The fact of the matter is this. With 19 lands you generally have about a 32% chance to draw a land, and a 68% chance to draw a spell. With this amount of land you also can expect to start off the game with a 2 land hand consistantly, which is ideal.
Sac lands are not needed, and the possibility of your opponent stifling a sac land is great because of the effect it has on our tempo. However, Sac land are good synergy with grim lavamancers, but not enough to risk tempo loss. If you like sac lands use them, you will just pay for it in the mirror or against stifle.
This information has been tested and discussed for a very long time, the conclusion was to avoid sac lands. You can argue the deck thinning as much as you like, but go back through all the information in this thread that already discussed sac lands first. It's really a dead issue. Use them, or don't.
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