Abrupt decay is much worse than Chain of Vapor, which is the card most people cut for it. If not chain, than slaughter pact, echoing truth, pyroclasm - there are a lot of more situational cards that are a lot better than decay, the only thing abrupt decay does better is kill Counterbalance (and I guess chalice on two, but not terribly relevant). If MUD is popular in your meta, keep decay, otherwise there are a lot of better options that don't require a splash.Originally Posted by Dark Ritual
With 3 basics, 2 gemstone, 3 duals, that puts you at 7 fetches. I'm much more comfortable at 8 or 9. You can run an additional land in the SB if you want, it doesn't need to be a trop. I generally run 16 land main and cut it in matches I don't need it, which is basically the same thing.
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