Quote Originally Posted by CabalTherapy View Post
There are certainly some points which make ANT the superior storm deck. Apart from what has been said already, the most important thing is that TES doesn't play Past in Flames main. Undoubtedly, it is
the best engine card available in Legacy and not playing it main is a crime. In addition, TES's manabase is abysmally bad. Three colours, one basic, 13 lands provide a struggle through every Tempo MU (but of course, TES wins always
on turn 1 or 2. sure thing..., no lands needed at all). Also ANT is more streamlined which is good because you have your 3 ways of winning and most of the time killing lines won't be that difficult to notice. On the other hand, speaking from my play experience with this pile of TES, you will have to figure out how to win from the start, cantrip aggressively and sometimes fold to a Wasteland, a stranded hand or too much preasure.

You have to ask yourself if you want to drive a full-pimp monstertruck or a shaky dirt buggy.
PIF isn't the best engine, if your metagame forces you to combo before Counterbalance/Thalia/Thorn/Chalice/Canonist/MeddlingMage/etc. comes down and this is essentially the root of the whole neverending discussion.

Its no wonder, people struggle hard with the manabase, if shitty advice like "you will have to cantrip aggressively" against Daze/Wasteland is given, which is bollocks, as you needlessly expose yourself to wasteland. "Land, go" is a perfect reasonable early game for all storm variants which feels off to plenty of players, but is preety solid against tempo variants or wasteland decks like Lands.dec, UR Delver, etc.