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Thread: [Primer] R/G Lands

  1. #3781

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Ciubulu View Post
    Gq's are better against poor mana bases like 4c controls. I will keep boil in my side along with a trinisphere vs combo because I guess we will see a lot more combo decks like ant or high tide now that cb/top lock is gone
    GQ is better against (3+ colour) tempo decks with no basics. Against (3+ colour) midranged decks, GQ is good but doesn't pay dividend early. 4x Port + 4x Wasteland means we will usually not let a TNN or Loetard hit the stack - especially any time earlier in the game.

    Ancient Tomb is awesome extra Storm tech. That argues for SoR over 3Ball.

    The only thing you should pack for the High Tide match is a big fat joint. You'll have plenty of time. And personally I need a smoke after being fucked like that.
    Seriously, Belcher is a better match.

    Quote Originally Posted by Dice_Box View Post
    Still have to get my other 2 Foil Ports. I guess I can try a split for the time being.
    I don't like going bellow 3 Ports. Port is gets most of its value:
    • Early
    • In multiples
    2 are not enough to reliably get one of those situations going.
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  2. #3782

    Re: [Primer] R/G Combo Lands

    I think we should probably be happy of this change. The king died Long live the king!

    The format will be unstable for sure (a lot of persons says that the fast combo will rise again but honnestly maybe for some weeks but the players will adapt shortly with more delver deck).

    Bad point is that it makes space in all the SB and I'm pretty sure that a lot of gravehate will come in. Tracker will be very good!

  3. #3783

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by benjiman13 View Post
    I think we should probably be happy of this change. The king died Long live the king!

    The format will be unstable for sure (a lot of persons says that the fast combo will rise again but honnestly maybe for some weeks but the players will adapt shortly with more delver deck).

    Bad point is that it makes space in all the SB and I'm pretty sure that a lot of gravehate will come in. Tracker will be very good!
    Long live to LANDS!
    Hi again guys, i am currently testing 2nd manabond, ancient grudge in sb (seems better against dt for vial+recursion from grave)
    Joe Losset said that Lands will gain a lot of edge with an aggro oriented field.

    If you feel like, I am the admin of a Lands development group on Facebook, just pm me and make this great deck to tier0 toghether!
    Ps I am missing 2 foil Port as well

  4. #3784

    Re: [Primer] R/G Combo Lands

    I have signed ports available since I upgraded to jpn foils :V

    As far as SB goes, I think we can drop down to 2-3 responses to enchantments and artifacts, and up to 4 trackers + spheres. I'm still waiting to see if decks like Big Red come back in force.

  5. #3785

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Skyl3lazer View Post
    I have signed ports available since I upgraded to jpn foils :V

    As far as SB goes, I think we can drop down to 2-3 responses to enchantments and artifacts, and up to 4 trackers + spheres. I'm still waiting to see if decks like Big Red come back in force.
    I am 12 cards away from my main altered !

  6. #3786
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by benjiman13 View Post
    I am 12 cards away from my main altered !
    Have you put up a post in the Pimp thread?
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  7. #3787

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Have you put up a post in the Pimp thread?
    I am new on the forum so I did not knew about this thread. . Will take a look and post over there!

    Never liked the foils... long live the alters ! !!

  8. #3788

    Re: [Primer] R/G Combo Lands

    I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.

  9. #3789

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.
    Just wanted to say welcome back! Your videos were what got me into Lands in the first place and were very much appreciated.

  10. #3790

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by filln View Post
    Just wanted to say welcome back! Your videos were what got me into Lands in the first place and were very much appreciated.
    I'm glad to have made them and I'm glad you enjoyed them. Even though I made plenty of boneheaded mistakes, I look back at them feeling like they were worthwhile.

  11. #3791

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    I haven't posted in forever, but my excitement over the Top ban is high. Super interested in how the death of Miracles frees up our sideboard. Up to the last big showing for Lands, with Ayer's 2nd place 4-GQ list, most lists had only been running four pieces of combo hate (either Spheres or Chalices) to have more room to defeat Miracles. I assume this goes back up to six slots, while the always-four-of K-Grip probably gets dropped entirely for stuff like Seal of Primordium, Hull Breach, and Ancient Grudge, since they all cost less and the uncounterability of K-Grip is (almost) no longer relevant. Do we make room for board sweepers, like Kozilek's Return or Firespout, or some other tech? I'm eager to hear what people think our sideboard configurations can now look like.
    So, I'm never happy when a card get banned (and as a Miracle player too, I'm kind of upset). But even with Counterbalance-Top gone, I would not say that Krosan Grip become useless because some cheaper cmc destroy artifact/enchantment as well. I'm sure you will really appreciate Splitsecond from Krosan Grip when facing Foodchain (which has now gained in solidity with Terminus-less metagame) to kill his monstrous Ballista. But maybe this is the only case where split second matters and Seal of Promodorium might be an overall better solution ;)
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  12. #3792

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    So, I'm never happy when a card get banned (and as a Miracle player too, I'm kind of upset). But even with Counterbalance-Top gone, I would not say that Krosan Grip become useless because some cheaper cmc destroy artifact/enchantment as well. I'm sure you will really appreciate Splitsecond from Krosan Grip when facing Foodchain (which has now gained in solidity with Terminus-less metagame) to kill his monstrous Ballista. But maybe this is the only case where split second matters and Seal of Promodorium might be an overall better solution ;)
    This is true. K-Grip is useful against Food Chain, while Seal of Primordium and Naturalize are not--but I always felt K-Grip's higher casting cost was only justified because we have to get rid of Counterbalance. Now that we don't need to anymore, I feel like a 2cc Disenchant is way preferable to a 3cc Disenchant. Food Chain can at least be fought in other ways--Sphere of Resistance and Phyrexian Revoker come to mind immediately as really good ones.

  13. #3793

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    This is true. K-Grip is useful against Food Chain, while Seal of Primordium and Naturalize are not--but I always felt K-Grip's higher casting cost was only justified because we have to get rid of Counterbalance. Now that we don't need to anymore, I feel like a 2cc Disenchant is way preferable to a 3cc Disenchant. Food Chain can at least be fought in other ways--Sphere of Resistance and Phyrexian Revoker come to mind immediately as really good ones.
    Yeah, I'm currently running 4 Sphere and 2 Revoker along with 3 Krosan Grip. But I will certainly cut them for 3 Seal.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  14. #3794

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    Yeah, I'm currently running 4 Sphere and 2 Revoker along with 3 Krosan Grip. But I will certainly cut them for 3 Seal.
    What else are you thinking of running in your sideboard? Current ideas for me look something like:

    4 Sphere
    2 Revoker
    2 Tireless Tracker
    1 Ancient Tomb
    1 Karakas
    1 Bojuka Bog
    1 Ancient Grudge
    1 Seal of Primordium
    1 Hull Breach
    1 Firespout

    With the pretty generic 60 of 34 lands and 26 spells.

  15. #3795
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    Re: [Primer] R/G Combo Lands

    I feel like 4 Trackers is a must. Even with Miracles gone, the card advantage when someone takes your Graveyard away is so strong. I also expect to see Blade decks come back, so RIP will be a bitch again.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  16. #3796
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    Re: [Primer] R/G Combo Lands

    Blood Moon and RIP I expect to see in more numbers so I'd definitely keep K. Grip, seal is interesting tho so I may try hay as well.

    Anyone else feel the ban as a whole was a wash for us, yeah miracles is gone and there is a natural inclination towards bug but blood moon and combo are ALOT better now
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  17. #3797

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Lord_Mcdonalds View Post
    Blood Moon and RIP I expect to see in more numbers so I'd definitely keep K. Grip, seal is interesting tho so I may try hay as well.

    Anyone else feel the ban as a whole was a wash for us, yeah miracles is gone and there is a natural inclination towards bug but blood moon and combo are ALOT better now
    Can you explain your reasoning? I'm not sure why the absence of Miracles makes Blood Moon decks better--and doesn't combo still lose to Force of Will, countermagic, and discard, just like it always has?

  18. #3798
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    Re: [Primer] R/G Combo Lands

    Guys, we should not forget s&t. I'd rather have a k-grip than naturalize when looking at an omniscience...

  19. #3799
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    I feel like 4 Trackers is a must. Even with Miracles gone, the card advantage when someone takes your Graveyard away is so strong. I also expect to see Blade decks come back, so RIP will be a bitch again.
    Actually I think that they where quite good against Miracles (in combination with chalice). But in the new meta you probably won't need them anymore. (This is also what Daryl just mentioned in a chat). I think it's more important to focus on fast combo and fast creature based decks like well-equipped elves lists (now they have enough space for elderscale worm) etc.

    How do you guys defeat food chain? I noticed that just destroying their ballistas & food chains doesn't really help. But attacking their manabase (ghost quarters combined with spheres) was quite helpful. Therefore it was necessary to resolve chalice to be safer against deathrites & surgical.
    Last edited by J0n; 04-26-2017 at 02:46 AM.

  20. #3800
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    Re: [Primer] R/G Combo Lands

    I'm going back to a a stocklist (2 Manabond, 1 Bog, 1 Karakas, 1 Canopy, and 4 PF main), and a pretty straightforward sb:

    1 B-Ring
    2 CoV
    4 SoR
    4 TT
    4 K-Grip

    K-Grip is a house against SnT, Food Chain, Aluren, and all those pesky GY-cards. Also your only reasonable out against Blood Moon.

    I've got this feeling that were going to see a pretty rough meta the coming weeks. BGx-decks, fast Combo, and a lot of Blood Moon. A streamlined deck is a must.

    After the dust settled in, I will evaluate, and make proper adjustments.
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