Skullcrack only stops life gain for one turn, what is a better choice (at least I believe so) is to take care of the card that is gaining them life. Options like Smash to Smithereens and Shattering Spree seem like much better choices to me. I would rather take care of my problems than delay them. To combat the blade variants, I would think about Grim Lavamancer, the card kills every creature they have except Batterskull, and if they can't equip anything, they sit there and lose the game. I have to say I agree with iamajellydonut on a lot of things he has said and I have a lot of experience playing the deck to know that he has the best in mind for everyone so far.
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