Hi, you all,
I'd like to discuss certain maindeck cards that i've found very good in testing:
(i) 1 Barbarian Ring, whatever be your list, with Grim Lavamancer or not, it is always useful, versatile, and non-counterable.
(ii) 3 Grim Lavamancer, not 4. It's is a bad hand when are 2 Grim Lavamancer in your initial hand or firsts draws, and you have no cemetery to feed them. One of them become useless.
(iii) 3 Fireblast, not 4. This maybe sound weird or just silly. Besides the same reason I said about Grim Lavamancer above, sometimes it is hard to draw the 4 mountains. 3 have been worked to me.
(iv) Searing Blaze. What a card. I was skeptic about this card until I've tested it. Removal and Guaranteed Damage at the same time, 6 damage for two. To use it properly, I run 12 fetchlands. There is no reason to place this card in Side Board. This applies too for the 4 Flamebreak in Side Board.
(v) 1 or 2 Dangerous Wager. I'm not convinced, but sometimes this give you the extra gas to win; and most important, it is not just card advantage in exchange of tempo. It allows you to draw again another good card like 4 Price of Progress instead a Incinerate, for example.
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For reference, now I'm playing something like this:
7 Mountain
4 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
1 Barbarian Ring
4 Goblin Guide
3 Grim Lavamancer
1 Hellspark Elemental
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Price of Progress
3 Fireblast
4 Searing Blaze
3 Sulfuric Vortex
2 Dangerous Wager
SB
4 Flamebreak
4 Mindbreak Trap
3 Shattering Spree
2 Surgical Extraction
1 Grafdigger's Cage
1 Tormod's Crypt
3 Flamebreak
Last edited by EdsonDettoni; 04-26-2013 at 02:13 AM.
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