Page 607 of 645 FirstFirst ... 107507557597603604605606607608609610611617 ... LastLast
Results 12,121 to 12,140 of 12895

Thread: Miracle Control

  1. #12121

    Re: [DTB] Miracle Control

    Can someone explain the interaction with scroll rack and life from the loam?

  2. #12122

    Re: [DTB] Miracle Control

    Quote Originally Posted by drocker23 View Post
    Can someone explain the interaction with scroll rack and life from the loam?
    Cast loam on 3 lands
    Activate rack, putting the 3 lands back on top, drawing 3 fresh cards
    Next turn dredge 3 with loam, you are gonna dredge the 3 lands

    Repeat
    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  3. #12123
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,443

    Re: [DTB] Miracle Control

    Quote Originally Posted by gh0st_b1rd View Post
    Soothsaying once it is in play is too mana intensive for it to be useful. Paying 3 mana for Soothsaying is much worse than paying a single mana for Top. At least with Scroll Rack the mana efficiency is still there, provided, you set it up via cards in hand.
    CalebD was streaming a Legacy League last night with Topless Miracles () with Soothsaying.

    Soothsaying was pretty terrible from what I saw, but obviously you will win some number of games just off the fact that most of the cards in the deck are still idividually good.

    You can watch that portion of the stream here.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  4. #12124

    Re: [DTB] Miracle Control

    Soothsaying is so mana consuming it hurts to even think about it.

  5. #12125
    Member
    Ghost588's Avatar
    Join Date

    Nov 2012
    Location

    Mansfield PA
    Posts

    24

    Re: [DTB] Miracle Control

    Instead of Entreat, do you think this is the time for thopter/combo to come back? With decay not being around as much thought it might be an okay option.
    Don't let your dreams be dreams.

  6. #12126

    Re: [DTB] Miracle Control

    Im curious what would you guys think of something like this.

    As Miracles Foretold

    Sorcery (10)
    1x Council's Judgment
    1x Entreat the Angels
    3x Ponder
    3x Restore Balance
    1x Supreme Verdict
    1x Terminus

    Planeswalker (2)
    2x Jace, the Mind Sculptor

    Instant (16)
    3x Brainstorm
    3x Counterspell
    4x Force of Will
    2x Spell Snare
    4x Swords to Plowshares

    Enchantment (5)
    3x As Foretold
    2x Back to Basics

    Land (21)
    4x Flooded Strand
    6x Island
    5x Plains
    4x Polluted Delta
    2x Tundra

    Creature (6)
    3x Snapcaster Mage
    3x Spell Queller

    Edit: i love the idea of thopter/sword as the poster before me did mention it so it could work here as 3/2 or even just 2/1 split like minus entreat and 1 queller 1 snare Plus 2 foundry and sword

    Bored at work let me brainstorm this so all you miracle masters what are your toughts.

  7. #12127
    Member
    Ghost588's Avatar
    Join Date

    Nov 2012
    Location

    Mansfield PA
    Posts

    24

    Re: [DTB] Miracle Control

    ^^ Thank you!

    This is just an idea. With the influx of BGX decks I think we run as few creatures as possible to make push, decay, bolt worthless. Now that decay should see less play I do like the thopter combo again and with Academy Ruins.

    Thopter Foundry x3
    Sword of the Meek x2
    FoW x4
    StP x4
    Brainstrom x4
    Ponder x3
    Snapcaster x4
    JtMS x2
    Supreme Verict x1
    Moat x1
    Dragonlord Ojutai x2 (could be V clique or anything else)
    Counterspell x3
    Terminus x1
    Sudden Demise x1
    EE X1
    E Tutor x2 (could go down to 1 and run a moon main?)

    Granted this could be changed if we wanted to go more towards a standstill route.
    Academy Ruins + EE could be a thing again.
    Sudden Demise is a card I’ve used before and I enjoyed it. Easy board wipe.
    If we are worried about an influx of land decks we could run 2 Moons main or B2B.

    No matter which way we go, we won’t be “miracles”. I’m not sure if we created a very heavy control shell with Nahiri if that would be worth it or like a UW Standstill deck like in vintage.
    Don't let your dreams be dreams.

  8. #12128

    Re: [DTB] Miracle Control

    2x Crucible to give it inevitability

    Transmute Artifact to get Ensnaring Bridge or Crucible or Sword of the Meek

    E.E. to make Academy Ruins just unfair.

    The perfect shell for this is the Intuition+Loam one
    Loam, Academy, E.E/Chalice whatever...

    too slow for the format anyway.

  9. #12129

    Re: [DTB] Miracle Control

    So I was just brainstorming/brewin yesterday about some possible instant speed scry-ish effects to replace top to keep counterbalance still relevant.

    Here are a couple of options I found and wondering what everyone thinks. Some give some additional value and some are just the scry effect.

    Opt
    Lose Hope
    Condescend
    Lim-Dûl's Vault
    Natural Selection
    Telling Time
    Trickery Charm

    Maybe these are bad ideas but maybe not, have to try them out. I like trickery Charm because its 4 cards vs 3 or less and has some other value besides just the reordering the top of your library.

  10. #12130

    Re: [DTB] Miracle Control

    I think it boils down to opt (doesn't dig deep enough) vs portent (sorcery) vs mystic speculation (sorcery, mana intensive) vs preordain (sorcery)

  11. #12131

    Re: [DTB] Miracle Control

    How about Mirri's Guile? It at least sticks around and gives you some filtering. Might need to cut the red splash for a green one though.

  12. #12132
    A Dedicated Storm Player...
    Pelikanudo's Avatar
    Join Date

    May 2008
    Location

    Universe > Laniakea > Virgo Supercluster > Milky Way Galaxy > Solar System > Earth By the moment...
    Posts

    595

    Re: [DTB] Miracle Control

    I am a Storm player, and few times Miracles player. All I can say is that the best card in this deck was SDT, you can try to add cards which replace SDT to try to make Miracles a viable option, however this is a great mistake.
    My Parfait Build
    My Psychatog Build
    Yes, I am advanced and you know it...

    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  13. #12133
    Member
    klaus's Avatar
    Join Date

    Oct 2007
    Location

    Berlin, Germany
    Posts

    1,203

    Re: [DTB] Miracle Control

    I'm with Parcher. Miracles will survive.
    Here's a first draft off the top of my head:

    4 BS
    4 Ponder
    4 Preordain

    4 SCM
    4 MM

    3 Jace

    4 FoW
    3 CS
    2 Snare

    4 STP
    2 SV
    2 Terminus
    1 CJ
    (40)

    8 Fetches
    4 Tundra
    6 Island
    2 Plains

    SB:
    2 Clique
    2 Fluster
    2 Spell Pierce
    2 Disenchant
    3 S. Extraction
    1 Terminus
    2 BeB
    1 EA

    Some thoughts:
    * The red splash is no longer needed, since REB will be less relevant
    * 19 land is sufficient (even with 3 Jace, and 2 SV), since Preordain fixes land-light hands better than Top. Also straight UW allows to fetch for basics.
    * 4 SCM to max out BSs for Terminus, EA, and Predict
    * Might need 1 more counter in the MD
    * Vedalken Shackles might be an option now that Disenchant effects will recede
    * In a more general perspective: "downgraded" Miracles will face considerably less dedicated Miracles hate, due to its downfall.
    Last edited by klaus; 04-27-2017 at 07:29 PM.

  14. #12134

    Re: [DTB] Miracle Control

    From a competitive standpoint there is absolute no reason to play miracles.
    You can make terminus or supreme verdict work, you will beat all the creature decks. However the real problem are the combo decks (even elves).
    With top you had a reliable countertop lock and most importantly one could hide a fow from discard. now all of these options are gone. This makes u lose g1 much more often vs combo.
    Having creatures like canonist as hate cards also is far from optimal, in a sweeper deck.

    There could be a playable version of miracles. but if u guys want to win tournaments, play something different and stop wasting time.

  15. #12135

    Re: [DTB] Miracle Control

    your deck is a mere UW Mentor.

    Add Stoneforge and TNN for more fun, change StP for Bolt and you're there

  16. #12136

    Re: [DTB] Miracle Control

    Playing 1-2 copies of Terminus in an otherwise generic UW control list doesn't seem overly crazy to me, as long as you have the cantrips to support it. I've seen UR Delver lists in the past running Thunderous Wrath with only Brainstorm and Ponder to set it up.

    Counterbalance and Predict are unplayable now though, so a new UW deck would need an alternate source of card advantage. Besides Standstill I can't really think of a one.
    Nobody plays Legacy anymore, the tournaments are all too crowded

  17. #12137
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTB] Miracle Control

    Quote Originally Posted by FZA View Post
    Counterbalance and Predict are unplayable now though, so a new UW deck would need an alternate source of card advantage. Besides Standstill I can't really think of a one.
    Stoneforge Mystic, 1-2 copies of Painful Truths, Tasigur, 3-4 JTMS.
    / Intuition Miracles
    Simulacrum Shops

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  18. #12138
    Site Contributor

    Join Date

    Feb 2015
    Location

    Detroit, MI
    Posts

    370

    Re: [DTB] Miracle Control

    Quote Originally Posted by Hanni View Post
    Stoneforge Mystic, 1-2 copies of Painful Truths, Tasigur, 3-4 JTMS.
    Loam

  19. #12139
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTB] Miracle Control

    Quote Originally Posted by ScottW View Post
    Loam
    There are more synergistic piles if you want to play Loam, though. Loam and Scroll Rack is cool, but if start going that route, you'll end up with a completely different deck by the time you're done. See The Mind Harvester.
    / Intuition Miracles
    Simulacrum Shops

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  20. #12140
    Site Contributor

    Join Date

    Feb 2015
    Location

    Detroit, MI
    Posts

    370

    Re: [DTB] Miracle Control

    Quote Originally Posted by Hanni View Post
    There are more synergistic piles if you want to play Loam, though. Loam and Scroll Rack is cool, but if start going that route, you'll end up with a completely different deck by the time you're done. See The Mind Harvester.
    I wasn't thinking Loam / Rack. More like Exploration and then load up on Terminus and Entreat and play some cycle lands, Noxious Revival, and a few SCM. I played it a bit last night and it was pretty wild making a ton of Angels and wraths. I also played Mox Diamond.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)