Play Carpet of Flowers. It beats Daze. It's also really good when combined with Elephant Grass. Either they boost your mana by playing more lands, or they don't attack you and you get more turns to develop your board. Consider playing a bomb that can't be Spell Snared, like Worship. I personally prefer Worship to Moat. No problems with flying, and it doesn't even cost me a draw step. If you're deeper into white and want to try overloading their Spell Snares, Circle of Protection: Blue (all the CoPs, for that matter) is better than people remember. Runed Halo and Oblivion Ring are other options. I haven't tested it, but Soul Snare is another possibility. Being deeper into green, I run more than the standard number of Lignify and have been pretty happy with that. If you one-for-one troublesome creatures, you're going to pull ahead, because Enchantress has one of the best draw engines in the game. Replenish, as always, is very good against counterspells. If they have a faster clock, like RUG Thresh, then you either ignore the clock and try to set up your combo or lock, or you remove the creature.
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