Quote Originally Posted by Parcher View Post
I need some help with a decision I am having difficulty resolving.

Assume I am running a standard Quad list, removing the fourth Thug for a land, and the fourth Breakthrough for a DR.

I am certain now that I want to add a 12th Dredger in. However, I can't reconcile how.

The only card I am comfortable removing considering MD and SB requirements, is the fourth PImp. PImp is indivudually a stronger card than any of it's considered replacements, but isn't as paramount to the actual functions of the deck, since too often I am without a dredger, rendering PImp fairly useless in that case.

Thug replaces PImp as what I consider a needed Black creature to feed Ichorid. But not as a discard outlet.

Darkblast dredges almost as well as Thug, has a bit more utility, and almost acts as a discard outlet if only considering gettting a dredger into the yard. But it won't get you an Ichorid into play.

My issue is; if PImp is the only option for removal, and Thug or Darkblast are the only two options as a replacement, which is more important? Having a Dredge 4 that you can often hardcast for value, and facilitates Ichorid, or a mediocre removal spell that can Dredge 3, often save Ichorids or Bridges, and most often counts as an instant-speed discard outlet?
I would stick with the Pimp.

The biggest strength of twelve dredgers is being able to chain dredge with the first turn Breakthrough. And since you are down to three Breakthroughs then that chain dredging doesn't seem as important in your deck.

People keep saying Peackeeper is still a SB but I haven't seen it for the longest time. Darkblast, for me, only shows up when I am playing against combo or control. Oh and it does show up after I have had all my lands wastelanded.