Mishra's Factory has always been good to me, even back in the days when I played Fropper's MUD Stompy in 2010. He is used as Lili's sacrifice, a good clock, a great blocker (especially in conjunction with Voltaic Key), and can be eaten by Kuldotha. The utility of this cards has never let me down. My 9394 and Vintage all-star, and one of my favorite cards in the game.

Pros for Urborg:
- It goes well with Ancient Tomb. This is especially relevant against tempo decks. Ancient Tomb only, realistically, has about three activation against them. This becomes worse with multiple Ancient Tombs. Urborg is great because Ancient Tomb is no longer a dead draw in the late game.
- It goes well with Sundering Titan. Against Miracles, I have destroyed four to eight lands in multiple occasions. Fetchlands are also no longer protection against Sundering Titan, because they are now Swamps. Destroying a utility land with Sundering Titan is a great feeling too. Yes, I would like to destroy that Tar Pit.
- It is added value for Maze of Ith. Maze of Ith is primarily used against the Delver decks, as an attempt to put them off tempo. This gives us enough time to find Ratchet Bomb or establish board presence, which is what we want. Also decent against Reanimator.

Cons for Urborg:
- Once, a Merfolk player hard cast Dismemeber against me.
- Hymn and Liliana decks are popular, and Tropical Island is now a super land.
- Any B/xy deck can benefit greatly from Urborg.