Quote Originally Posted by Contract Killer View Post
For starters I don't really agree with boarding out stifles against miracles you can hit miracle triggers first and foremost, jace bounce, EE, fetches, fetches with miracles on the stack even better and it's a way to get out of counter balance lock "REB counterbalance *top... flip top* stifle flip" or something along those lines maybe you just need that last bolt to get through.

Junk - Your best bet is to just have the tempo plan. It's a pretty bad match up on par with Jund. I mean they have a very similar game plan just switch bloodbraids with KOTR and bolts to swords.

UWR Delver - Take all your forces out regardless otp or otd. In tempo mirrors force always hits the board because you can't afford the card disadvantage. I would also probably not ponder turn 1 for lands unless you have literally nothing better to hold up. I mean it's not like you're going to play the lands you find and waiting a turn gets you one deeper. There's the chance that they have daze/spell pierce, but I doubt they would counter a ponder. Usually in tempo mirrors you want to save counter magic to push through removal/threats/brainstorm so everything but ponder hahaha.
Miracles - I would welcome any advice on miracle SB, stifle does have some valid targets but i wanted all 6 of those cards (2 REB, 2 Spell Pierce, 1 Krosan Grip, 1 pithing needle) and didn't know what else to cut. maybe gitaxian probe? I don't know. I like snare because it is a hard counter to RiP and counterbalance. I was not sure to expect any EE so other than that stifle application seems very narrow...

Junk - I actually added 2 True Names in my SB to try and boost this MU...well see how that goes.

UWR - I like leaving 2 forces in otd. The card disadvantage is bad, yes, but TNN is a card we can't beat. They have so much removal (7 pieces main board) and they get more post board with REB and possibly the full playset of StP, so relying on delver to finish this one off is not I good idea I think. I knew he would aggressively try to waste me and I think I was already on a mull so pondering for more lands felt correct. it was not a fetchland - not going to just run a trop out there with ponder in hand and pass the turn with no other action.