Also Ugin is hard to remove as it will clear the board (most of the time with -3, keeping it out of bolt range) on entering and keep bolting. The cards that remove it are basically maelstrom pulse, council's judgment and cataclysm. It is a 1 card combo, as it locks the table and mostly wins by itself. Fun thing to do is on the play go T1 sol-> monolith-> metalworker, T2 Ugin. Specially against elves.
Compared to Karn, he have the disadvantage of not hitting artifacts and manlands, but he can kill multiple permanents, what is better against most decks.
I use 2 on the cloudpost manabase, maaaybe 3 would be good, but since it's 8 mana and there are stuff like meddling mage being played, I believe 2 is the magic number.
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