I think this is a reference to certain spices flowing, but I never got past the first book, so...
Anyway, this seems like a spiffy new toy for Enduring Ideal decks, at least.
Just a little note to put this "every card that lets you sacrifice something is a Nic Fit card" to rest.
Consider the order of things for a second. If a card requires you to have 3/4+ land before it lets you sacrifice Veteran Explorer you don't need to sacrifice Veteran Explorer anymore by the time you can cast and/or activate that card, making it utterly useless. Furthermore, the creatures Nic Fit looks for have to be green (it's a GSZ-deck after all) and therefor should get their conceptual CMC upped by 1 since you'll be looking to Zenith a 1-off more often than you'll cast it out of your hand and upped by 2 if you plan to GSZ it through a Daze (both of which are realistic scenarios). A 2 CMC green creature to kill off Explorer might seem cool but in practice you'll need 4 land before you can realistically resolve it, at which point you don't really care about the Explorer trigger anymore.
That's why I don't bother with Starved Rusalka either.
I played lots of Survival with Veteran Explorers back in the day. Greater Gargadon was by far the best card I could pair them with.
Shai-Hulud are in the first book, it's just the natives' name for the sandworms. Definitely worth another read, IMO.
Finally a reason to break out my Blood Pets!
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Elves Discord Channel: https://discord.gg/2EVsdw2
Is it just me, or does Evolving Wilds just continually get the best art?
Looking through the spoiler now.. yeah, it's official, Cycling is straight up Blue/Black this time. There's a much worse version of Lightning Rift in black that drains your opponent for 2 and costs 3 to cast, 1 to activate. There's also a black 1 drop that puts -1/-1 counters on creatures when you cycle. And a white Disenchant for 3 that exiles and cycles for 2. That is an amazing card and will see maindeck play in Legacy.
Black Delver plus . . . Blood Pet/Wild Cantor?
Edit:
Vizier of Remedies 1W
Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Vizier of Remedies is non-legendary Melira 5-8 in any deck that wanted to run more of her for the persist. More interestingly, Vizier plus Devoted Druid is infinite mana as early as T3.
I was about to say "Black Delver" as well, but on second thought, it isn't even that good. Being immune to AD is a plus, though.
You still need to kill a creature to make it cheap, so even if you kill the opposing Delver/DRS/Hierarch/Mom, you could play it T2 the earliest. If your opponent only has few/no creatures, you're SoL.
And I don't think it's worth any card disadvantage nonsense.
Edit:
This one is interesting - the card referenced in the text doesn't exist yet. Might be a setup, just like Eye of Ugin:
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How does that interact with Devoted Druid or Winding Constrictor?
Last edited by Jander78; 04-14-2017 at 01:32 PM. Reason: fixed card sp
Looks like a turn 3 infinite mana combo with Devoted Druid.
Winding Constrictor would cancel it out.
I think you apply both replacement effects in the order you want. Either way, Vizier -1 (0) then Snake +1 (1) or vice versa results in one counter.
Unless something in the rules comes out that if you hit zero counters then the effect fizzles. Then the order has to be snake vizier, and Devoted Druid doesn't work.
Something like this is what I would try if I would go for a cycling deck.
Enablers 8
4 Oath of Ghouls
3 Drake Haven
2 Astral Slide
Creatures 12
4 Street Wraith
4 Faerie Macabre
1 Vendillion Clique
3 Ruthless Sniper
Removal 4
2 Forsake the Worldly
2 Swords to Plowshares
Selection 4
4 Brainstorm
Permission 6
4 Force of Will
2 Spell Pierce
Discard 6
3 Inquisition of Kozilek
3 Collective Brutality
39
4 Polluted Delta
4 Flooded Strand
2 Island
1 Swamp
1 Plains
2 Underground Sea
2 Tundra
1 Fetid Pools
1 Irrigated Farmland
2 Barren Moor
2 Remote Isle
22
Bone Picker seems pretty assy you guys, how is it Black Delver if it's never coming down turn 1 forwithout terribad things happening to your tempo. I think it'll be interesting in Limited but that's probably it
@TsumiBad - I think the point of Bone Picker is more of a midgame creature, when you can cast it for 1 after you kill something your opponent controls or after they kill one of yours on your turn. That's why Deathtouch is important on it, it can trade with a 'Goyf or something if it needs to.
@Bruizar - that's a terrible list. For god's sake man, you don't even have Shadow of the Grave in there. I'll post a decent cycling list sometime, probably next week since I just found out I have to travel for work this weekend. On Easter. This is one of those times being salaried/no overtime really sucks.
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