I've been fooling around with a much more 'Shops based version of Stax - Spheres and Thorns and Wires oh my! - and it is as polarized to play/draw as the Vintage version. Games in which you play Sphere->3Sphere are bonkers, games in which your opponent just T1 Delvers you are awful.
I feel like many of the advantages of a 'traditional' white Stax build have been diminished in Legacy over the last decade. If you want the prison-y elements of the white cards, DnT is a serviceable mana denial strategy, and if you want to play Chalice and 3sphere, Blue/X Tezz shells and MUD represent better long games. The problem with Prison decks is that if your opponent can get under the lock, proactive elements have a hard time reacting (classic Standstill is probably one of the best examples of this) and the proliferation of Tempo strategies using hyper-efficient creatures like Delver has made it much more difficult.
There just isn't a lot of room in Legacy for decks that want to cast cards with an average CMC of 4.
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
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