Well, I played in the Legacy Challenge on Magic Online. Results updated into my Storm Spreadsheet.

Decklist.

1-2 Shardless
2-1 Merfolk
2-0 UR Delver
2-0 Explorer 12 Post
2-1 Merfolk
0-2 Team America
0-2 Infect

Most of my games were rather uninteresting and you can get all the relevant info from the spreadsheet, but here's a few scenarios:

R1G2 my opponent has two draws to find Force, hits and I lose because they also have Deathrite and I'm all-in on Infernal.
R2G1 my opponent has no Spells after my turn two, but I still lose because I never find any business spells.
R3G1 I have to sweat my opponent's draw step because I misclick when paying for their Daze and don't have any more black mana for the turn.
R4G2 my opponent has 2 Warping Wail, which is certainly an annoying card because it's a counterspell for non-blue that's actually playable (looking at you, Mindbreak Trap).
R5G2 I Duress my opponent and they have Flusterstorm and Arcane Laboratory. They don't have a third land and I don't have another discard spell nor cantrip, so I take Flusterstorm, they draw land, I lose.
R6G1 I never draw a single ritual, but I'm floating Infernal, Petition, Ad Nauseam & Past in Flames through my hand and library without having the mana to cast any of them.
R6G2 I accidentally play a Lotus Petal I don't mean to play before my combo turn and lose because I don't make enough Goblins.
R7G1 my opponent keeps a very questionable hand on the play but draws pump spells in both their draw steps to kill me on turn three.
R7G2 I have Infernal Tutor, Past in Flames and four rituals, but no red mana or discard spell to get rid of the Past in Flames.

Storm is definitely strong, but you're mostly playing the odds right now, which is way less fun than navigating through walls of countermagic.