Quote Originally Posted by emidln View Post
So, I've been playing this on Cockatrice:

1 Tendrils of Agony
1 Past in Flames
1 Ad Nauseam
1 Grim Tutor
4 Infernal Tutor
2 Snapcaster Mage

3 Duress
4 Cabal Therapy

4 Brainstorm
4 Ponder
4 Gitaxian Probe

4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal

4 Polluted Delta
2 Misty Rainforest
2 Scalding Tarn
2 Underground Sea
1 Volcanic Island
2 Island
2 Swamp

SB: 3 Karakas
SB: 3 Virtue's Ruin
SB: 2 Tropical Island
SB: 4 Abrupt Decay
SB: 1 Chain of Vapor
SB: 1 Tendrils of Agony
SB: 1 Duress

I've been using these sideboarding plans for g2. Game 3 depends on what I see in g2. For example, some maverick decks run Mindbreak Trap, so I need to bring back Therapy.

vs Maverick
--------------------------
-2 Snapcaster Mage
-4 Cabal Therapy
-3 Duress
-4 Gitaxian Probe
+4 Abrupt Decay
+1 Chain of Vapor
+3 Karakas
+3 Virtue's Ruin
+2 Tropical Island

vs RUG
----------
-1 Grim Tutor
-1 Gitaxian Probe
+1 Duress
+1 Tendrils of Agony

vs Miracles
--------------
-2 Snapcaster Mage
-1 Grim Tutor
-2 Gitaxian Probe
-1 Island
-1 Swamp
+4 Abrupt Decay
+2 Tropical Island
+1 Duress

vs Dredge
-------------
-2 Snapcaster Mage
+1 Duress
+1 Chain of Vapor

Changes from last time:

-1 Snapcaster Mage
+1 Grim Tutor

I tested out a Grim Tutor and liked it. I don't think I'd want to draw the 2nd, but the first seems fine. I still like Snapcaster Mages, so two are still available.

Most of the Chain of Vapors, all the Wipe Aways, misc copies of EE and/or Dark Confidant are replaced by Abrupt Decay and lands to pay for it. It's really good. It's not optimal vs Maverick, but it's still better than a Duress is ever going to be. You still need Karakas/Virtue's Ruin for Maverick since getting BG can be tricky. In case you didn't notice, there is synergy between extra lands and Virtue's Ruin (which is the only 3 mana spell worth it vs them since it kills off all threats).

I haven't been able to experiment with Abrupt Decay vs RUG, but I'm not sure how many copies I'd really want. I sorta just want Trop Islands to beat Wasteland more often.

Swamp #2 seems to be suspect and may get swapped for a third sea or 9th fetch. I like having 4 basics, but I don't want 3 islands and the Swamp has caused me to mull some otherwise fine hands.

I won't give you percentages for this deck, but I believe it is the best thing you can be doing in legacy right now. I'd play it tomorrow. I recommend that you give it a try. It's fun, explosive, and does some very unfair things.

how relevant are the snapcasters/ the AN in the rug match? wouldn't you just want the some number of trops here somewhere? I could see maybe cutting another probe or the AN.

I would play this but getting my hands on 3 karakas in a reasonable time frame would be a challenge. But definitely dig it. decays and ruins are easy enough to get