Makes me remember the better times when Tom LaPille was gone from Magic
The archetypes are divided into the ten 2-color pairs. WG is enchantment-themed, hence the Enchantresses. Making Argothian mythic kinda fucks over that plan, though. And where the fuck is Auratog for going ham with Rancor? Missed opportunies all over the place.
Thing is that they intentionally screwed up alot of value to get to a certain EV point - in Paper.
Not to mention the extremely low EV online is going to mess with card availability alot. This is likely going to be another, more expensive Wasteland lottery, aka "Tempest Remastered 2: Electric Boogaloo".
If this wasn't $10 a pack I would play the hell out of draft and sealed with this set. There's piles of cards I love in this set that I don't get to play with enough. Balance, Braids, Nekrataal, Mogg Fanatic, Fact or Fiction, Serra Angel, Werebear, Winter Orb, Nevinyrral's Disk, etc. It's like nostalgia in a pack with new bad art.
Sadly it's $10 a pack and will have a tiny print run. I hope it is popular enough that WOTC will see fit to continue doing things like this but perhaps print more, and lower the cost.
Cockatrice: Bosque
I actually played D&T with ports online and it didn't really seem like I had any advantages from port being less common online.
I am curious, what are you guys' opinions on how port being less common influences the meta?
Obv. Less port decks, but what gains % points because of that?
Fow - 75 euros - cool
Balance - 5,5 euros - fuck me
Chome Mox - 9 euros - fuck me
Worldgorger - 2 euros - fuck me (TWO EUROS)
Vampiric - 25 euros - cool i guess (people will shit on this card, lets be realistic)
Karakas - 95 euros - cool
Mana Crypt - 75 euros - cool
Jace - 67 euros - cool
Wanderer - 13 euros - fuck me
Necro - 6 euros - fuck me
Enchantress - 10 euros - fuck me
Dack - 21 euros - cool
Sneak Attack - 30 euros - cool
7 Mythics are in the good spectrum, 6 of them are boxs destroyers
Top, Waste, Gamble, Maze, Entomb, Sinkhole and library are the only rares worth something so is a 7 out of 35, the average value of a rare in this set is 7.14 euros, you tend to lose money buying boosters each time you find a rare
Teraphy and chain lightning are notable mentions in the uncommon slot.
So you either coinflip with the mythics and wasteland or get lucky with foils, if not you will always lose money, that's it.
Also, the MTGO status is dumb, port shouldnt cost much more than a lotus right?
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
You Natural Order for Bloodbraid Elf, which cascades into Shardless Agent, which cascades into... Whitemane Lion?
You have an advantage in that people do not metagame much against your deck, because it is so uncommon due to port's price. That is something that would be hard to realize through games, but if you build according to online metagame it definitely has an effect on your choices.
But miracles is about 40% of the 5-0s online (apparently that's what Mengucci counted in an article or video), and miracles doesn't need to adapt much to D&T, so it's not the primary issue online.
Edit, to your edit "Obv. Less port decks, but what gains % points because of that?" : Hard to quantify but it's relevant. A bigger impact is how the value of certain decks changes.
CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
You very likely can build it without spending any money, just out of what you already have.
An example with my (very large) list in a visual form
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Yeah, I spent the 5 minutes since I posted looking for the rules on that... Actually never found clarification, but I figured I was wrong when I re-read cascade.
I guess you're stuck NOing for Silvos, Rogue Elemental.
And while not having Imperial Recruiter in the set is unfortunate, no Goblin Matron is truly a shame.![]()
There's also the fact that online results provide less useful data than paper results when the meta is warped by a lack of Dnt/Lands. This is the case in other formats too (budget, usually red decks are always over-represented) and arguably legacy's cost of entry in paper means that the format is always warped by budget issues. But in this case it's a problem that could have been solved....really, really easily.
Seriously, complaining about new sets for a card game is about as first world of a problem as it gets.
Yes, not every pack is going to be worth more than what you paid for it. How has this become a foreign concept for people? Are boosters supposed to be guaranteed positive return investments?
Set looks good and I'm gonna have fun drafting it and gambling on packs here and there.
Bravo Wizards
CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
You very likely can build it without spending any money, just out of what you already have.
An example with my (very large) list in a visual form
My problem with rares and mythic is the spectrum being WAY to harsh, if you buy a box you are spending 250 euros, you shouldnt be able to find a 2 euro mythic and a bunch of 30 cents rares, the spread is so high that you can possibly go like -200 on a box
Also, if the card value is not the main focus printing things like port and misdi could have helped the online enviroment, boosters online have like no value unless you hit a lucky card, there is no middle ground between wasting 10 euros and gaining a bunch
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
All you guys complaining about mythic values and wasted slots, and here I am just wondering when the hell I'm going to get foil High Tide.
They could have printed all that, but then what would go in Eternal Masters 2? You have to remember that reprints are basically money in the bank for WotC/Hasbro, but only if they manage them correctly. Putting a chase card in a regular set or Commander/Duel Deck can push a lot of product, but there's only so many times you can reprint a card before the value tanks and it's no longer a selling point. These "masters" sets are brilliant from the WotC point of view, because the limited print run is somewhat offset by the higher cost, and it doesn't affect the price of cards nearly as much as a normal expansion set or precon. Hell, for some of the mythics it actually moves the price up, because it creates the illusion of supply and drives up demand.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Well, speaking strictly from the MTGO perspective, its not because of this set that you will see an influx of Legacy players.
It didn't make any of the top tiered decks more afordable. But then again, without sorting the manabase issue they will never be able to make access more affordable and since that is restricted to the RL...
At least this set made the Pauper players happy and online they are far more significant than Legacy players.
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