I feel that most Miracles players know how to defeat Lands in a game 1 with the types of competitive hands they're likely to keep. Because of this I think Abrupt Decay (or K-Grip if that's your thing) is a requirement for maindeck. Sacrificing lands in the main deck hurts a lot but it's for the greater good. Plus, there's bonus splash wins for playing Abrupt Decay (X more answers to DRS and Delver, for instance!).
I understand about the streamlined game one but there's nothing saying we can't play a more patient game. I mean, look back since I've started posting in this thread! I've loudly claimed that 4 Depths and 4 Crop Rotation isn't needed if we're just patient. With X game one uncounterable answers to threats we have more of a controlling game.
P.S., Thrun is the business against Miracles.
♀
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