
Originally Posted by
mikeisgo
2 Vendilion Clique's were really nice to play. I think I agree with you sentiments on Grim Lavamancer. I like him enough (the build without him is more of an experiment), but when I got Clique it always felt a lot more powerful, since when I cast him I not only prevented my opponent from doing something (or drew myself a card), but I also had a flying threat that most of the time did some damage to their life total. If I ever drew up the second one, i didn't care because many times people have removal for your clique, or you can always pitch Clique to force of will, which really useful as well.
One of the reasons I used 2 in the main, is because I expected a lot more combo than I actually saw. The two combo decks I did play in DC were Hive Mind (which i completely decimated), and Elves, which stifle/wasteland just crippled. On the other hand Clique is nice against Deathrite decks, because it doesn't put the card in the graveyard it puts it on the bottom of the deck..
As for the Echoing Truth. I had partly because it was a card available to me (i don't own any rest in peace, and the guys i went with were playing the Rest In Pieces deck so I couldn't borrow their's). Also I felt if I saw SHow and Tell Decks, and possibly any kind of token deck, Echoing Truth could be really useful. If you played against TES, and they do Empty the Warrens for 16 goblins, Echoing Truth kind wrecks their day. A good player probably isn't going to get totally caught by that but it can give you an edge and some time to win. The other use of Echoing Truth (besides opposing pesky permanents) you can also use it to protect Geist when attacking, though Karakas does this better, its a good use for it in your sideboarded match if you just need to deal some extra damage and they've gotten a late blocker to stop your geist from attacking.
In the end I'm not sure Echoing Truth was good enough. On the day I was seriously wanting Rest In Piece, but it was something to try out at least.