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Thread: [Primer] R/G Lands

  1. #3721
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    Re: [Primer] R/G Combo Lands

    Thoughts on heaven//earth in the sideboard? Kill a few delvers or wipe death and taxes board from the yard.

  2. #3722

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by pbrod88 View Post
    Thoughts on heaven//earth in the sideboard? Kill a few delvers or wipe death and taxes board from the yard.
    kozilek's return is still the better option IMO. Double red is not ideal. but the flashback and controlling the damage (with X) could be preferred in some situations.

  3. #3723

    Re: [Primer] R/G Combo Lands

    It's castable from the graveyard, which I think gives it the edge over Koz Return. You can dredge it and still be useful for a ground wipe. Not sure if missing out on fliers in that case makes it bad, but DNT does seem to be mostly fliers.

    (Of course there's Raking Canopy in that case)
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    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  4. #3724
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    Re: [Primer] R/G Combo Lands

    It hits the relevant creatures (their fliers are mostly just beaters with the random aven mindcensor there to get ya)

    Kozilek's Return getting through Mom is pretty relevant tho, and typically we want to reduce our dependency on the graveyard post-board against them anyways.

    Quote Originally Posted by Crimhead View Post
    Burn is an MU where you can make a turn two token and still lose. Establishing a Chasm lock is not always possible. This is not an easy match. It's not S&T bad. It's not as bad as Storm, but it's not that much better either.
    I said reasonable, not easy. MU is mostly a race anyways, a race I am somewhat confidant of winning with 4 Tinkers and 4 Demonic Tutors.
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  5. #3725

    Re: [Primer] R/G Combo Lands

    i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.

    i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.

    the list i'm considering:

    2 Bayou
    1 Bojuka Bog
    1 Boseiju, Who Shelters All
    4 Dark Depths
    1 Forest
    4 Ghost Quarter
    1 Glacial Chasm
    3 Maze of Ith
    1 Misty Rainforest
    3 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    2 Verdant Catacombs
    4 Wasteland
    1 Wooded Foothills
    3 Abrupt Decay
    4 Crop Rotation
    4 Exploration
    4 Gamble
    4 Life from the Loam
    1 Manabond
    3 Molten Vortex
    4 Mox Diamond
    Sideboard:

    1 Dread of Night
    1 Faerie Macabre
    1 Karakas
    3 Krosan Grip
    1 Sphere of Resistance
    4 Thoughtseize
    3 Tireless Tracker
    1 Toxic Deluge


    also, anyone testing walking ballista in the side?

  6. #3726

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain.
    I think blue is giving more than black to the deck. With an recurable Explosives and almost uncounterable Tutor, it is hard for black to compete against the blue addition.


    My sideboard is as follow :

    4 Sphere of Resistance
    2 Chalice of the Void
    3 Krosan Grip
    1 Walking Ballista
    3 Tireless Tracker
    2 Phyrexian Revoker

    Sphere of Resistence completely shut down Food Chain, and does a pretty good work against Miracle (at least the Mentor version). Against D&T, Krosan Grip and Revoker help a lot because mana-denial is not a super-plan.

    Here are my in/out for these 3 MU :

    MIRACLE MONASTERY
    +3 Grip +3 Tracker +1 Ballista
    -1 Mox -4 Crop -1 Bojuka -1 Karakas

    MIRACLE ANGELS
    +3 Grip +2 Chalice +3 Sphere +3 Tracker +1 Ballista
    -4 Crop -3 Vortex -1 Karakas -1 Bojuka -2 Maze -1 Tabernacle

    DEATH & TAXES
    +3 Grip +2 Revoker (Vial)
    -1 Bojuka -1 Karakas -1 Thicket -2 Tolaria

    FOODCHAIN
    +4 Sphere +3 Grip +2 Revoker (Foodchain/Ballista/Shaman)
    -1 Mox -3 Vortex -2 Maze -1 Bojuka -2 Tolaria
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  7. #3727

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.

    i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.

    the list i'm considering:

    2 Bayou
    1 Bojuka Bog
    1 Boseiju, Who Shelters All
    4 Dark Depths
    1 Forest
    4 Ghost Quarter
    1 Glacial Chasm
    3 Maze of Ith
    1 Misty Rainforest
    3 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    2 Verdant Catacombs
    4 Wasteland
    1 Wooded Foothills
    3 Abrupt Decay
    4 Crop Rotation
    4 Exploration
    4 Gamble
    4 Life from the Loam
    1 Manabond
    3 Molten Vortex
    4 Mox Diamond
    Sideboard:

    1 Dread of Night
    1 Faerie Macabre
    1 Karakas
    3 Krosan Grip
    1 Sphere of Resistance
    4 Thoughtseize
    3 Tireless Tracker
    1 Toxic Deluge
    I run the black splash as well. My mana config is a little different (6 fetches, 3 taiga, 1 bayou, 1 forest) and it's been good. But otherwise I think theres only like 4 or 5 cards that are different between our 75.

    Being able to decay a knight, make them discard a blood moon that they depended on or deluge a whole board of blockers before attacking w/ marit lage makes those cards worth the splash.


    For those running the blue splash, see the new Nissa? could do some work.

  8. #3728

    Re: [Primer] R/G Combo Lands

    It's a Decayable permanent that dosent do much more than a Sylvan Library or a Dark Confidant.
    Her ultimate is also a bit under expectation in a Marit Lage deck.
    She would have been much better with a +2 Scry 2, then draw a card. But sadly she is not.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  9. #3729

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    It's a Decayable permanent that dosent do much more than a Sylvan Library or a Dark Confidant.
    Her ultimate is also a bit under expectation in a Marit Lage deck.
    She would have been much better with a +2 Scry 2, then draw a card. But sadly she is not.
    yeah very true, i think her home maybe ug post.

  10. #3730

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Lord_Mcdonalds View Post
    I said reasonable, not easy. MU is mostly a race anyways, a race I am somewhat confidant of winning with 4 Tinkers and 4 Demonic Tutors.
    Fair enough. Just saying it's one of our tougher matches, given we are favoured-to-even vs almost every fair deck in the format as well (as Elves and Dredge).
    Burn is not a match in which we are favoured.
    Last edited by Crimhead; 04-12-2017 at 08:33 AM.
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  11. #3731

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    i'm considering re-testing the black splash in response to unfavorable results against miracles, death & taxes, 4c loam, and the rise of food chain. the idea being i'd rather be more proactive with abrupt decay main and thoughtseize + toxic deluge + dread of night from the board. i'm considering moving some or all of the thoughtseize to the main to ratchet up proactivity with early hand hate.

    i'm curious to hear what you think of this and if it's smarter to splash blue for engineered explosives, academy ruins, tolaria west, intuition.

    the list i'm considering:

    2 Bayou
    1 Bojuka Bog
    1 Boseiju, Who Shelters All
    4 Dark Depths
    1 Forest
    4 Ghost Quarter
    1 Glacial Chasm
    3 Maze of Ith
    1 Misty Rainforest
    3 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    2 Verdant Catacombs
    4 Wasteland
    1 Wooded Foothills
    3 Abrupt Decay
    4 Crop Rotation
    4 Exploration
    4 Gamble
    4 Life from the Loam
    1 Manabond
    3 Molten Vortex
    4 Mox Diamond
    Sideboard:

    1 Dread of Night
    1 Faerie Macabre
    1 Karakas
    3 Krosan Grip
    1 Sphere of Resistance
    4 Thoughtseize
    3 Tireless Tracker
    1 Toxic Deluge


    also, anyone testing walking ballista in the side?
    I think that Boseiju works best in a straight Rg build with manabonds. Whereas decay is already uncounterable, and as you want to hold on decay until needed, Decay and Manabond don't synergise well. So I'd cut both cards for 2 maindeck Sylvan Libraries, to help you filter out decays when dredging. Library is also a really good card along with loam.

    If im not miscounting you run 10 green sources (besides moxes)? That might be too tight, and perhaps you cut cut a maze for an additional green land?

  12. #3732

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    I think blue is giving more than black to the deck. With an recurable Explosives and almost uncounterable Tutor, it is hard for black to compete against the blue addition.


    My sideboard is as follow :

    4 Sphere of Resistance
    2 Chalice of the Void
    3 Krosan Grip
    1 Walking Ballista
    3 Tireless Tracker
    2 Phyrexian Revoker

    Sphere of Resistence completely shut down Food Chain, and does a pretty good work against Miracle (at least the Mentor version). Against D&T, Krosan Grip and Revoker help a lot because mana-denial is not a super-plan.

    Here are my in/out for these 3 MU :

    MIRACLE MONASTERY
    +3 Grip +3 Tracker +1 Ballista
    -1 Mox -4 Crop -1 Bojuka -1 Karakas

    MIRACLE ANGELS
    +3 Grip +2 Chalice +3 Sphere +3 Tracker +1 Ballista
    -4 Crop -3 Vortex -1 Karakas -1 Bojuka -2 Maze -1 Tabernacle

    DEATH & TAXES
    +3 Grip +2 Revoker (Vial)
    -1 Bojuka -1 Karakas -1 Thicket -2 Tolaria

    FOODCHAIN
    +4 Sphere +3 Grip +2 Revoker (Foodchain/Ballista/Shaman)
    -1 Mox -3 Vortex -2 Maze -1 Bojuka -2 Tolaria
    thanks i'm going to switch back a more tuned version of the black list i posted while a buy another tropical + e.e. blue seems really good right now. thanks for the notes on the matchups. sphere against food chain is super smart.

  13. #3733

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by djxstream View Post
    I run the black splash as well. My mana config is a little different (6 fetches, 3 taiga, 1 bayou, 1 forest) and it's been good. But otherwise I think theres only like 4 or 5 cards that are different between our 75.

    Being able to decay a knight, make them discard a blood moon that they depended on or deluge a whole board of blockers before attacking w/ marit lage makes those cards worth the splash.


    For those running the blue splash, see the new Nissa? could do some work.
    yeah my mana doesn't seem quite right.

  14. #3734

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Ingo View Post
    I think that Boseiju works best in a straight Rg build with manabonds. Whereas decay is already uncounterable, and as you want to hold on decay until needed, Decay and Manabond don't synergise well. So I'd cut both cards for 2 maindeck Sylvan Libraries, to help you filter out decays when dredging. Library is also a really good card along with loam.

    If im not miscounting you run 10 green sources (besides moxes)? That might be too tight, and perhaps you cut cut a maze for an additional green land?
    that's a good point. uncounterable life from the loam seems good, not sure if it's worth boseiju main.

    yeah i gotta sort my mana base a bit if i run this black splash. i'm convinced blue is where i want to go, it's a matter of finding a tropical and some e.e.

  15. #3735

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by b_h_w View Post
    thanks i'm going to switch back a more tuned version of the black list i posted while a buy another tropical + e.e. blue seems really good right now. thanks for the notes on the matchups. sphere against food chain is super smart.
    These notes on matchups are not set in stone. If I'm pretty confident on what to bring in, I'm not fully set on the cards to side out.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  16. #3736
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    Re: [Primer] R/G Combo Lands

    Sorry wrong thread

  17. #3737
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    Re: [Primer] R/G Combo Lands

    Ok, so how about this guy in sideboard?

    http://mythicspoiler.com/akh/cards/harshmentor.html

    Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)

  18. #3738

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Wiktul View Post
    Ok, so how about this guy in sideboard?

    http://mythicspoiler.com/akh/cards/harshmentor.html

    Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)
    I think this card will see some home, and we sure will face it at one moment or another. I see it like a "must answer" to any deck that rely on Shaman/Vial/Sensei's Top to grind its way to the victory. It could be the side-board card to go for any deck against Miracle (which do a lot of Shenanigans every time) or D&T which rely a lot on creatures abilities and Vial activation.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  19. #3739
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    Re: [Primer] R/G Combo Lands

    The advantage here is that we are already well set up to kill a 2 toughness guy, the disadvantage is if we do not have that ability online when he hits, he hurts a lot.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  20. #3740

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Wiktul View Post
    Ok, so how about this guy in sideboard?

    http://mythicspoiler.com/akh/cards/harshmentor.html

    Hits basically... everything. Fetches for 3 dmg are especially considerable thing, not to mention Sensei, DRS, Vial... Lots of nasty stuff. Yes, it dies to everything, yes, we don't have free slots in side for sure, but still let's consider that for a moment :)
    Not a huge fan of this guy in Lands, if only because without pressure, most decks don't really care if they're at 6 life or 20 life against us. As long as they're reasonably out of Punishing Fire range opponents know that our wincon kills them in one fell swoop anyway.

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