Agreed. I don't draw 7 off Grisel very often, but you have a good point. I'm still gonna play around with the list a bit more and see of I can tweak it a bit more in Spy's favour..see if I can come across anything more useful than status quo.
Counter can still deny you playing anything but the grind-it-out gameplan. Games against counter-heavy decks are easier than with a "fair" deck though, as they'll only be able to stop the combo part of the deck, provided Therapy hasn't worked it's magic. Hyuk!
When I first started playing this deck I thought Manaless was the poorer, less useful cousin of LED Dredge (High five to Hollywood for correcting me on that!)
Manaless is more consistent than LED Dredge, although less likely to go BANG!!! on turn 2. The non-interactivity is a major plus to getting in a winning position.
LED Dredge tends to crumple to hate a lot easier than Manaless, due to having less threat density, and part of that is being a lot more vulnerable to counter. Manaless also doesn't worry much about Wasteland, as Dryad Arbor isn't necessary to kick some arse.
Don't take my word for it though, I'm a little biased now, as I'm lovin this deck more than any other right now.![]()
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