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Thread: The new Legacy metagame

  1. #181

    Re: The new Legacy metagame

    Quote Originally Posted by Lemnear View Post
    No word on combo despite it being more than 35% of the current online metagame? Hmmm
    I think he just posted the decks he would play, and mentioned that he doesn't have the experience to play storm.
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    Re: The new Legacy metagame

    Quote Originally Posted by Noctalor View Post
    We want more from that "awesome guy" asking for a DRS ban to contain miracles
    That will never get old.
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  3. #183

    Re: The new Legacy metagame

    Quote Originally Posted by Lemnear View Post
    No word on combo despite it being more than 35% of the current online metagame? Hmmm



    I never thought I would ever again see various stormtypes listed seperately
    Combo got a boost because the boogie man got a ban.
    It will settle once the midrangy decks pick back up.

    Also wasn't drs a big 55% in a recent event?

    Sent from my XT1254 using Tapatalk

  4. #184
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    Re: The new Legacy metagame

    Quote Originally Posted by Sidneyious View Post
    Combo got a boost because the boogie man got a ban.
    It will settle once the midrangy decks pick back up.

    Also wasn't drs a big 55% in a recent event?

    Sent from my XT1254 using Tapatalk
    Define recent. Because the numbers don't support that claim. We're somewhere in the 30-40% range, depending on what you look at.

  5. #185
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    Re: The new Legacy metagame

    I'm just going to chime in and say that last saturday (first legacy weekly since the ban) the LGS i attend got packed, probably record attendance. Maybe the top ban will help in that aspect?

  6. #186
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    Re: The new Legacy metagame

    I know it's early days still but this is the first big look we get. It's also good to see that BUG is not taking over.

    http://series.magiccardmarket.eu/cov...game-breakdown
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    Re: The new Legacy metagame

    Quote Originally Posted by Dice_Box View Post
    I know it's early days still but this is the first big look we get. It's also good to see that BUG is not taking over.

    http://series.magiccardmarket.eu/cov...game-breakdown
    Lul 30 stoneblade, I thought that Tundra was an unplayable card now though guys?
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  8. #188
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    Re: The new Legacy metagame

    Quote Originally Posted by Dice_Box View Post
    I know it's early days still but this is the first big look we get. It's also good to see that BUG is not taking over.

    http://series.magiccardmarket.eu/cov...game-breakdown
    Julian's in first after 6 rounds.

    Edit: looks like there's a stream. Round 10
    Last edited by Scott; 04-30-2017 at 03:19 PM.

  9. #189
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    Re: The new Legacy metagame

    MKM Frankfurt top 8

    Szegho, Dalibor
    (Food Chain)

    Knab, Julian
    (Elves)

    Wölfler, Walter
    (Reanimator)

    Bolland, Felix
    (Aggro Loam)

    Wilhelm, Christopher
    (Stoneblade)

    Gutbrod, Johannes
    (Show and Tell)

    Schubert, Mathias
    (Grixis Delver)

    Swiecki, Robert
    (Storm)


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    Re: The new Legacy metagame

    I know one data point means nothing overall, but I really like that. It feels like a promising way to start this new chapter.

    So, um... ban Deathrite?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  11. #191

    Re: The new Legacy metagame

    Wow, 8 different archetypes in the top 8!

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    Re: The new Legacy metagame

    Quote Originally Posted by Dice_Box View Post
    I know one data point means nothing overall, but I really like that. It feels like a promising way to start this new chapter.

    So, um... ban Deathrite?
    Ban Deathrite.

  13. #193
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    Re: The new Legacy metagame

    Top 8 decklists

    S&T took it down in the end.

  14. #194

    Re: The new Legacy metagame

    Quote Originally Posted by Barook View Post
    Top 8 decklists

    S&T took it down in the end.
    16 abrupt decays in top 8.
    0 coubterbalance.

  15. #195
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    Re: The new Legacy metagame

    Quote Originally Posted by Tittliewinks22 View Post
    16 abrupt decays in top 8.
    0 coubterbalance.
    Maybe in the scope of Legacy "Destroy target nonland permanent with converted mana cost 3 or less." is valuable regardless of it's ability to be countered or not.

    Splashing green isn't a mandate anymore, but cutting green leaves you with Fatal Push and other removal that's cold to Liliana and Chalice of the Void. Just because you don't need it doesn't mean it's not good to have.
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  16. #196
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    Re: The new Legacy metagame

    Quote Originally Posted by Tittliewinks22 View Post
    16 abrupt decays in top 8.
    0 coubterbalance.
    20 Brainstorms, 66 fetches... What exactly does any of this prove?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  17. #197

    Re: The new Legacy metagame

    Quote Originally Posted by Dice_Box View Post
    20 Brainstorms, 66 fetches... What exactly does any of this prove?
    I'm not sure he's trying to prove a conclusion.

    But some of us are curious about AD's meta share post Miracles. Was the high density of AD driven by a need to answer Counter-Top, or simply by the versatile value the card offers in the format?

    Obviously the meta has not settled and one event isn't much to go on anyway. Still, it's interesting to watch the data as it comes in.
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  18. #198
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    Re: The new Legacy metagame

    Decay will stay, the question on what happens to it is a foolish one. It answers everything from Delver to Bloodmoon. It's so versatile and in a format where Stack based control is seen as king, the ability to put it on the Stack and expect it to resolve is a boon. Decay is not going anywhere. Will it's numbers deminish? A little but I doubt noticeably until there is a good reason to do so.

    Decay is the current formats version of Vindicate. It trades some of its effect for resilience. That's not something I would stop playing. Counterbalance was a target, but far from the only one.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  19. #199

    Re: The new Legacy metagame

    I agree with you.

    I do think some posters were making the claim that AD numbers were the direct result of Miracles forcing "every deck" to play it. I think like you and don expect a significant decline - except maybe among Storm or Reanimator decks that were trying to shoe-horn them in.

    Still,I think there is an expectation that GBx might no longer be the fair-deck goto colours.
    Remains to be seen.
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  20. #200

    Re: The new Legacy metagame

    106 "Others" seems like a lot, some of these must at least be similar to other archtypes? Like other Delver/Blade type decks at least. Would be cool to see it all grouped.

    On Abrupt Decay, of course it will still be a very useful and versatile card, but I think Miracles being gone just allows you to not always need 4 in the 75 and you can feel less guilt about playing cards like Maelstrom Pulse, Toxic Deluge, Diabolic Edict, etc with other upsides in some of the Decay slots. I am leaning towards 2 AD maindeck in most BG decks I am playing now instead of 3 or 4.

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