Edit: Nevermind, the Wurm is fake.
Glyph Keeper
Creature - Sphinx
Flying
Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Embalm 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
5/3
A shame it dies to Delver. Oh well.
You get Goblin Guide instead though:
4x Goblin Guide
4x Swiftspear
4x Eidolon
4x Harsh Mentor
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16x Bolt
4x Price
4x Fireblast
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20 land (probably basic mountains and Barbarian Ring)
If HM is in the board, you play the regular Flame Rifts/Searing Blaze/Grims, or maindeck Exquisite Firecraft.
Red Mentor can be played in 4C Loam as another piece against blue decks. Not sure what it would be sided in for, but it fits there well. Play it t1 off of a mox, get STP'd the next turn anyway...
Since it's one-sided, I think it would do well to protect it from removal with Mom?
OK, but I mean just because it's vanilla doesn't preclude that it will suck. We get tons of (mostly Black or Red) Mythics that are awful, probably not even good in Limited, rehashed and rehashed again filler that aren't vanilla and still suck big time.
Such hits as Lets Make Essentially the Same Bad Phoenix Design:
Akoum Firebird, Ashcloud Phoenix, Flame-Wreathed Phoenix
Or Lets Make the Not Very Good Zombie Maker Sorcery:
Army of the Damned, Empty the Pits
Or the Extra Combat Step dude:
Lightning Runner, Combat Celebrant (these two are in sets right after each other for God's sake)
Or the Overcosted, Still Not Even Playable In EDH Demon:
Malfegor, Prince of Thralls
I mean, having a bunch of rules text doesn't really make a card any good. Being Vanilla doesn't make it suck. Rehashed, overcosted and not interesting at all design does that.
Frankly, it would be refreshing to see something at least different, even if the odds are it still sucks.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Well, the Starstorm replacement is pretty dang good.
1RR
Sorcery
Deals 3 damage to each creature
Cycling: 3
It can survive Bolt or Delver, still dies to AD and StP. Thoughts about this?
There are probably way better 5-drops than this, simply due the lack of protection.
A three drop with four power is a fine wall in the air and the ground, and it has the ability to win in the late game. Seems like a solid control card for Standard. "Dies to Removal" in legacy, however.
The real story is this:
Well that didn't last too long, did it? Looks like my foils of this little flying goat are now firelighters.
There are, but holy heck that card has ALL the abilities.
Soulflayer thinks it's very tasty. Also has potential as a haste-granting combo piece though Flame-Kin Zealot is probably better a lot of the time.
Interesting. What are the advantages of this over Shattering Spree? A variable casting cost and can't be Stifled?
Wayward Servant BW 2/2 - whenever another zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Another body that combos with Rite of Replication, or Gravecrawler + Phyrexian Altar.
Probably not going to be a legacy card, but this set has me wondering whether zombie tribal is getting a boost.
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