-Some thoughts from someone who played this deck a lot on Magic Online with good success a few months ago:

- Against Miracle slamming a Turn 2 Standstill when they have SDT is a good way to lose the game, unless the miracle pilot is bad.
They make more land drops, find more relevant stuff (counter, threats) and will EOT Brainstorm or StP your Mishra's Factory when you have 7 cards. Needless to say that with all the card quality they got you will lose the counterwar for their jace. GG.

- I don't like Deathrite Shaman/ Baleful Strix in this deck because then you cant play your best Removal, which is Innocent Blood.

- I see a lot of people playing 3 Wastelands, which in my eyes is just wrong. The losses you get because you are colorscrewed will occur much more often than the benefit you get from punishing your opponent for keeping a bad hand.

My list plays 1 Cepahild Coliseum, 1 Cabal Pit and 1 Wasteland and 1 Intuition to search for them with Life from the Loam. Both lands produce mana and are really powerful with Life from the Loam. Cabal Pit kills almost every threat against Jund, Death and Taxes etc.
Cephalid Coliseum is an Ancestral Recall every turn with Life from the Loam. These are tools a Controldeck wants. Colorproducing Lands that have a powerful effect, not random 0 mana Stone Rains that make your manabase worse. I understand the fact that this deck needs Wasteland against opposing Manlands, especially with Standstill, but few decks play Manlands anyway and only playing 1 Wasteland will result in a more consistent and powerful deck.