so I didn't make top 16!
- Pandora, for giving us lots of Yeah Yeah Yeahs remixes on the way home. Karen O sucks.
- The DCI pairings/breakers system for being confusing. I play Street Fighter and we just use a double elimination bracket that's easy to figure out.
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