Quote Originally Posted by Finn View Post
These are all cool ideas, but keep this in mind:

Varolz is not fast enough to kill as a combo. This means he and his components should be an occasional finisher that also masquerades as a strong card when you don't have the goods. These things you guys are mentioning are very interesting. But they belong in a version of this deck that I do not think can ever be competitive past tier 2.
It was actually the recent article on Naya/Gruul Beats in Legacy that prompted my suggestion of Experiment One, as I realized that it would have synergy with every higher-power creature in the deck and could even grow to midsize-Tarmo strength relatively quickly, without even drawing the 'combo'. I think it would improve the overall decentralization of the deck, in that it's already rocking an 'occasional finisher' so drawing things which interact with your Naughts and Shadows entering play and quickly dying would be worth considering. Of course as with all comments on the Source, I say this with absolutely no testing and flippant, brash conjecture :)