
Originally Posted by
Maverick676
I really don't think a savannah is necessary or even wanted in this deck. Early on you want to be cantriping as much as possible, which means you need multiple sources of blue. Running a basic plains and a forest are a necessary evil due to wasteland, bloodmoon ect. If I could I wouldn't run any lands that don't produce blue. As for having 2 basic Islands, I don't think this is necessary. Agains't most decks that run that much nonbasic hate i.e. goblins, deadguy ect. Why would you worry about having UU? counterspell is sub-par against those decks. If your running counterspell in the main you would be siding it out for pithing needle, so having UU would not be critical. Also I think it is very important to have a basic forest, it's true that we only have 4 green spells but those are muscle slivers which are crucial in alot of matchups.
EDIT: Also I think that 3 strand and 3 heath are the way to go since either can fetch U in a pinch. Running the third heath ensures that you will always be able to get to that basic forest.