Quote Originally Posted by OneBigSquirrelGod View Post
What has happened to this deck as far as being a control deck? The point was to kill them slowly? I understand Stage and Depths can be a quick kill, but if this was an aggressive deck, shouldn't you not put all your eggs in one basket? Why not assemble a more aggro strategy? All it takes is a STP to kill the Marit token. Why not run more Manabonds, and Factories...? I don't think it's a good idea at all, but it seems like that could be the better way to utilize the combo...?
2 cards changed does not an aggro deck make. If the token is STPed, then you play the land again; It's a GRINDY engine. It's very hard to get rid of, and you have to think about when to play your cards; it's like not letting your Academy Ruins into the graveyard when there's a DRS on the table. I've been testing with 2 Thespian's Stage and 1 Dark Depths, and it gives you a lot of speed which you can utilize to defeat decks that you usually have trouble beating. The stages work as your Maze 4-5, Taiga 2-3 (for punishing fire), Port 5-6. With the limited testing i've doen i think it's been amazing. Don't hate on something just because you don't like it.

If it turns out to be terrible, then so be it. But if someone STP's your token you get 20 life. And you can just replay the lands. Against Karakas, you have Wasteland. If the depths is removed you can just kill them with Punishing Fire. I might have to make some changes to my list though, i do think that the Creeping Tar Pit could be great as well; cause you could copy it with the Stage and hit for 6 a turn.