Quote Originally Posted by Vandalize View Post
I simply hate Memory's Journey and Coffin Purge. 95% of the time you combo out with draw spells you're tapped out. And people just won't wait a turn before using their Surgical Extraction, they'll just exile the hell out of your business and you won't be able to do anything. Dredge has a really tight mana, and can't afford to leave mana open to do those tricks.

Another utility for those cards is against Reanimator, but this deck is already pretty much dead on the field. It's really lackluster in the mirror, and has no other applications than "sometimes" saving you from Extraction.

If you want to play arround Surgical Extraction, play proactive with Nether Shadows or Ashen Ghouls, or even a broad Dread Return option.

I disagree here, sometimes against some of the faster combo decks or even reanimator(which is more popular after tinfins did well), using purge can slow them down immensely and allow you to win on your own terms. I know myself when I started playing this deck I always wanted the Combo win, to pop out a bunch of tokens, and win with FKZ or Flayer. Through playing the deck more and more, I am realizing that(I know vets of the deck know this) grinding games works just as well. Using Therapies and Purges, while on a slow dredge plan can many times just grind out a game. I know a few weeks ago I played against MUD, and they dropped turn 1 Trinisphere, and we both durdled around, long story short, I ended up recurring Ichorids and pass turning with them to just generate a ridiculous amount of Tokens and out aggro them, winning through two active Wurmcoil Engine and them at 30 Life with several blockers up. While I understand the desire to go nuts and just tap out for everything sometimes that is not the right call to make.