I couldn't think of anywhere else to post this janky interaction than here, so here goes; Leovold+Time Spiral looks brutal. If anyone plays BUGfit with MD Leovolds, can you fit x1 Time Spiral in there and tell me how it goes?
Good to see you, Echelon and Rubblekill.
I hope to be back for now.
Lost my job, going back to school and Miracles dying.
Aiming for greatness.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
Hello guys, new to Legacy here, I went to GP Bologna for side-events the last weekend and decided to make a Legacy deck for the funs of it, not much play here in Greece but it's still good to have a deck around. In any case, here is the list that I ran with, some budget restrictions and some cards-I-could-not-find restrictions in the manabase (Duals and Phyrexian Tower/Volrath's Stronghold respectively):
Nic Fit
Creatures 17
4 Veteran Explorer
3 Siege Rhino
2 Tireless Tracker
2 Deathrite Shaman
1 Anafenza, the Foremost
1 Eternal Witness
1 Reclamation Sage
1 Scavenging Ooze
1 Thragtusk
1 Sigarda, Host of Herons
Noncreatures 19
4 Cabal Therapy
3 Green Sun's Zenith
1 Abzan Charm
1 Painful Truths
2 Sylvan Library
3 Path to Exile
2 Pernicious Deed
2 Abrupt Decay
1 Vindicate
Planeswalkers 2
1 Kaya, Ghost Assassin
1 Nissa, Vital Force
Lands 22
4 Windswept Heath
4 Wooded Foothills
2 Temple Garden
2 Overgrown Tomb
2 Ghost Quarter
4 Forest
2 Plains
2 Swamp
Sideboard 15
3 Thoughtseize
3 Lost Legacy
3 Surgical Extraction
2 Golgari Charm
1 Glissa, the Traitor
1 Grafdigger's Cage
1 Pithing Needle
1 Fracturing Gust
Some notes about the list (Disregard throw-together-cards-I-happened-to-have-there sideboard).
1) I like the 4 Veteran Explorer 2 Deathrite Shaman split, allows for a lot of consistency in landing a 3 mana creature on turn 2.
2) Rhinos are the bomb in fair matchups, but 3 is too many, I'd probably play 2.
3) I found Nissa, Vital Force to be underwhelming, her -3 was often too clunky and I think we can do better for 5 hasty damage.
4) On the other hand Kaya, Ghost Assassin was amazing, all three abilities were relevant in most of the games I played her, gaining life is nice against Delver and TNN decks, and she provides with card advantage and utility that is quite nice.
5) Abzan Charm is quite often better than Painful Truths, I will probably cut one for the other or try Night's Whisper.
6) Trackers did seem quite slow, I'm thinking of replacing them with something else.
7) Vindicate is quite quite useful, but as stated Pulse would probably be better.
8) Playing without a full playset of Green Sun's Zenith is a huge mistake.
9) Golgari Charm out of the sideboard was clutch in a lot of matchups, -1/-1 solves a lot of problems for our deck. (TNN, Elfballs among the chief offenders)
Now, besides the list I went 2-2 and 3-split in the two legacy scheduled events. The matches were as follows (From memory):
Saturday event:
Match 1: Alluren - WIN
Game 1: I play cabal on t1 and follow with a fair plan that outlasts his fair hand, does draw Alluren that gets hit along with some other stuff by a Deed and does never find Shardless to gain an advantage, I trade with his Strixs and slam Rhinos off an active library for the win.
Game 2: Cabal hits his filtering and he's left with a mediocre hand, he then gets hit by Lost Legacy for Alluren to lock him out of the combo and win.
Match 2: Enchantress - LOSS
Game 1: I go under him and Pernicious Deed takes care of problematic enchantments as he dies to Tracker
Game 2: Get locked out by double enchantress and fail to find Gust, Deed or Golgari Charm to cut his card advantage off, he has sided in Helm of Obedience combo which I miss with Lost Legacy and die
Game 3: The grindiest game, we play a back and forth game of CA, finally he manages to get an Enchantress' Presence running with Enlightened Tutor but I Vindicate it, we go into extra turns and one turn before I beat him he finds Helm-RIP
Match 3: Elves - LOSS
Game 1: I Cabal for Natural Order, see double Glimpse and Heritage, loose a turn afterwards
Game 2: I Cabal for Glimpse, see Natural Order which he can fire turn 2, loose
Match 4: UR Delver-Burn - WIN
Game 1: He plays a bunch of irrelevant creatures like Delver and Stormchaser Mage, I play Siege Rhinos. Win.
Game 2: I board in Kitchen FInks and Thragtusk, Cabal away his filtering, burry him in lifegain and win with huge creatures.
Sunday Event:
Match 1: Death and Taxes - WIN
Game 1: He plays a fair game with Vial on, but no Ports to cut my mana, so my Rhinos overtake him.
Game 2: He gets a quick Stoneforge into Jitte, which I Pithing Needle, he topdecks a Batterskull which gains him a lot of life, but I'm slamming in with Sigarda. I Reclamation his Batterskull forcing the bounce and vindicate when he replays it.
Match 2: Burn - WIN
Game 1: I know he is red, but assume he's on Stompy, name Blood Moon, see a shitetonne of burn spells, loose a few turns afterwards.
Game 2: Cabal for Price of Progress grabs two cards and I followup with Rhinos and Finks.
Game 3: Same deal, I grab his Vortex with Cabal and bury him in lifegain.
Match 3: Grixis Delver - WIN
Game 1: He plays a fair game with Delver and Anglers. I Cabal for FoW and see two Decays threatening the Library in my hand, next turn I flashback, he Breainstorms and I name Ponder, hitting two, he's behind from that point on and Sigarda seals the deal.
Game 2: I have an active Library for most of the game and am slamming Rhinos, he doesn't have any fliers and an Abzan Charm makes a Rhino 6/7 which beats everything he has.
Match 4: BUG TNN - LOOSE
Game 1: He plays a fair game, slams TNN, FoWs my Deed and I flood in lands.
Game 2: We play a slow game of TNNs vs Siege Rhinos, finally I sweep the board with Golgari Charm, but he gets a Jace which win him the game a few turns later.
Overall I'm extremely happy with the games, especially for my first legacy tournament, I made a ton of mistakes but I think I'll get better. The deck isn't easy to pilot.
In any case, I've been thinking were to take the deck from here, and wanted some opinions. The directions I'm thinking about are:
Blood Moon Jund, Moon is a beating against a lot of decks and we can often push it through t2 with Disruption, threats in Jund are not as nice as Abzan but still considerable.
Knight of the Reliquary along with a land package, probably with Crop Rotations and Thespian Depths.
Stoneforge Abzan, unsure if it can work, I've seen some of you try it out, but I'm not really convinced.
BUG something, Leovold is a heck of a card, a t2 Jace is a beating as well.
What do you think about those options, and in general of the list I used?
Thanks in advance :)
I think Rhinos are the best positioned right now, so that's where you want to be. As for your ideas though:
Blood Moon is bad in this deck, Vet gives your opponent basics, and getting your own basics requires a Vet trigger anyways, it's just not worth it.
I've tried Knight of the Reliquary, as something of a compromise between Crop Rotation and Primeval Titan. I found it to be too slow. We don't have great enablers for it considering we're not a Wasteland deck and we have several excellent 3 drops already. Dark Depths is poorly positioned in the current meta.
Stoneforge has been played from time to time, but not to as great of success as you would imagine. Stoneforge is what I've been trying lately, with a somewhat different take on it (trying it with an SE style build). The deck is smooth when I goldfish, but untested. Sadly, my current living situation is going to leave me with little to no time to play Legacy this summer, so realistically I won't get any solid results with the deck until late August/early September unless I can find a weekend Legacy tournament within reasonable driving distance.
Leovold is a good card, but he's really just a 3 mana Baleful Strix. While he's not bad, he does lock you into BUG and I think Nic Fit simply has better options in either pure BG or Junk. Basically, I just don't think the shell he creates (cantrips, strix, etc...) is what we want to be doing with a Veteran/Explorer combination. That shell is built to minimize mana usage where as we want to maximize it.
Rhinos are great, unless in the mirror against Sneaky Fit, then the sorta stare Emmy in the face and cower.
Leovold's taxing ability is great against any form of Delver list, which our deck naturally preys upon. I haven't tested it against any form of uninteractive deck, but it should be pretty insane against Enchantress.
First off, welcome to the club.
As for your 75 - I can recommend getting on-colour fetches (and perhaps run 10 of them so you can omit a few duals). Volrath's Stronghold is something you can live without, but does give the deck an extra boost. The Phyrexian Tower (or even 2, if you're brave) is a must. It gives you some much needed explosiveness.
Concerning your SB - to what end do you want to run Glissa? And Fracturing Gust kinda baffles me - it's expensive and doesn't do anything Pernicious Deed doesn't already do more cheaply.
On your points:
2) You can never have too many Rhinos. Ever. Going Rhino, Rhino, Rhino lets you get away with a lot of mucking about. Trust me, I know. I've won plenty of games I had no business of winning simply b/c my Rhinos decided to move as a herd.
6) Tracker might be slow, but it gives you inevitability. If your opponent can't answer it (in time), they will be either crushed by it or the cards it gives you. It's a bit of a sleeper threat, but a very potent one at that.
7) Vindicate can also take care of, say, Karakas, which can be pretty damn important if you want to go and answer D&T via Glissa (or if you decide you want to run a Meren), for instance. Or Tabernacle from Lands, etc. etc. I'd take Vindicate over Pulse any day.
On your match #4: There is no Kitchen Finks in your 75.
For now I'd stick w/ Junk Fit. It seems to be pretty well positioned. If you're unsure of where you want to go, first work on getting a set of Verdant Catacombs and a Phyrexian Tower - you'll be needing those regardless of what direction you want to take your deck.
Blood Moon should only be there to battle Lands, although when i bring it, then i board it against greedy manabases as well.
And wow, is this thread picking up again. Luckily i can skip all the Blue BUG talk, cus screw Blue.
And i sooo wanna play 4* Rhino, but it always feels lackluster when i do. Then i read all this Rhino madness here, ARGH. Can't make my damn Mind up..
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I must have missed something in my decklist, maybe I was running 2 Lost Legacy or something like that.
The sideboard was thrown together with random cards from my commander binder, so yeah, Glissa is for Eldrazi in theory as she can fight and win against all of their threats.
On points:
2) Unsure how I feel about that, I think Rhinos have very swingy matchups in legacy, sometimes you play against a fair deck and crush them with 4/5s and sometimes you play Storm and they're irrelevant. Still felt 3 was too many over some more active threat/lockpiece.
6) I'll concede to that, in some testing games I was able to outpace a Jace in card advantage with Tracker, still unsure if there's not anything better for us to run.
7) I like Vindicate a lot more as a card, but I still think that without Meren there's not much reason to run it. Is Tabernacle a huge issue for us?
As to were to go from here, I'll probably stick with Junk indeed, I like having access to Path, Vindicate and Sigarda. Maybe I'll splash some blue for Atraxa, or I'll try the Knight road, I think we have a lot of space to try to implement more angles of attack in the Junk build, for now we're just hitting with Rhinos. My purchase schedule includes some EDH stuff into Aether Vials, Stoneforge and Jace for now, but when I have some free MTG budget I think I'll go for Phyrexian Tower and then save up for a Bayou and a Savannah, I really don't think Catacombs are necessary, like, I'd rather have one Bayou than 4 Catacombs, Foothills work just fine fetching all our colors.
@PanosIs: Fetching basics is key to not get Wastelanded to hell. Don't forget that your deck is incredibly mana hungry. For this deck it really is better to have 4 Catacombs and an Overgrown Tomb than being forced to fetch a Bayou w/ your Wooded Foothills instead of a basic Swamp. I cannot stress this enough.
As for Tabernacle - it's just an example. You can also substitute it for a Dark Depths/Thespian's Stage/Grove of the Burnwillows/Glacial Chasm/Eye of Ugin/Gaea's Cradle/whatever floats your boat.
I've elected Consume the Meek instead, but well you get the idea !
Legacy & Homebrew **ONLY**
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Rainbow SWAT
Dimir Mill
Morph my Ride
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This. The #1 way you lose games is to your mana being disrupted. Either you get Wastelanded, you draw too few, Vet gets stifled, etc. This is probably the #1 skill with the deck, knowing which way to develop your mana each game. Going around vs through Wastelands, playing into Ports, etc... the colors fetches get are important. Definitely 4 Catacomb before the first Bayou, even though Bayou is important.
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