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Thread: [Primer] R/G Lands

  1. #3921
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    Re: [Primer] R/G Combo Lands

    So I've got a tournament coming up at the end of this week, but my board is in shambles right now. Currently, it's at:

    4 Chalice
    4 Tracker
    3 Krosan Grip
    1 Boseiju
    2 Choke
    1 Depths

    I have almost no answer to combo, save for the Chalice, but I'm lucky if I open with it, and Spheres are almost impossible to come by in my area. Are there any small changes I could make on the fly in the next few days in hopes of having some answer to combo? The meta I'm going to is mostly fair decks, with some combo scattered throughout, primarily Elves, Burn, and maybe an ANT or two.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  2. #3922

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    So I've got a tournament coming up at the end of this week, but my board is in shambles right now. Currently, it's at:

    4 Chalice
    4 Tracker
    3 Krosan Grip
    1 Boseiju
    2 Choke
    1 Depths

    I have almost no answer to combo, save for the Chalice, but I'm lucky if I open with it, and Spheres are almost impossible to come by in my area. Are there any small changes I could make on the fly in the next few days in hopes of having some answer to combo? The meta I'm going to is mostly fair decks, with some combo scattered throughout, primarily Elves, Burn, and maybe an ANT or two.
    I can't do much more to suggest you my board, I'm kinda happy of my combo MU

    // 60 Maindeck
    // 4 Artifact
    4 Mox Diamond

    // 6 Enchantment
    4 Exploration
    1 Manabond
    1 Molten Vortex

    // 8 Instant
    4 Crop Rotation
    4 Punishing Fire

    // 34 Land
    4 Dark Depths
    4 Thespian's Stage
    4 Wasteland
    4 Rishadan Port
    1 The Tabernacle at Pendrell Vale
    1 Karakas
    2 Taiga
    1 Forest
    1 Glacial Chasm
    3 Maze of Ith
    4 Grove of the Burnwillows
    2 Tranquil Thicket
    2 Windswept Heath
    1 Ancient Tomb

    // 8 Sorcery
    4 Gamble
    4 Life from the Loam


    // 15 Sideboard
    // 7 Artifact
    SB: 3 Chalice of the Void
    SB: 4 Sphere of Resistance

    // 2 Creature
    SB: 2 Tireless Tracker

    // 5 Instant
    SB: 4 Krosan Grip
    SB: 1 Heaven

    // 1 Land
    SB: 1 Bojuka Bog


    I made few changes since I won that 130 ppl event, still unsure about them, but the side is basicly the same
    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  3. #3923
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Noctalor View Post
    I can't do much more to suggest you my board, I'm kinda happy of my combo MU
    I think I misspoke: What are my options for fighting combo matchups without using Sphere since I don't have any and don't have access to any? Or are 4 Chalice good enough?
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  4. #3924

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    I think I misspoke: What are my options for fighting combo matchups without using Sphere since I don't have any and don't have access to any? Or are 4 Chalice good enough?
    If you can't add more disruption, perhaps try speeding up instead? You could use Ancient Tomb and two Manabond. You mentioned Elves above, so maybe add in a Kozilek's Return or another sweeper of your choice. If Storm is a problem, you could also consider a spicy white or black splash to get access to Ethersworn Canonist/Thalia or Thoughtseize.

  5. #3925
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by filln View Post
    If you can't add more disruption, perhaps try speeding up instead? You could use Ancient Tomb and two Manabond. You mentioned Elves above, so maybe add in a Kozilek's Return or another sweeper of your choice. If Storm is a problem, you could also consider a spicy white or black splash to get access to Ethersworn Canonist/Thalia or Thoughtseize.
    I've been seeing Ancient Tomb more and more; is this due to having faster mana for Chalice, Sphere, and Stage I'm assuming? I've also thought about a third colour, but I'm not sure which one I want to do. I've been thinking of perhaps going into black, similar to Long's list with Abrupt Decay before the Top ban. Here's my current mainboard:

    1x Bojuka Bog
    3x Dark Depths
    1x ForestGE icon
    4x Ghost Quarter
    1x Glacial Chasm
    4x Grove of the Burnwillows
    1x Karakas
    3x Maze of Ith
    1x Misty Rainforest
    1x Riftstone Portal
    2x Taiga
    1x The Tabernacle at Pendrell Vale
    4x Thespian's Stage
    1x Tranquil Thicket
    4x Wasteland
    1x Windswept Heath
    1x Wooded Foothills
    4x Exploration
    1x Manabond
    2x Molten Vortex
    4x Crop Rotation
    3x Punishing Fire
    4x Gamble
    4x Life from the Loam

    It's a standard RG list, with little changes, so if I did add black or white, would I just cut a utility land for a Bayou or Scrubland and add cards in the board?
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  6. #3926

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    I think I misspoke: What are my options for fighting combo matchups without using Sphere since I don't have any and don't have access to any? Or are 4 Chalice good enough?
    Shops around you don't have thorns or trinispheres either?

  7. #3927
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by supremePINEAPPLE View Post
    Shops around you don't have thorns or trinispheres either?
    No. I live in the south US, and I'm lucky if people have legacy pieces for trade or sale usually. Usually there's one or two guys that have parts, but they live a state away which is where I'm going to the tourney. I'd order online, but I just don't have the money for next-day shipping.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  8. #3928

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    No. I live in the south US, and I'm lucky if people have legacy pieces for trade or sale usually. Usually there's one or two guys that have parts, but they live a state away which is where I'm going to the tourney. I'd order online, but I just don't have the money for next-day shipping.
    Two other ideas... if you're truly afraid of Storm, perhaps Mindbreak Trap could be an option? Could also counter a Natural Order from Elves too following a Glimpse chain. Also, I remember seeing Long try out some Red Elemental Blasts too, which is more flexible in helping out to take down Leovold too.

  9. #3929
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by filln View Post
    Two other ideas... if you're truly afraid of Storm, perhaps Mindbreak Trap could be an option? Could also counter a Natural Order from Elves too. Also, I remember seeing Long try out some Red Elemental Blasts too, which is more flexible in helping out to take down Leovold too.
    I'm more afraid of Delver, Stoneblade, Show and Tell, D&T, and Elves to be honest. That's the majority of the field where I play. That's pretty good; I compeltely forgot about Mindbreak Trap. I don't have much experience with Elves aside from locking them out with Tabernacle; how often does Trap come up to be free against them?
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  10. #3930

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    No. I live in the south US, and I'm lucky if people have legacy pieces for trade or sale usually. Usually there's one or two guys that have parts, but they live a state away which is where I'm going to the tourney. I'd order online, but I just don't have the money for next-day shipping.
    Damn, didn't realize how nice I had it in Denver. I like the mindbreak trap idea too.

  11. #3931
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by supremePINEAPPLE View Post
    Damn, didn't realize how nice I had it in Denver. I like the mindbreak trap idea too.
    You crazy northerners and your popular legacy events. That reminds me when I visited family in Oregon and wandered into a shoppe downtown where they were running a weekly legacy event. It blew my mind that the words "weekly" and "legacy" could be in the same sentence.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  12. #3932

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    I'm more afraid of Delver, Stoneblade, Show and Tell, D&T, and Elves to be honest. That's the majority of the field where I play. That's pretty good; I compeltely forgot about Mindbreak Trap. I don't have much experience with Elves aside from locking them out with Tabernacle; how often does Trap come up to be free against them?
    Warping Wail looks good for your meta. Counter the S&T,kill the weenies!

  13. #3933

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    I'm more afraid of Delver, Stoneblade, Show and Tell, D&T, and Elves to be honest. That's the majority of the field where I play. That's pretty good; I compeltely forgot about Mindbreak Trap. I don't have much experience with Elves aside from locking them out with Tabernacle; how often does Trap come up to be free against them?
    Sounds like you need a sweeper or two for Delver, D&T, and Elves. I like Kozilek's Return, though others have used Heaven // Earth, Pyroclasm, or Volcanic Fallout.

    Show and Tell is a really tough matchup. Some extremely narrow options could be Ashen Rider or Gilded Drake to put off of their own Show and Tell.

  14. #3934
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Ingo View Post
    Warping Wail looks good for your meta. Counter the S&T,kill the weenies!
    Would Wail go in the side though, and what would I take out? I've thought about it, I just haven't found the room.

    Quote Originally Posted by filln View Post
    Sounds like you need a sweeper or two for Delver, D&T, and Elves. I like Kozilek's Return, though others have used Heaven // Earth, Pyroclasm, or Volcanic Fallout.

    Show and Tell is a really tough matchup. Some extremely narrow options could be Ashen Rider or Gilded Drake to put off of their own Show and Tell.
    I've pretty much given up on S&T matches at this point. It's just a match that's hard for me to win every time, so I don't dedicate board hate to it because it would weaken my board overall. For sweepers, what would be your recommendation? I'm leaning towards Fallout because of the best text: "Can't be countered."
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  15. #3935

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    Would Wail go in the side though, and what would I take out? I've thought about it, I just haven't found the room.
    You could drop 1-3 chalice, 1 Tracker, 1 Boseiju and 2 choke for more combohate and/or a sweeper. Kozilek's Return is probably the best as its colorless. Being uncounterable isn't overly important, as you probably want to gamble for it (and the gamble can be countered too).

  16. #3936
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Ingo View Post
    You could drop 1-3 chalice, 1 Tracker, 1 Boseiju and 2 choke for more combohate and/or a sweeper. Kozilek's Return is probably the best as its colorless. Being uncounterable isn't overly important, as you probably want to gamble for it (and the gamble can be countered too).
    Would the colourless part be favourable due to BEB and Hydroblast?
    Edit: As well as Mom and other white protection spells/abilities?
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  17. #3937

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    As well as Mom
    Especially for mom, as the sweeper's especially there for D&T (and Prelate)

  18. #3938
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    Re: [Primer] R/G Combo Lands

    I think 2 Warping Wail are the real deal in this meta and I really enjoyed them in my test games.
    - Makes a token for Diabolic Edict (which is a popular sideboard card right now as a 2-of mostly)
    - additional answer to DRS
    - Counters S&T, Reanimate/Exhume, Infernal Tutor/Burning Wish, NO/Glimpse/GSZ (and Time Spiral lul jk)

    I'm also trying out 2 Phyrexian Revoker. I'm not sure if it's good enough but it's pretty versatile. Have you tried Revoker (post-SDT Ban) and what's your experience with this guy?

  19. #3939

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post
    It's a standard RG list, with little changes, so if I did add black or white, would I just cut a utility land for a Bayou or Scrubland and add cards in the board?
    in my experience playing a 3rd color & PF/Groves is tough on the mana base because of the low fetch count.

    My colored land sources: 6 fetches, 1 bayou, 3 taiga, 1 forest, 1 bog, 1 thicket, 1 b-ring.

  20. #3940
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by djxstream View Post
    in my experience playing a 3rd color & PF/Groves is tough on the mana base because of the low fetch count.

    My colored land sources: 6 fetches, 1 bayou, 3 taiga, 1 forest, 1 bog, 1 thicket, 1 b-ring.
    100% agree with this, and why i've never been a fan of splashing a 3rd color, even though it makes your deck more powerful.

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