Page 624 of 645 FirstFirst ... 124524574614620621622623624625626627628634 ... LastLast
Results 12,461 to 12,480 of 12895

Thread: Miracle Control

  1. #12461
    Predictor of Miracles
    Minniehajj's Avatar
    Join Date

    Aug 2015
    Location

    Columbus, OH
    Posts

    458

    Re: Miracle Control

    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  2. #12462

    Re: Miracle Control

    5-0 on my first league attempt with this deck! Beginners luck!

    Deck played out very smoothly.

    1) Jund: 2-1
    2) Painter Stone: 2-0
    3) BUG Delver: 2-1
    4) TES: 2-0
    5) Aggroloam: 2-1

    My List:


    Main
    4 Flooded Strands
    4 Scalding Tarn
    1 Arid Mesa
    3 Tundra
    5 Island
    2 Plains
    1 Karakas

    3 Snapcaster Mage

    3 Jace, the Mind-Sculptor
    4 Brainstorm
    4 Ponder
    4 Portent
    4 Predict
    3 Counterspell
    4 Force of will
    3 Swords to Plowshares
    4 Terminus
    3 Unexpectedly Absent
    1 Entreat the Angels

    Sideboard
    3 x Flusterstorm
    3 x Ethersworn Canonist
    2 x Containment Priests
    2 x Surgical Extraction
    2 x Vendilion Clique
    2 x Monastery Mentor
    1 x Blue Elemental Blast

  3. #12463
    Jack of All Things Trill
    KevinTrudeau's Avatar
    Join Date

    Aug 2010
    Location

    Minneapolis
    Posts

    325

    Re: Miracle Control

    Thoughts on Scroll Rack? Enables Predict, Entreat, Terminus, Counterbalance, etc.
    Find enlightenment for just $29.99!

  4. #12464
    Predictor of Miracles
    Minniehajj's Avatar
    Join Date

    Aug 2015
    Location

    Columbus, OH
    Posts

    458

    Re: Miracle Control

    Quote Originally Posted by KevinTrudeau View Post
    Thoughts on Scroll Rack? Enables Predict, Entreat, Terminus, Counterbalance, etc.
    Really really really really reallllly bad. Dies to decay, can't draw cards off of it, since miracles don't trigger with it's ability, and interactable when the rest of the deck isn't.
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  5. #12465
    Site Contributor
    Scott's Avatar
    Join Date

    May 2013
    Location

    Virginia
    Posts

    659

  6. #12466
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: Miracle Control

    Quote Originally Posted by KZhang View Post
    5-0 on my first league attempt with this deck! Beginners luck!
    Nicely done!

    Quote Originally Posted by Scott View Post
    Nice to see Mzfroste is back on the deck, and it's continuing to put up results.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  7. #12467

    Re: Miracle Control

    Quote Originally Posted by Whitefaces View Post

    Nice job! I was watching Hoogland stream, you played really well (you're Moa right?). You also have the same versions of everything as me

    Agree on Fire and Loam. Mage is a great answer to these two cards, but I feel like it's lackluster vs a lot of other things and wouldn't pull its weight in the sb. B2B/Moon/FtA might be a better way to attack these problems.
    I'm pretty picky about my printings. It actually makes me unreasonably upset that one of my paper Cliques is MM1 versus two that are MOR.

    Continuing on the subject of loam and fire, I am hesitant to play B2B and am not yet sold on splashing red. Spell Queller is another card that could warrant testing, though admittedly it is also possibly too narrow. In practice, since loam begets loam, the timing where queller could be effective is likely pretty limited.

  8. #12468

    Re: Miracle Control

    Quote Originally Posted by Scott View Post
    We got Mzfroste back!

  9. #12469

    Re: Miracle Control

    How does everyone feel about Rest in Peace? We are definitely a Snapcaster deck and RIP works against that but this card is pretty good against Pfire and Loam as well, forcing the various flavors of loam decks to dig for removal. The nice thing about this card over Surgical is that they can't meme their way around it with cycling or holding up a Grove. It makes Deathrite into Norwood Ranger and Unexpectedly Absent followed by RIP bricks opposing Gurmags pretty good.

  10. #12470
    Predictor of Miracles
    Minniehajj's Avatar
    Join Date

    Aug 2015
    Location

    Columbus, OH
    Posts

    458

    Re: Miracle Control

    Quote Originally Posted by Richard Arschmann View Post
    How does everyone feel about Rest in Peace? We are definitely a Snapcaster deck and RIP works against that but this card is pretty good against Pfire and Loam as well, forcing the various flavors of loam decks to dig for removal. The nice thing about this card over Surgical is that they can't meme their way around it with cycling or holding up a Grove.
    The cost of playing RIP is too high, and it is too slow.
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  11. #12471

    Re: Miracle Control

    We need to contact the Miracles players who said they were going to quit after the ban and show them the new list. The great players in here have demonstrated its viability even if it's not the best deck in the format.

  12. #12472
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: Miracle Control

    Quote Originally Posted by Richard Arschmann View Post
    even if it's not the best deck in the format.
    I think it could be.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  13. #12473

    Re: Miracle Control

    Quote Originally Posted by Richard Arschmann View Post
    We need to contact the Miracles players who said they were going to quit after the ban and show them the new list. The great players in here have demonstrated its viability even if it's not the best deck in the format.
    I know I was going to quit but these lists showed up before I could get my cards sold for a reasonable price.

  14. #12474

    Re: Miracle Control

    Quote Originally Posted by Richard Arschmann View Post
    even if it's not the best deck in the format.
    Quote Originally Posted by Whitefaces View Post
    I think it could be.
    I definitely agree. I can't believe I wasted the money on both paper and online Sneak and Show. I should have had more faith in you guys.

  15. #12475

    Re: Miracle Control

    Quote Originally Posted by Richard Arschmann View Post
    How does everyone feel about Rest in Peace? We are definitely a Snapcaster deck and RIP works against that but this card is pretty good against Pfire and Loam as well, forcing the various flavors of loam decks to dig for removal. The nice thing about this card over Surgical is that they can't meme their way around it with cycling or holding up a Grove. It makes Deathrite into Norwood Ranger and Unexpectedly Absent followed by RIP bricks opposing Gurmags pretty good.
    Against Lands, RiP is definitely good enough. It is also a better card against Storm, as it shuts off PiF kill, forcing Storm player to find answer or alternative line via Dark petition etc, which means your wizard beats might get there. However, rip is too slow for whatever colors reanimators.

  16. #12476

    Re: Miracle Control

    It may be compelling to test the BR Reanimator matchup with 2x RIP in place of the 2x Surgical. You have Forces, Swords, Terminus, and UA followed by RIP out of the board. I think the RIP could add a lot to the other matchups.

  17. #12477

    Re: Miracle Control

    Re: Legends Package

    There's a lot of combo in my meta, and I found that Clique and Venser MD were really helpful in winning a higher percentage of my Game 1's, which obviously lead to a better overall win rate. So I was wondering if it would be possible to still keep them, since they've proven very useful in the past in my specific meta.

    I did a little playtesting, and I do think it's reasonable to conclude that Venser might be too slow in the main without Counter-Top to protect me, especially early on. I'm not 100% set on the idea either way, I just wanted to explore it. Swampfoot, thanks for your notes, they were helpful, especially the part about the 2nd Karakas. I was wondering if 20 lands would be enough because I always ran 21 lands previously, and the land I cut to get down to 20 was the 2nd Karakas. It's good to know Clique and Venser can still work with 20 lands.

    I also got a chance to play some games against a variety of decks (Eldrazi, BUG Delver, and UW Stoneblade) the other day with a 'stock' list and I really liked how the deck handled, so it may be that Venser isn't as useful in this incarnation as it was to me when Top was still around. The Portent/Ponder/Brainstorm/Predict/Jace lets you see a TON of your deck (I couldn't believe how full my graveyard was each game) and Unexpectedly Absent synergizes very well with the deck, so UA might be a better 'catch all' option than Venser in this particular shell.


    Re: Counterbalance

    jdmdave, I have to ask, how are you making Counterbalance work for you? I tried it out, and even against Burn or UR Delver I had a hard time getting it to work consistently for me. I freely admit it could be because I'm pretty new to Miracles, especially compared to a lot of you. However I felt the tempo loss of dropping CB in the first place and having to flip blind on a semi-regular basis was very hit or miss. My opponents also didn't seem to have much trouble playing around it, since they could just throw out a test spell, see if CB was set to that number, and if yes, hold off until the next turn, if no, they would start casting spells. They could afford to out wait me because we don't have the ability to permanently float what we want and change it at instant speed on a consistent basis. Bottom line it was nice to catch opponents once in a while, but it felt very inconsistent to me. Is there something specific you are doing to make it work for you?

  18. #12478

    Re: Miracle Control

    I was super aggressive using my cantrips with counterbalance. Think a S&S player setting up his Sneak or Show, but in this case I'm just trying to setup the top of my library.

  19. #12479

    Re: Miracle Control

    Quote Originally Posted by WinterRat1 View Post
    Re: Legends Package

    There's a lot of combo in my meta, and I found that Clique and Venser MD were really helpful in winning a higher percentage of my Game 1's, which obviously lead to a better overall win rate. So I was wondering if it would be possible to still keep them, since they've proven very useful in the past in my specific meta.

    I did a little playtesting, and I do think it's reasonable to conclude that Venser might be too slow in the main without Counter-Top to protect me, especially early on. I'm not 100% set on the idea either way, I just wanted to explore it. Swampfoot, thanks for your notes, they were helpful, especially the part about the 2nd Karakas. I was wondering if 20 lands would be enough because I always ran 21 lands previously, and the land I cut to get down to 20 was the 2nd Karakas. It's good to know Clique and Venser can still work with 20 lands.

    I also got a chance to play some games against a variety of decks (Eldrazi, BUG Delver, and UW Stoneblade) the other day with a 'stock' list and I really liked how the deck handled, so it may be that Venser isn't as useful in this incarnation as it was to me when Top was still around. The Portent/Ponder/Brainstorm/Predict/Jace lets you see a TON of your deck (I couldn't believe how full my graveyard was each game) and Unexpectedly Absent synergizes very well with the deck, so UA might be a better 'catch all' option than Venser in this particular shell.
    So far I'd have to say I'm still a big fan of Venser, but no longer running a second in the SB. He is still great with Karakas against the mirror and allowed me to completely turn a game around against an opponent with Jace on board. He lead the way in a complete blowout against Lands and in my Sultai Delver matchup pulled the ole bounce Lili in response to her discard trigger with no cards in opponent's hand.

  20. #12480

    Re: Miracle Control

    Quote Originally Posted by Swampfoot48 View Post
    So far I'd have to say I'm still a big fan of Venser, but no longer running a second in the SB. He is still great with Karakas against the mirror and allowed me to completely turn a game around against an opponent with Jace on board. He lead the way in a complete blowout against Lands and in my Sultai Delver matchup pulled the ole bounce Lili in response to her discard trigger with no cards in opponent's hand.
    I think Unexpectedly Absent does a decent enough Vensor impression, but at the same time more synergistic with the rest of the deck.

    The Vensor - Lili trick is definitely one of the most satisfying play the Legends build enabled.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)