I'll let you in on a little secret... I've never run Decay at all, not even for Counterbalance.
Counterbalance wasn't the problem (courtesy of GSZ), the fact that they could easily answer all of our creatures (including Sigarda) was.
I like both the lower curve and the fact that it keeps my green mana free. My manabase is also a land smaller than most (just 21 lands) and I only run 6 basics (2 each), so my green mana gets pressured to hell for most of the game. Not running AD helps relieve that.
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
I never enter a legacy event without abrupt decays. Uncounterable and kills lily all at the discounted rate of BG.
I play 3, had four but felt like too many. I don't like push at all. We have primo removal.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
Hey guys, long time lurker here.
I always thought Nic Fit was the sweetest deck in legacy and have tested various versions on cockatrice/xmage over the years but couldn't get myself to buy in with the miracles matchup being so bad. Now that that's out of the way...
Personal thoughts:
- I think BUG might be where you want to be since
- BUG has the best card selection, I think other versions will just be too inconsistent without top (some more than others).
- BUG has the best combo matchup, and fast combo is big right now.
- Leovold has been a pretty sweet addition to the deck imo, since it's a great value card while at the same time having a relevant ability against many combo decks.
With that being said:
- I think you definitely want to run 4x GSZ in BUG, I've encountered several people trying Planeswalker builds etc with no or few copies but the card is simply too good. Early game all you want is to get an Explorer into play and GSZ does that. After that all you want is to get a fatty into play and GSZ does that. And yes, you pay 1 more but after Explorer you can probably afford it. The card just makes the deck consistent. Don't cut/shave it. This obv. means you have to run a high(ish) amount of creatures but I don't think that's an issue since miracles is gone.
- I think FoW is good. (Not everyone runs it in BUG from what I've seen.) Against combo it's obviously great but even against fair decks it helps you not get stifled/keeps you up in tempo early game while becoming perfectly castable late game since we're kind of a ramp deck anyways.
With that said, here's what I've been running all afternoon on Xmage, currently undefeated even against what I thought would be some tough matchups (Turbo Depths, ANT):
Some thoughts after testing:// 60 Maindeck
// 15 Creature
4 Veteran Explorer
1 Leovold, Emissary of Trest
3 Tireless Tracker
3 Baleful Strix
1 Meren of Clan Nel Toth
1 Deathrite Shaman
1 Scavenging Ooze
1 Gaddock Teeg
// 17 Instant/Sorcery
4 Brainstorm
4 Force of Will
4 Green Sun's Zenith
4 Cabal Therapy
1 Ponder
// 6 Other Permanent
3 Pernicious Deed
2 Jace, the Mind Sculptor
1 Nissa, Steward of Elements
// 22 Land
2 Swamp
2 Island
2 Forest
1 Volrath's Stronghold
1 Bayou
2 Tropical Island
1 Underground Sea
3 Verdant Catacombs
3 Misty Rainforest
2 Polluted Delta
1 Ghost Quarter
1 Oboro, Palace in the Clouds
1 Phyrexian Tower
// 15 Sideboard
SB: 1 Reclamation Sage
SB: 4 Leyline of the Void
SB: 1 Back to Basics
SB: 2 Dread of Night
SB: 2 Mindbreak Trap
SB: 1 Golgari Charm
SB: 1 Nissa, Vital Force
SB: 2 Thoughtseize
SB: 1 Toxic Deluge
- Nissa, Steward of Elements has been extremely slow and will get the axe. She might be better in a more creature focused deck but as stated above I don't think that's where you want to be.
- Jace is great.
- The Mindbreak Traps are probably overkill, Storm seemed fairly easy post board, something less narrow like another Thoughtseize sounds good to me.
- I tried Titania when testing solo yesterday (first thing I do with a "new" deck is play a bunch of games on Cockatrice by myself against a gauntlet of strong decks) and she was underwhelming. I love her in some other decks (been testing some green loam/stompy brew last week, she was great there) but without wasteland there were too many times she just came down as a vanilla 5/3 with an enemy DRS eating her land. I'm currently trying more Trackers and an Oboro wich has been sweet so far. Will keep testing.
- I probably need more lifegain somewhere. Not yet sure what to add and where though (MD Thragtusk? SB Baloth/Finks?). Hasn't been a problem yet but it's bound to be at some point.
- I put a Ghost Quarter main as a solution to problematic lands (mostly Dark Depths) as well as to potentially combo it with Nissa, VF/Tracker. While it did help me win a match against Turbo Depths (along with Strix blocking and Jace bouncing 20/20s) I think Karakas might be better in that slot. Also makes Teeg more castable.
- Rec Sage is a card I always have in my initial drafts of GSZ decks but usually cut after a while because I never side it in. Might happen here too.
- Currently on 0 AD which has nothing to do with the current discussion (which I only just read). I just needed slots and decided to try to go down to 0 because we have Deed anyways. Might add a copy or two if I find room but I haven't missed it yet.
I guess with that in mind this will be my list going forward:
I think something like this should be strong in the current meta.// 60 Maindeck
// 16 Creature
4 Veteran Explorer
1 Courser of Kruphix //might not be here to stay, could be AD or something
1 Leovold, Emissary of Trest
3 Tireless Tracker
3 Baleful Strix
1 Meren of Clan Nel Toth
1 Deathrite Shaman
1 Scavenging Ooze
1 Gaddock Teeg
// 17 Instant/Sorcery
4 Brainstorm
4 Force of Will
4 Green Sun's Zenith
4 Cabal Therapy
1 Ponder
// 5 Other Permanent
3 Pernicious Deed
2 Jace, the Mind Sculptor
// 22 Land
2 Swamp
2 Island
2 Forest
1 Volrath's Stronghold
1 Bayou
2 Tropical Island
1 Underground Sea
3 Verdant Catacombs
3 Misty Rainforest
2 Polluted Delta
1 Karakas
1 Oboro, Palace in the Clouds
1 Phyrexian Tower
// 15 Sideboard
SB: 1 Obstinate Baloth
SB: 4 Leyline of the Void
SB: 2 Back to Basics
SB: 2 Dread of Night
SB: 1 Golgari Charm
SB: 1 Nissa, Vital Force
SB: 3 Thoughtseize
SB: 1 Toxic Deluge
Miracles is gone, as such there aren't many decks that play a ton of basics which is great because it benefits us directly (we don't give everyone free lands with Explorer) as well as indirectly (we are one of the few decks that doesn't care that much about the rising amount of non-basic land hate). Terminus is gone and StP is down in numbers which is great for us. The combo matchups are mostly fine because of FoW. Stifle is annoying but at least this version can try to force it. Fair decks are mostly good matchups, Loam is currently on the rise and a great matchup for probably all Nic Fit variants. I'm hoping Nic Fit is actually a good deck now. Will keep testing.
~509
509 you mention requiring a full playset of GSZ in BUG, but your topend is...3 Trackers, Leovold and a Meren? That seems underwhelming considering your arguments for including so many. I'm about to finish up my 5th league with BUG online and I have a higher topend (including a Titania, also Nissa VF as a noncreature) with less GSZ.
I'm surprised by the complete lack of single target removal, that seems odd to me. Seems like you'll just be auto-dead to Delver if your first Deed gets countered (if you find it in time). Heck I have a full playset of Strix and they are not guarantees that you won't die to the bug - my strixes usually immediately die to a bolt, push, or decay if my opp has the 3/2 out. The only downside to Push that I've found is Chalice. (Having more removal means that Titania doesn't have to be negated by an opp's single DRS btw...)
Personally I'm still not going to include FoW, especially not in the maindeck. How does FoW keep you up-tempo against fair decks? You are always losing two cards to their one if you play it early. Sure we can hardcast it later, but it's not a big deal considering that you usually don't have the mana to both play out a significant threat + hold up hardcast mode. Again, having some more removal means that you can use 1 Push or Decay against an opponent's...say, Knight of the Reliquary, instead of losing two cards. Something like C Brutality ups your flexibility as well (and game against combo).
Glad you are playing and testing the deck, we could always use more people trying things out. IMO the best parts of blue that you gain with BUG fit are Brainstorm, Strix, and Jace. Anything else is just gravy.
Hmm, even as I was writing it I was debating what I wanted to say exactly so let me put it differently (and I know this isn't the same statement, my bad):
I think GSZ is good. Great even. I think lists like that of McDarby that forgo it completely are making a mistake as they won't find their Explorer reliably. It might, however be right, to shave one, maybe even two, though that seems really low to me. Overall what I'm trying to say is I think you should still try to be a GSZ deck. For now I'm playing 4 as I think it's great at any stage of the game.
Titania has been somewhat lackluster for me even though I love the card.
Nissa VF has impressed me a lot and I'm debating moving her to the main deck. In that case, yes, maybe even cutting a GSZ for it could be right.
Keep in mind that sometimes searching up a Tracker and playing a fetch immediately can be more impactful than playing all your lands, GSZ for Titania and getting your fetch DRS'd. I'm also playing a Oboro so I'm hoping the topend will be enough. So far it has been though it's somewhat experimental for me.
I agree that it's odd and I was testing with 62 until yesterday and my last 2 cuts were AD so I'm not saying I'm sure on this at all but I'm trying it for now.
Might not always be great but that is still tempo though. You will fall behind but you have to hope to make it up with Deed/Deluge. Currently 2-1 vs Delver and the only match I lost I mulliganed to a questionable 5 and got Hymn'd twice. Not saying the matchup is great but it's been fine for me so far, we'll see.
There've been a lot of cases in my testing where I didn't have a big creature to cast or I had a few clues lying around against big red and could hold up force, then crack the clues end step. Also with Jace out you are often fine with 2-for-1ing yourself.
Thanks a ton for your input. I'll definitely keep trying things out as far as removal and threats are concerned. For now I'll stick with the forces and see how that goes though.
E: Courser's ass. :/ Titania back in.
Last edited by 509; 05-17-2017 at 09:58 PM.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
I am talking about Tracker. Found her very useful against midrange decks.
Made some changes to the list. Here's what I will bring tomorrow at the tournament:
4x Vet Ex
1x DRS
1x ScOoze
1x Gaddock
1x STEve
1x Witness
1x Couser
1x Nissa, Vastwood Seer
2x Tracker
1x Meren of Clan Nel Toth (yes, she seems pretty cute. Swapped Rec Nightmare for her)
1x Siege Rhino
1x Thrag
1x Sigarda
1x Dragonlord Dromoka
1x Prime Time
3x GSZ
3x Abrupt Decay
2x Deeds
1x Deluge
3x PTE
4x Cabal Therapy
1x Sylvan Library
1x Crop Rotation
4x Verdant Catacombs
4x Windswept Heath
3x Bayou
1x Savannah
1x Scrubland
3x Forest
2x Swamp
2x Plains
1x Karakas
1x Stronghold
1x Tower
SB:
1x Golgari charm
1x Rec Sage
1x Ashen Rider
2x Krosan Grip
2x Thoughtseize
4x Lost Legacy
4x Surgical
Upped Decay count to 3, because of the many delver decks: slow hands are a serious issue against them, so I think this is a good choice.
I cut the Grave Titan to put in something more agile: 2 six mana drops plus Sigarda are enough, I guess.
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
I'd cut that rotation in a heartbeat for nissa
If I could figure out a cut I would play 24. I think 24 is the right number, since GSZ can also help with mana acceleration. Keep in mind that I am utterly crazy on land counts though, I play 26 lands in Burn.
I'm currently bouncing between Rhinos and SFM. Rhinos seem better positioned but SFM seems fun.
Without Miracles around, I like Nissa a lot less. The fact that it's usually my top end and I can't GSZ for it, is a big deal. I was up to playing 2 Nissa in my last build where Miracles was in the format, but I've since cut it.
This is part of the reason I would run the full 4 DRS between MB and SB. You don't have to kill every one, all you need is your own DRS to counter theirs. At the end of their turn, eat a spell, if they counter you they can't eat Meren's target. If they don't counter, you get free damage.
----------------------------
Edit: Second guessing the Oboro+Tracker plan. Oboro might just be better as a 9th fetch. A fetch generates two Tracker triggers already, the only advantage Oboro offers is the life in exchange for being colorless. I need to think about it further. I'm really liking my SFM build which leverages 4 Trackers though. The deck just never runs out of cards, yet it's always using all of it's mana.
This is what I've been playing
Land (23)
2x Bayou
1x Bojuka Bog
1x Dryad Arbor
2x Forest
1x Karakas
1x Oboro, Palace in the Clouds
1x Phyrexian Tower
2x Plains
1x Savannah
1x Scrubland
1x Swamp
4x Verdant Catacombs
1x Volrath's Stronghold
4x Windswept Heath
Creature (18)
4x Dark Confidant
2x Deathrite Shaman
4x Stoneforge Mystic
4x Tireless Tracker
4x Veteran Explorer
Artifact (3)
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
Sorcery (10)
4x Cabal Therapy
4x Green Sun's Zenith
1x Maelstrom Pulse
1x Toxic Deluge
Instant (6)
2x Abrupt Decay
2x Crop Rotation
2x Path to Exile
Enchantment (1)
1x Pernicious Deed
And the Rhino build I've also been looking at
Land 23
4 Verdant Catacombs
3 Windswept Heath
2 Bayou
1 Savanah
1 Scrubland
1 Bojuka Bog
1 Dryad Arbor
4 Forest
1 Swamp
1 Plains
2 Phyrexian Tower
1 Volrath's Stronghold
1 Karakas
Creature 18
4 Veteran Explorer
2 Deathrite Shaman
3 Dark Confidant
1 Scavenging Ooze
1 Courser of Kruphix
1 Eternal Witness
2 Tireless Tracker
3 Siege Rhino
1 Thragtusk
Spells 20
4 Cabal Therapy
4 Green Sun's Zenith
2 Crop Rotation
3 Path to Exile
2 Abrupt Decay
2 Sylvan Library
1 Vindicate
1 Toxic Deluge
1 Pernicious Deed
Last edited by Brael; 05-20-2017 at 12:26 PM.
Top 8'd at Mythic's 32-man (6 rounds) today. Full report to come, but for the quick touch-in:
R1: Food Chain - loss
R2: bye - win
R3: Merfolk - win
R4: RG Lands - win
R5: Tezzerator - win
R6: Esperblade - win (got paired down and had to play it out)
3rd in standings going into top 8.
Top 8: RUG Lands - loss
Briefly, I flooded vs Food Chain g1 -- drew like 3 Sneaks and no monsters, Zeniths, Deed, draw spells, tutors, nothing. Just lands and sneaks. G2 he forces my t3 Sneak and then untaps into Food Chain + Griffin + Ballista and kills me. Vs RUG Lands in the top 8 my deck just flatly imploded. I mulled to 6 both games, and never drew a land beyond my opening hand in either game (technically I did in g1 because it took him 10 years to kill me, but through Loam/Waste and Ports, it took way too long for me to get to any real mana count after like turn 6). Feeling mildly irritated about the top 8 loss because I basically didn't get to play and I felt ready for the matchup, but, meh.
I'll give a somewhat expanded version with more notes and my thoughts/list/changes to make later.
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