Quote Originally Posted by Phelix View Post
@ son of mogh - you run roughly 22 lands that dont produce relevant mana (the turn they cip).

this i feel, is tough on openers?
Serious reply: I haven't had any noticeable troubles. Sure, every once and a while you'll have to throw something back for not having green, but it's not something that's super common. Do your own testing, but between Tom and I we've tested the deck quite a bit and the win % is extremely high in a well-developed meta.

Feel free to experiment with changes, but I'll tell you that we both LOVE this 75. It's going to be a tear-jerker to change anything, but we'll see where the meta goes.

Humorous reply: If the mana is a concern you could try playing that gamble combo-version that runs 11 relevant lands + mox. That deck can't get colored mana to save its life. :3