I let go of strict requirements for the most part (reminds me of work too much), but I think my current list'll hold up quite well to the standards we set out at first. I believe Brael's the more active contributor to the SE list.
My role has been more Gandalf, gently nudging Braelbo out his frontdoor to continue the SE adventure. All kidding aside, he's made awesome progress with the SE list.
They're buried in the previous thread. I dug around a bit, this page is probably useful to you
http://www.mtgthesource.com/forums/s...ic-Fit/page245
There should be some stuff before and after it as well.
Sandwurm Convergence 6GG
Enchantment (Rare)
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Feels similar to Cruel Reality for Nyx Fit.
Stops Delver, Entreat, Marit Lage, Grisel, Emrakul...a lot of those cases can be covered either by Deed or by Cruel Reality since fatty decks don't tend to have multiple creatures out. Wurm leaves you with board presence if it is later removed, affects the board immediately if you put it into play with Show and Tell, definitely some pros and cons to each.
So Sandwurm Convergence + Moat/Form of the Dragon?
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I feel the opposite because it really costs:
"academy rector" + kill her off ----> drop this into play.
That's very possible. The 8 CMC is actually a boon because 99% of the time, you will not deed for X >= 8.
You could magicalchristmasland combo:
Sandwurm Convergence + Dovescape to destroy an opponent's hopes of ever doing anything.
Rector --> Omni --> Sandwurm/Dovescape/Cruel Reality/Gideon's Intervention
It's not an auto-include, but it is a strong card to consider. It has the potential to do silly things in the right shell. If NicFit is doing combo, I think Sneak is the better package personally. I'd rather be on the regular NicFit train that has the option of going Sneaky kills. NyxFit is a bastardized Enchantress with "cool things" to exploit.
EDIT: Navsi beat me to it!
We need a master spreadsheet now that we have these two new goodies. Starfield itself might not even be that good anymore, I think that is fair to debate.
Wurm does "lock up" the board much faster than Cruel. Provided it sticks for a turn (valid assumption), you at least get a 5/5 to block any ground threat you face.
If I had to name a compact enchantment package for Nyx Fit right now it would probably be:
Wurm Convergence // Cruel Reality - one of these probably becomes the regular go-to for the first Rector activation. Impacts the board + win condition. They are repeating, powerful effects and your removal in hand really helps supplement them. Glad that we won't need to tutor for Deed quite so often anymore.
Starfield of Nyx - insane grind power, catch-all to grab anything you need. Downside is that it does not impact the board immediately, upside is great synergy with Deed, Grove, countered enchantments. I think the "win-con" factor of a live Starfield is more obsolete now that you should be winning already if you have 5 enchantments in play.
Curse of Death's Hold - some -1/-1 sweep effect in order to deal with tokens, Elves, D&T, Mentor, etc. Getting the nod over Doomwake due to wanting to try this Evolutionary Leap idea. Also harder to remove when you don't have a Grove available.
Nether Void - low cmc answer for most combo decks. Similar function to Dovescape but 2 cmc cheaper is huge. Evo Leap reduces need for Phyrexian Towers, meaning that Cavern can come in to fill some land spots and be synergistic with the Void.
Living Plane - still think Plane gets in due to how much of a coup de grace it can be, and how cheap it is to play out from hand or Grove tutor during upkeep -> play out the same turn. Deed becomes Armageddon, Curse becomes a win, it slows down fetchlands, still does a lot in general.
Great that all of those are <= 5cmc with the exception of Wurm/Cruel. Enables you to use Grove to grab and play what you need.
Edit: I wonder...replace Living Plane with Dovescape? Plane is best simply as a two-card combo with Curse. Dovescape works well against some decks on its own, and works fantastic with Wurm which you might already be hoping to get out first.
Last edited by square_two; 04-13-2017 at 05:11 PM.
I don't know if Wurm could be better than Cruel, honestly. It's better against S&T, that's good, and you put the token in the end step, also good. But between removals (otherwise nearly useless against a leap list) and bounce Wurm gives more turns to the oppo to find an answer, were Cruel would just be a "destroy your jace and then 5 damage" every turn. Dunno, interesting anyway.
Oh, this is my last Leap-Nyx list. I'm finding it very good, but probably i have to add a DRS anyway, because the few games i've lost were due to manascrew (or a t2 combo of Ant, happens).
// 61 Mazzo
// 4 Artifact
4 Sensei's Divining Top
// 10 Creature
4 Veteran Explorer
1 Eternal Witness
4 Academy Rector
1 Dryad Arbor
// 14 Enchantment
3 Sterling Grove
3 Pernicious Deed
1 Starfield of Nyx
1 Humility
1 Curse of Death's Hold
2 Evolutionary Leap
1 Dovescape
1 Cast Out
1 Cruel Reality
// 3 Instant
2 Abrupt Decay
1 Eladamri's Call
// 23 Land
4 Windswept Heath
2 Bayou
1 Savannah
2 Forest
2 Swamp
2 Plains
1 Scrubland
4 Verdant Catacombs
2 Phyrexian Tower
2 Cavern of Souls
1 Marsh Flats
// 7 Sorcery
4 Cabal Therapy
1 Green Sun's Zenith
1 Collective Brutality
1 Lingering Souls
// 15 Sideboard
// 1 Creature
SB: 1 Scavenging Ooze
// 7 Enchantment
SB: 1 Leyline of Sanctity
SB: 2 Carpet of Flowers
SB: 1 City of Solitude
SB: 1 Circle of Protection: Red
SB: 1 Humility
SB: 1 Cast Out
// 2 Instant
SB: 2 Surgical Extraction
// 5 Sorcery
SB: 1 Toxic Deluge
SB: 4 Thoughtseize
I'm in love with Lingering: give us time, tokens for leap and good under humility to beat the annoying 1/1 if we are low of life and don't have a deed. And yes, for monetary reason it's missing Living Plane: dunno what to cut anyway now. Probably just come back to 22 lands and +1 Drs or Plane.
I just changed my nyx list to a heavy Plainswalker build. I used the usual lockouts and played the slow game until I dropped Grim Nemesis and some other choice walkers. The decks playability still leaves me speechless sometimes. The mulligan game isn't strong but with these new enchants coming out I think it really gives nyxfit what it needed, a strong closer. I dropped doomwake because it seemed I passed it up when searching for things with rector and top decking it seemed miserable sometimes. I always build this deck weird. I don't like seeing GSZ in it. Makes it feel even slower to me, but that's just my opinion. I think humility can get sent to the board now but against any sneak deck it's amazing to just have in your hand, or a rector to sac to spaghetti monster. I'm probably going to cut the plains walkers that aren't nissa. Being able to drop her in on turn two is always rewarding. I've been testing hymn out lately and it just does work with this deck. The lack of board state early on isn't so cruel when you're ripping their hand apart past cabal.
I'm putting together this deck. I've tried to add as many early interaction cards as possible: 4 decay, 2 thoughtseize and 2 innocent blood. Thoughtseize have synergy with therapy and Innocent blood with explorer/rector. Running 3 leaps and only sack creatures makes the chains very reliable. It's possible i should have one off fatty to gsz for (but which?). 3 gsz might seem weird, and may be wrong, but the idea is to clear veterans from the deck so that Leap only finds rectors. Plus i need veterans to kickstart the unfairness
Garruk is another angle of attack that also finds rectors when flipped. 3 finnishers versus different decks: CR for few but big creatures, CoDH for decks that go wide and NV for storm and similar decks. Living planes for the lock and a one off SoNyx for grinding power.
SB is just a sketch. I would love some feedback.
Deck: Legacy Veteran Enchantments.dec
Counts : 60 main / 15 sideboard
Creatures:8
4 Veteran Explorer
4 Academy Rector
Spells:31
4 Cabal Therapy
3 Green Sun's Zenith
2 Innocent Blood
3 Sensei's Divining Top
2 Thoughtseize
4 Abrupt Decay
3 Evolutionary Leap
2 Sterling Grove
2 Pernicious Deed
1 Garruk Relentless
1 Living Plane
1 Nether Void
1 Curse of Death's Hold
1 Starfield of Nyx
1 Cruel Reality
Lands:21
2 Bayou
1 Cavern of Souls
3 Forest
1 Marsh Flats
1 Phyrexian Tower
1 Plains
1 Savannah
1 Scrubland
2 Swamp
4 Verdant Catacombs
4 Windswept Heath
Sideboard:15
1 Gaddock Teeg
1 Eidolon of Rhetoric
1 Dead Weight
2 Duress
3 Surgical Extraction
1 Seal of Primordium
1 Choke
1 Lost Legacy
1 Oblivion Ring
1 Humility
1 Leyline of Sanctity
1 Nissa, Vital Force
I was thinking about toying around with a couple copies of perilous research in BUG fit.
I don't even know if raw card draw is needed in the deck at all (we have strix tracker jace recursion nissas ultimate already), but it seems like a fun decent card. So, for now, I'm gonna test it only for fun.
If I understand correctly the sacrificing is not part of the cost but it happens during resolution instead. So it is instant card draw with upside (sacrifice veteran) in the early game, and with a minor downside in the late game (sacrificing a land seems trivial in the mid to late game when we have triggered VE already and have plenty of mana). If you play token producers like garruk or master you can sac the token but that's magical (but possible) Christmas land.
Again, I don't even know if the deck needs raw card draw but it is an instant and a cheap sac outlet for VE, so 1-2 copies could very well be beneficial to the overall strategy.
Thoughts?
Well, it's positive that you only sacrifice something if it resolves, it isn't as risky as Diabolic Intent. And lategame, when you're mayhaps out of targets for your fetchlands, sacrificing a fetchland to draw 2 cards isn't that big of a deal.
Exactly.. I wouldn't even mind sacrificing a strix if we aren't facing a threat or even better a clue made by tracker..it seems a great inclusion to be honest
I might even add that the card could act as a pseudo stp counter, because we can sacrifice the dude they are targeting so we can recur it later in the game.
Hi!
Personnaly, I have exchanged my thoughtseize with collective brutality and never looked back. So seize are in SB instead f duress.
21 lands are few IMO. Would go to 61 by adding a plain.
I've not tested leap yet so I can't give my opinion with 3 GSZ for only 4 vet.
I think proscription is better than O ring (flash + cycling) but still not tested it (quite obviously)
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