Quote Originally Posted by Final Fortune View Post
I don't think it's worth it, because if Griselbrands Draw 7 to 14 isn't "full combo mode" then it's close enough, and I think a lot of people fail to appreciate the ability to actually draw... in order to have business spells....
Spy is probably playable, but he's no where near as flexible as Griselbrand is,....Personally, I don't see the upsides.
Agreed. I don't draw 7 off Grisel very often, but you have a good point. I'm still gonna play around with the list a bit more and see of I can tweak it a bit more in Spy's favour..see if I can come across anything more useful than status quo.

Quote Originally Posted by SquirtMcGirt View Post
I have led dredge made but I am totally building this deck! Looks hella fun! I am putting together hollywoods list with a few sideboard changes. This deck looks so fun!!! Is the non interactivity the only reason you would play this deck though? Like in a heavy counterspell meta? I just like the idea of playing magic by not playing magic lol.
Counter can still deny you playing anything but the grind-it-out gameplan. Games against counter-heavy decks are easier than with a "fair" deck though, as they'll only be able to stop the combo part of the deck, provided Therapy hasn't worked it's magic. Hyuk!
When I first started playing this deck I thought Manaless was the poorer, less useful cousin of LED Dredge (High five to Hollywood for correcting me on that!)
Manaless is more consistent than LED Dredge, although less likely to go BANG!!! on turn 2. The non-interactivity is a major plus to getting in a winning position.
LED Dredge tends to crumple to hate a lot easier than Manaless, due to having less threat density, and part of that is being a lot more vulnerable to counter. Manaless also doesn't worry much about Wasteland, as Dryad Arbor isn't necessary to kick some arse.
Don't take my word for it though, I'm a little biased now, as I'm lovin this deck more than any other right now.