Quote Originally Posted by Mr. Safety View Post
Exacly...so Devil almost always guaranteed 4 damage for early in the game. Late game Devil is better than top-decking a Nacatl because they can't take the 4 to sac him...it might put them in Grim/burn range. Having most decks begin at 15 life (1 fetchland, 1 devil) seems like a good place for zoo to be starting their strategy.
It's a bad card. In the early game you want it to be a creature but it will be a burn spell. Late game it will be a creature when to want it to be a burn spell.

The only difference with Nacatl in the late game is that it does one more damage when it hits but that does not compensate for how bad it is the early game. It's not a good strategy.