Quote Originally Posted by keys View Post
Vexing Devil might turn out to be decent in sligh/RDW, but it's hardly broken. It succumbs to the Browbeat problem (i.e. giving your opponent choices). In practice, Vexing Devil will deal 4 damage and die 50% of the time (usually in the first few turns). The other 50% of the time, your opponent will have lethal the next turn and it will be irrelevant, or your opponent will have a blocker such as 4/5 Goyf or 5/5 Knight, or your opponent will just bolt/StP it. Rarely will your opponent be in a position where both options aren't manageable.
I am looking forward to countering Vexing Devil for with COP:Red.