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Thread: [Primer] R/G Lands

  1. #3941
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by jarvisyu View Post
    Sideboard
    4 Thorn of Amethyst
    1 Sphere of Resistance
    1 Chalice of the Void
    2 Tireless Tracker
    1 Pithing Needle
    1 Karakas
    1 Bojuka Bog
    3 Krosan Grip
    1 Ancient Tomb
    Jarvis is the reason for the 4 thorns instead of 4 spheres the various show and tell matchups? Those are probably the only ones where I imagine you want to smoothly curve into tracker. Am I missing a few?
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  2. #3942
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by CptHaddock View Post
    Jarvis is the reason for the 4 thorns instead of 4 spheres the various show and tell matchups? Those are probably the only ones where I imagine you want to smoothly curve into tracker. Am I missing a few?
    That's the only reason, yeah.

    If you'd rather hedge versus Elves, Aluren, etc, you can swap them back.

  3. #3943

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by jarvisyu View Post
    That's the only reason, yeah.

    If you'd rather hedge versus Elves, Aluren, etc, you can swap them back.
    I may be wrong, but I really think we ned the best possible card versus Food Chain, which is a really hard MU, Thorn does nothing there and Sphere is at least blocking the infinite mana.

    Isn't that already enought to prefer Sphere?
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  4. #3944

    Re: [Primer] R/G Combo Lands

    Against Foodchain Sphere is really good. It completely shut down they engine.
    I usually side in Sphere, Krosan Grip and Revoker (Foodchain/Ballista/Shaman). These cards are strong enough to let you assemble the token. The only last thing to be careful is Surgical.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  5. #3945
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    Re: [Primer] R/G Combo Lands

    On that note, do ya'll think it's worth a few board slots to put in Surgical? I've been thinking of doing it since it technically free, but I always find it hurts the board more than helps it.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  6. #3946
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Noctalor View Post
    I may be wrong, but I really think we ned the best possible card versus Food Chain, which is a really hard MU, Thorn does nothing there and Sphere is at least blocking the infinite mana.

    Isn't that already enought to prefer Sphere?
    There's not a lot of Food Chain over here, but that is a legitimate reason.

  7. #3947

    [Primer] R/G Combo Lands

    I was having a lot of success with this deck only to now be frustrated because I have 0-2'd three tournaments in a row for a total of a 0-6 streak. I need some help and advice getting through.

    Losses are from
    3 Burn decks
    2 Sneak and Show decks
    1 U/B reanimator

    There has to be something for the deck to get through combo and burn. I just can't seem to get wins against these decks. What's more frustrating is the pilots of these decks weren't even good players.

    My list is very vanilla

    4 Crop rotation
    4 Exploration
    4 Gamble
    4 Life from the Loam
    4 Mox Diamond
    3 Punishing Fire
    1 Molten vortex
    1 manabond

    4 Dark Depths
    4 Thespian's Stage
    3 Maze of Ith
    1 The Tabernacle at Pendrell Vale
    1 Glacial Chasm
    4 Rishadan Port
    4 Wasteland
    1 Ghost Quarter
    1 Bojuka Bog
    1 Karakas
    2 Taiga
    1 Forest
    4 Grove of the Burnwillows
    3 Fetch lands
    1 Tranquil Thicket


    Sideboard -
    4 Krosan Grip
    4 Sphere of resistance
    2 Chalice of the Void
    1 Drop of honey
    1 Barbarian Ring
    2 Tireless Tracker
    1 Pithing Needle


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    Last edited by Epeirogeny; 05-30-2017 at 03:50 AM.
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  8. #3948

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Epeirogeny View Post
    I was having a lot of success with this deck only to now be frustrated because I have 0-2'd three tournaments in a row for a total of a 0-6 streak. I need some help and advice getting through.

    Losses are from
    3 Burn decks
    2 Sneak and Show decks
    1 U/B reanimator
    Burn, S&T and Reanimator aren't favorable matchups, so it's not strange to have bad results against them.
    The meta is unpredictable now, and proactive gameplans like combo or burn are probably popular choices now. Lands is not good positioned against this, but the meta is still settling. I'm playing Lands more proactive too right now, adopting a more combominded gameplan, by keeping comboheavy openers, because a quick token is your best shot at winning in game1 against those bad matchups. Still not good ofcourse, but I've managed to pull off occasional game1 wins against combo, and with game 1 in the pocket, winning an additional game with sideboardcards coning in, is manageable.
    Against burn you also have the controlling chasmlock game1 (game2 and 3 they might have gravehate), but it's a complicated puzzle to pull off.

    Or play a different deck, if you're meta is saturated by combo. I play BR Reanimator in a store with lots of Storm and S&T players, and it's nice to prey on them for a change :)

  9. #3949

    Re: [Primer] R/G Combo Lands

    Play the Ancient Tomb. Really, it does wonders in those matchups where you turn 1 sphere or chalice them.

  10. #3950

    Re: [Primer] R/G Combo Lands

    Looks like a lot of people lately have been having success online playing 4 Ghost Quarter and dropping Rishadian Ports. This could be because ports are so expensive. I wonder if this is the directly to take this deck with all the non basics running around.

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  11. #3951

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Sparkii View Post
    Play the Ancient Tomb. Really, it does wonders in those matchups where you turn 1 sphere or chalice them.
    Yea, I think i might sub out the barbarian ring for the ancient tomb. Death and Taxes has been on the decline in my local meta. Though, I still like to play a list as if I was going to a big event.
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  12. #3952

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    Looks like a lot of people lately have been having success online playing 4 Ghost Quarter and dropping Rishadian Ports. This could be because ports are so expensive. I wonder if this is the directly to take this deck with all the non basics running around.

    Sent from my SAMSUNG-SM-G935A using Tapatalk
    I don't think it's a matter of price. The meta is still adapting and the mana denial plan is a really strong edge of attack to win game. IMO, Port is a reactive answer while Quarter is more a proactive spell that fight very good other combo decks and all grindy MUs.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  13. #3953
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    Re: [Primer] R/G Combo Lands

    I played against neo Miracles last night with Ghost Quarter and made short work of it. The deck is too slow, has too much "Air" in it and has too few threats. Needing a double White spell to win, or Jace made things simple. Jace I answered with Burn and Angels I never let him have the mana for.

    After the games he told me he just kept drawing Terminus and they clumped up his hand. Other than Bloodmoon, there is little in that deck that bothers me.

    Oh and I got to play against Burn too. At lest the new art on Price is interesting. That's something positive I guess.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  14. #3954
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    Re: [Primer] R/G Combo Lands

    Can confirm, you guys are good vs the new Miracles deck.
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  15. #3955
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Whitefaces View Post
    Can confirm, you guys are good vs the new Miracles deck.
    Well, ain't that nice to know!

    Question to all: GQ are out, Ports go in?
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  16. #3956

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Question to all: GQ are out, Ports go in?
    I'm sticking with the GQs (3x) at the moment

    Even when i played with ports, I always liked having 1 GQ in addition...so to switch back to that config would require me to make 2 more spots avail to fit the full set of ports, which i dont feel like doing right now. I'm on RGb build.

  17. #3957
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    Re: [Primer] R/G Combo Lands

    Keeping in the GQ. I find they are either Strip Mine or a way to remove a decks final few lands. DnT is the only deck I have felt of late that I would rather the switch. I also like that I can force a shuffle against Brainstorm sometimes.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  18. #3958

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Question to all: GQ are out, Ports go in?
    If I play local (where I more or less know the metagame), I go with 4 GQ and a single Crucible (1 Crucible and 1 Explosives instead of 2 Explosives) because my local meta is full of combo. But if I go playing in an unknown meta, I still keep my old configuration of 4 Port and 2 Explosives.
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  19. #3959
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    Re: [Primer] R/G Combo Lands

    So last Sunday I participated in a Teams event in Memphis and punted so freakin' hard. Even though my team (T2, Modern, Legacy) made it into top 8, my personal record of the day was 0-3-1 and 1 DNF; my games always went 0-2 against me. This is my current list: http://tappedout.net/mtg-decks/21-06-16-SGB-lands/

    I lost against Mono Red Sneak Attack, Grixis Delver, RW (Eldrazi/Taxes; my teammates won before we finished), and Czech Pile. I don't know what happened aside, but my deck hated me all day and every match I never saw a Loam, every Gamble was countered, and every land became Moutains before I could get my Forest. It was so depressing I'm not sure if I should switch to RUG or Junderdome colours now.

    R1: Mono Red Sneak Attack
    I have fetch into Forest into Exploration, Grove. He goes T1 Blood Moon, T2 Chalice on 1, so no DD combo and no Molten Vortex locks me out. Game two I get Taiga into Exploration into Portal in hopes of sacking it to Chasm next turn to ensure green mana. He goes T1 Tomb, 3 Lotus Petal, Blood Moon, Chalice on 1. He later gets Sneak Attack down and brings in Grizz, Worldspine Wurm, and Inferno Titan.

    R2: Grixis Delver
    Every Gamble and Exploration is either Forced or Dazed and both games I never see a single Loam.

    R3: RW Eldrazi/Taxes
    Game 1 I Tabernacle and GQ him out to concede. Game 2 he TKS's my only Loam and I never see another one. Game 3 he get Leyline of the Void on T0 so I play off the top and hold him off until my two teammates win.

    R4: ID into Top 8. This would have been Elves

    QF: Czech Pile
    Game 1: Exploration, Dazed. Gamble, Forced. Loam hit by Thoughtseize and then maindeck Surgical. I make Lage, he chumps with Strix for a turn and topdecks LOTV. Game 2: Exploration is Forced. T1 Thoughtseize into Surgical again to Loam, followed by his board of Delver, Pyromancer, and Leovold. I'm officially done with this day.
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  20. #3960

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    If I play local (where I more or less know the metagame), I go with 4 GQ and a single Crucible (1 Crucible and 1 Explosives instead of 2 Explosives) because my local meta is full of combo. But if I go playing in an unknown meta, I still keep my old configuration of 4 Port and 2 Explosives.
    I'm kind of surprised you opt for GQ over Port in a combo-heavy meta. I've usually found Ports to be more effective against most combo.

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