1. Not all that often. There are a handful of times when I dredge Loam (this might not be correct, but it works well for me): when Wasteland/Loam lock is the priority (e.g., ahead on board against a deck with few/no basics AND out of Wastelands in hand), when Loam gets back a cycling Land AND a Land that does something immediately useful (e.g., Maze of Ith against Eldrazi) or multiple cycling Lands when I have a bunch of extra mana, to clear garbage or excess Lands to see more cards with Sylvan Library, and when I need Punishing Fire in particular. The last one rarely comes up, but there are times when you have better odds of finding removal by Dredging and hoping to hit a Punishing Fire than you are by naturally drawing and hoping to hit Decay or Liliana.
2. I board Maze out against decks where it's bad, like combo and Miracles. It's actually not bad against Reanimator since it contains one of their fatties indefinitely unless they go for Inkwell Leviathan or Tidespout Tyrant. You'd rather not have to use it there at all, but it does considerably more work that some of your other maindeck cards.
3. I haven't played with it enough to say for sure, but there are times when it can completely turn the game around.
4. You can mulligan quite aggressively. The deck recoups value fairly easily over the course of a game, so always make sure your opener does something. That "something" can be as simple as "Fetch, Go, EOT cycle Thicket/Moor, untap, Land, Decay your thing", but it needs to have a plan. Keeps have to be much more coherent than in decks with Brainstorm. This is much easier games 2 and 3 when you get to know what you need to be doing, but most business + mana hands are keeps g1, especially on the play. Turn 1 plays are ideal, but if you have a reasonable curve of stuff to do at 7 I'd keep it.
Last edited by btm10; 06-03-2016 at 12:40 AM.
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