He's fine. If they remove Bob, they're letting something else ride the value train.
I would run 4 Bobs, but I want to try out 2 Library for a bit. While the interaction isn't perfect, the two cards do compliment each other so I would rather have a 3/2 vs a 4/1 to encourage them combining more often.
Last edited by Brael; 05-05-2017 at 10:41 AM.
I don't like running Push, it's good against DRS and Delver but other removal is better against just about everything else.
I'm not really a fan of Croc. Rhino is a far superior 4 drop, even in straight GB there's 4 drops I would prefer. Actually, what's getting given up by going white is Nissa because I have to make room for Rhinos. in GB, I would rather just keep the Nissa's as a haste threat.
Hi guys,
I play a comboish Rector Fit variant with 3 Academy Rectors, Emrakul, 3 Diabolic Intent and Omniscience. Furthermore, I still have classical Nic Fit stuff like Rhino, Thragtusk and Sigarda in my list. In the past the deck worked very well but I don’t know how to compensate the loss of SDT. Currently I’m running 2 Libraries and 1 Mirri’s Guile but it’s worse than running 3 Tops. When I go for Omniscience, my hand is empty very frequently. When running Top in combination with Fetchies I was able to search for the cards I need, but Guile and Library are too slow or have already been destroyed by a Deed at that point. Maybe someone has an idea how I can keep the combo aspect of this deck. It was so much fun to create funny things with Top + Omniscience. Thanks for your help!
Decklist:
Land (20)
2x Bayou
4x Bloodstained Mire
1x Cavern of Souls
1x Dryad Arbor
2x Forest
1x Karakas
1x Phyrexian Tower
2x Plains
1x Scrubland
1x Swamp
4x Windswept Heath
Enchantment (7)
1x Mirri's Guile
1x Omniscience
2x Pernicious Deed
1x Primeval Bounty
2x Sylvan Library
Creature (14)
3x Academy Rector
2x Deathrite Shaman
1x Emrakul, the Aeons Torn
1x Eternal Witness
1x Siege Rhino
1x Sigarda, Host of Herons
1x Thragtusk
4x Veteran Explorer
Sorcery (15)
4x Cabal Therapy
3x Diabolic Intent
3x Green Sun's Zenith
2x Innocent Blood
2x Lingering Souls
1x Vindicate
Instant (2)
2x Abrupt Decay
Artifact (1)
1x Umezawa's Jitte
Planeswalker (1)
1x Garruk Relentless
Nice idea to try out Nyx. I see a lot of synergy (e.g. Deed) there. I never checked Nyx Fit lists, but maybe Eidolon of Blossoms also could fit into it.
The recent development (on here at least) in the deck has been to use Evolutionary Leap + Lingering Souls in order to help find Rectors (and provide a sac outlet). These versions are running a very trimmed creature package of something like, 4 Vet 4 Rector 1 Eternal Witness 1 Sigarda. This has the added benefit of blanking virtually all of the opponent's single-target removal. Lingering Souls is just great on its own for defense or offense, as well as Therapy.
Entire deck is that small creature package, evo leap + souls, handful of powerful enchantments, and the rest is a ton of interactive removal. I was playing with something like, 3 Swords, 2 Brutalities, 2 Decays, 3 Deeds so you are safe from quite a bit.
The only downside is that Evo Leap is so binary - either it is stupid awesome and lets you chain Vets or Rectors, or it does nothing on an empty board. I think the pros outweigh the cons though. Very easy to Rector, leap it to get Dovescape, and you win on the spot (you get creatures aka Rectors to play out unhindered and sac to leap, so you can assemble Sandwurm Convergence the following turn very easily). (Souls is also 6 tokens under Dovescape btw!)
Edit: I had a match against BR Reanimator where he named Evo Leap with a Needle in game 3. So yeah, it can do work![]()
That sounds like a funny combo! I think I'll test some brews with Nyx. I don't want to go all in on Rector (because of all the DRS out there), so I want to run some conventional Nic Fit stuff. Maybe I'll find a good mixture. Thanks for the brilliant input :)!
So maybe a week ago (or perhaps longer) Ralf and I had a small discussion on BUG and I've been wanting to try out new Nissa pretty bad. At first I was against using it in Nic Fit, but I'm starting to come around on that point.
The basic outline for the deck is that you need about 20 creatures as hits for the zero ability, and if you assume wanting to zero after no more than one +2, then you want the CMC of your creatures to be 3 or less. This knocks out Rhinos, and Nissa knocks out the Nissa we usually play. Still we get a lot of CA like this:
23 Land
4 Verdant Catacombs
4 Misty Rainforest
2 Bayou
1 Underground Sea
1 Tropical Island
1 Oboro, Palace in the Clouds
2 Forest
2 Island
1 Swamp
1 Bojuka Bog
1 Dryad Arbor
1 Phyrexian Tower
1 Volrath's Stronghold
1 Maze of Ith
19 Creatures
4 Veteran Explorer
2 Deathrite Shaman
3 Dark Confidant
4 Baleful Strix
4 Tireless Tracker
1 Eternal Witness
1 Courser of Kruphix
19 Spells
4 Cabal Therapy
3 Green Sun's Zenith
2 Crop Rotation
2 Fatal Push
2 Abrupt Decay
2 Diabolic Edict
2 Nissa, Sage of Elements
2 Jace, the Mind Sculptor
All in all, this incorporates a few things I want to try. Nissa/Jace, Tracker/Oboro (which I really like with Crop Rotation and 4 Tracker... this might make a non BUG list of mine in the future), and still being low to the ground, focused on acceleration. I'm not convinced it's good, lacking the blue for FoW or enough removal. But I want to try it even though it suffers from the usual BUG problems.
I've been thinking of doing something weird [as per usual] and have always wanted to do something like this:
'total/blue/artifact'
61/25/18
-14/8/10-
4 Veteran Explorer
4 Baleful Strix
2 Phyrexian Revoker
4 Shardless Agent
-8/6/8-
3 Thopter Foundry
2 Sword of the Meek
3 Tezzerett, Agent of Bolas
-20/11-
3 Toxic Deluge
3 Gitaxian Probe
4 Cabal Therapy
2 Crop Rotation
4 Brainstorm
4 Force of Will
-19-
4 Misty Rainforest
4 Polluted Delta
1 Bayou
2 Underground Sea
2 Trop
1 Phyrexian Tower
1 Bojuka Bog
1 Forest
2 Island
1 Swamp
Extra comboage with Probe for the Therapy, all the lame CA stuff to hold the fort down, side win-con of Tezz, with Beaters an option off of Thopter or Tezz.
I've been thinking of Thopter Combo again because of the influx of TNNs. Flying over them and gaining life equal to the damage they deal is pretty easy.
Depending how shit my bant does tonight, maybe I'll try this out sunday
It's something I want to pull off. I'm not convinced blue is the way to go with it, Oboro can always be used as a colorless but I think Crop Rotation is key here to find it. You'll also notice that as I've been using Crop Rotation more I've gone up to 23 lands. Even 24 I wouldn't be opposed to at this point.
As usual for me, I just throw some random synergistic cards together and see which do and don't work.
I found my room for Trackers, basically by taking SDT's spots. I prefer playing SDT midgame anyways because I think it slows you down too much in the early turns. So Tracker is an easy switch, especially since multiples stack so well.
In my head I'm also working with 2 Junk builds right now (one Ranger of Eos, one SFM). It would have more powerful removal but without deathtouchers to help add quantity (and would lose the PW's). This is a very CA oriented build, even by my standards. 31 cards generate CA/CQ.
Edit: Just noticed the primer has no SFM lists. We should probably make a note about getting one added for the post SDT revision.
Last edited by Brael; 05-06-2017 at 02:05 PM.
On the SFM front, I've got this for a Tracker build. I think I like SFM over the blue stuff, because the CA involves more optional mana sinks, and the equipment can make up for smaller creatures.
Land 23
4 Verdant Catacombs
3 Windswept Heath
2 Bayou
1 Scrubland
1 Savannah
1 Oboro, Palace in the Clouds
1 Horizon Canopy
1 Karakas
1 Bojuka Bog
2 Forest
2 Plains
1 Swamp
1 Volrath's Stronghold
1 Phyrexian Tower
1 Dryad Arbor
Creatures 18
4 Veteran Explorer
2 Deathrite Shaman
4 Stoneforge Mystic
4 Dark Confidant
4 Tireless Tracker
Spells 20
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 Green Sun's Zenith
4 Cabal Therapy
2 Path to Exile
2 Crop Rotation
2 Abrupt Decay
1 Pernicious Deed
1 Toxic Deluge
1 Maelstrom Pulse
This is probably my type of build. A few good tutor options, but without extensive decision trees. Lots of CA, lots of removal, lots of threats, and a super low curve.
This Junk Fit list top 8'ed a 47-player event last weekend.
// Lands
3 Bayou
3 Forest
1 Karakas
1 Phyrexian Tower
2 Plains
1 Savannah
1 Scrubland
3 Swamp
4 Verdant Catacombs
1 Volrath's Stronghold
4 Windswept Heath
// Creatures
1 Courser of Kruphix
1 Deathrite Shaman
1 Dragonlord Dromoka
1 Eternal Witness
1 Gaddock Teeg
1 Grave Titan
1 Primeval Titan
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Siege Rhino
1 Sigarda, Host of Herons
1 Thragtusk
1 Tireless Tracker
4 Veteran Explorer
1 Wood Elves
// Instants & Sorceries
2 Abrupt Decay
4 Cabal Therapy
1 Diabolic Intent
3 Green Sun's Zenith
3 Path to Exile
1 Toxic Deluge
// Enchantments
2 Pernicious Deed
1 Recurring Nightmare
1 Sylvan Library
// Sideboard
SB: 1 Ashen Rider
SB: 1 Golgari Charm
SB: 1 Krosan Grip
SB: 4 Lost Legacy
SB: 1 Pernicious Deed
SB: 1 Reclamation Sage
SB: 4 Surgical Extraction
SB: 2 Thoughtseize
That's an interesting idea. Going with that idea that would put me on this list:
1 Dryad Arbor
4 Veteran Explorer
3 Deathrite Shaman
1 Qasali Pridemage
1 Scavenging Ooze
1 Eternal Witness
1 Courser of Kruphix
4 Tireless Tracker
4 Siege Rhino
1 Meren of Clan Nel Toth
1 Vizier of the Menagerie
1 Sigarda, Host of Herons
4 Path to Exile
4 Cabal Therapy
3 Pernicious Deed
1 Sylvan Library
4 Green Sun's Zenith
4 Verdant Catacombs
4 Windswept Heath
2 Marsh Flats
1 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Swamp
2 Plains
2 Phyrexian Tower
And Phyrexian Tower #2 could turn into a Volrath's Stronghold.
This should put the list (with a 10 fetchland manabase) on a lot of CA and pressure on the board. Might work. Would have to get 3 more Trackers though, and they're getting kinda pricy.
And yes people, I'm back!
Not a fan of Crop Rotations? I've really been liking the two of. What's great about them is Ooze is a natural swap for one since you can slide in Bojuka Bog, which means you effectively only have to find one cut, like DRS #3 since Rotation opens up the Tower starts for equal/better acceleration.
That in turn gives you a lot of fun things you can do with the manabase. Oboro with 2 Crop Rotation to find it, plus 4 Trackers, plus 4 GSZ to get them is pretty crazy.
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