short report delayed one week by my vacation, LGS, 27 players:

Grimflames fullmoon UBer Storm

2 Bloodstained Mire
1 Badlands
1 Island
1 Swamp
1 Volcanic Island
2 Underground Sea
3 Scalding Tarn
4 Polluted Delta
4 Lion's Eye Diamond
3 Lotus Petal
1 Empty the Warrens
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
1 Tendrils of Agony
4 Cabal Therapy
1 Thoughtseize
2 Duress
4 Gitaxian Probe
4 Infernal Tutor
4 Ponder
1 Grim Tutor
3 preordain
2 Past in Flames

61


SB: 2 Chain of Vapor
SB: 1 Karakas
SB: 1 Lightning Bolt
SB: 1 Tropical Island
SB: 3 Xantid Swarm
SB: 2 Notion Thief
SB: 2 Young Pyromancer
SB: 1 Pyroblast
SB: 1 Pithing Needle
SB: 1 Teferi's Realm

15


decent player 1 UB Reanimator

G1 - dieroll lost, I expect tempo and keep slower solid hand, he starts Watery grave, take 2, study, bin Elesh Norn, I laugh inside and ponder, 2 turns later he has Elesh in play he, nothing in hand and nothing for life total, based upon the watery grave start I debate over naming Spell pierce instead of Fow with therapy but resist the idea succesfully discarding the later
-3x preordain, -island, -swamp, -thoughtseize, -duress, -probe, -pif, +karakas +2x chain of vapor, + pithing needle + tropical +3x xantid swarm +Notion Thief

G2 - I keep 7 feat. needle and karakas, I needle a Griselbrand, he has T2 Iona (naming black) via Study and T4 Angel for my Karakas binning Iona again, my poor combat math tells me 10 goblins and lifeloss from Reanimate are incompatible with life if he fails to find and reanimate Griselbrand in the 1 turn window...


poor player 2 monoB discard

hmmm, he met with elves R1, justifies random 1-0 I guess, dieroll lost

G1 - he mulls 6, starts swamp go / 14 Goblins go ... probe check shows card to beware is Funeral Charm, he doesn't try to mimic any outs like ratchet bomb, no charm used (haha)
-preordain -therapy +2x chain of vapor

G2 - he mulls 6, starts swamp go / 14 Goblins go ... probe check shows card to beware is Funeral Charm, he fails to draw 2. land and live the dream of any outs


unknown player 3 LED Dredge

foreign, came here for a GP, I remember him visiting for the same reason 2 years ago playing dredge (I traumaticaly lost g1 to not desideboarding and and g3 to mono Putrid Imp aggro racing mono Painter aggro), I finaly win the die roll knowing he is still on dredge beating UBR Ant last round:

G1 - he is looking for Bazaar mulling to 5 = casual 3 after probe+therapy on 2 LEDs, his hand doesn't have bazaar nor dredger but 3 draw spells which he loses next turns and dies shortafter not bricking on lands
+lightning bolt +2x chain of vapor, +pyroblast, -swamp, -preordain, - thoughtseize -therapy

G2 - he hesitantly keeps 7 with leyline of the void, doensn't appreciate how good it actually is against my list because his slow hand cannot compete with casual 14 goblins T2


Christian UBrg Ant (16 cantrip modified)

good player, he wants to split (only players with 3:0), I want to play, my build is much better prepared for the mirror, he has Dark Confidant in SB, I win the die roll:

G1 - T2 I have tough decision which to discard - IT / Ad Nauseam / accel .. I choose DR, if he draws a ritual I'm likely dead, fortunately he has to cantrip into one which buys me the turn to kill him on my 3rd before he could do so
+lightning bolt +pyroblast +2x Notion Thief, -island, - swamp, - preordain, -duress

G2 - I have strong hand, regulary check for problems and discard him to 0 cards at one point with therapies, Notion Thief runs most of the distance despite facing late Dark confidant and natural ToA seal the deal after tricking him not to block last turn that matters

4-0 (8-0) ~27 players = Bayou, the shopkeeper is low on U duals and adds 4th player prize instead of played Tundra for the 1st =/

to be honest GP side events were a different story, empty luckpool offered incredible 3+ land draw rows, poor BSs, unneccesary close games and 1 punt resulting into 1-4 score and ultimate disgust, all bitter loses 1-2 obv., crushing reanimator doesn't count to "awesome" evening, although Notion Thief run the distance again... limited GP do not offer trading opportunities for me but jap. LED and kor. Meditate finds offer some comfort

Young Pyromancer is unfortunately too slow, neither swing the pendulum enough nor provides enough time compared to resources spent, therefore is crap in the deck... Teferi's realm used for rogue points, I don't have an opinion yet, but prefer Pernicious deed (now missed without Bayou)



1, @Ivanpei you are destined to lose the long games with 7 fetches and 4 targets, I don't understand the logic behind Gemstone mine, I shortly tested and watched Ant with Gemstones numerous times, Gemstone mine is exactly the card you want to fetch away, stifleproofness and opps hesistant to waste the Mine are larger merrits for me than color pseudostability it provides, which you chose to reduce by running 2 islands. Also why run suboptimal 7 fetches? you reduce consistency, I'd happily run 10 but cannot go under 6 fetchable targets... gemstone mine is poor t1 land for Ant although best played early and overall poor topdeck

2, @Cabalpit - wtf? ok I'm open to rogue ideas, but I have to smell some sence behind it, disfigure, now cabal pit - why the hell would you want to play that? have you read that card? read that again... ok now read that again again... and imagine some real gameplay scenarios, now switch off superman mode... only, ONLY reasonable application is Cannonist in a blue deck... and so many conditions to use that... ehm...