Quote Originally Posted by btm10 View Post
Mom is generally not the source of people's problem with the D&T matchup. If your strategy is to use one-for-one removal on their threats, you've already lost. Even Words of War isn't a great crowd control option against them. Thalia, Port, and Mangara are by far the most dangerous cards in their deck and that's because they can slow you down and stop you from killing them. It's way better just to Grove + Confinement lock them and then take your time than it is to try and kill their guys. You have more Enchantments than they have ways to killing Angel tokens, and they have no way to stopping RiP/Helm once you've resolved both parts under Groves.
I agree, the only problem is that we can't Solitary lock them when Spirit of the Labyrinth is a thing. Suppression field is really awesome against them too but it doesn't stop Spirit. That is why I'm sideboarding three copies of Dread of Night.

Someone mentioned D+T, Reanimator and BGx are the decks to deal with right now. D+T is dealt with by playing Dread of Night or Humility to answer Spirit of the Labyrinth. Once you've answered Spirit your plan is to fetch basic lands and gradually gain advantage through your Enchantress which they cannot easily answer. Eventually you will lock them with Sterling + Solitary and win with whatever win con you have.

Reanimator is miserable. I can't give you an answer. They put something into play on turn 2 and you scoop. We have RiP but they can Force, Thoughtseize, or Daze it so good luck. I suppose Humility helps. The reason this matchup is harder then Sneak and Show is b/c their guy comes into play on turn 2. They put in Grizz and just counter everything relevant or put in Iona naming white, not good.

BGx is interesting but I think I have figured out how to approach it for the most part. Their key cards are as follows: Abrupt Decay, Hymn to Tourach, Liliana of the Veil, Thoughtseize, Golgari Charm(or Maelstrom Pulse, or KGrip), Pernicious Deed (not very common but we have to assume they have it and be aware this card exists). They have a lot of ways to interact with us so trying to out-grind them and win via Solitary lock is difficult. Solitary is hard to get going because they often answer Enchantress effects. The solution is try and be as non-interactive as possible and protect our Enchantresses. The way to do this is board in all of your Leylines of Sanctity. Leyline shuts off Thoughtseize, Liliana -2 and -6, Hymn which adds up to 12 cards in their deck that we care about. Sterling Grove is our answer to Abrupt Decay and other targeted enchantment hate. If Sterling shines in one particular matchup it is this one because both abilities are very live. In my build I generally sideboard as follows: -2 O-Ring, -3 Confinement, +4 Leyline of Sanctity +1 Karmic Justice (I am not currently running Justice but I was for a long time so right now I would bring in Nevermore and name Pernicious Deed 95% of the time). Against BUG I would also shave a Grass for a Choke. Grass shines in this matchup b/c the majority of their creatures are black and therefore cannot attack (Bob, DRS, Creeping Tar Pit, Tidehollow Sculler, etc). Plus, their Goyfs are nerfed by RiP so Grass plus RiP is a really nice soft lock. Just to reiterate, Leyline is important because it turns off a lot of their ways to answer Argothian Enchantresses. With Leyline in play their answers to Argothian include Golgari Charm, Zealous Persecution, Engineered Explosives, PDeed. These cards are all 2 ofs at most. The game plan is to stick an Enchantress and start going off, Grass and RiP stall the game and eventually we slam a win con they cannot answer.
I hope this helps.