2-for-1's is definately where it's at, but have you thought of something more crude, like slapping down a Phyrexian Arena? Sure, the double black is annoying, but have that thing stick for a couple of turns and there is no way in hell you aren't pulling out ahead. Another boon to it is you aren't waiting for your opponent to do something so you can 2-for-1 them, but rather laying down this oppresive enchantment that if left unanswered will be a one-sided Howling Mine. A very, very grindy card.
Also, maybe something like a 1-of Grim Harvest? Return something to your hand late game, and just keep up enough mana to keep recovering that thing. Totally combos with your Sneak Attack, as well, letting you chain creatures depending on how much mana you have.
Yet another BUG list 5-0'd a league:
http://magic.wizards.com/en/articles...gue-2017-06-02
4 Deathrite, 3 Tracker and a Reanimate main.
That was me! Haha. We posted our league run here!
https://youtu.be/aanK82-8duQ?list=PL...mrmbMgisDxFpM6
Check it out! :) It was a lot of fun to make.
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The K-commands are an awesome idea. Can Collective Brutality be another addition to the deck? Maybe instead of the Thoughtseize? As a discard that can trigger your Vet.
Perhaps Vital Force can return to the Deck? She would be another source that could recover things from the grave.
I was although thinking of just playing the list from the primer with the intent package instead of top. Can still work i think. Maybe we are tinkering too much...
Edit: I testet Arianrhods last Jund only list and it was very smooth.
- Double Witness and K-commands were very, very good.
- Grave Titan is nice and won 1-2 games. Could Wurmcoil be better? I am not complete sold on Grave Titan.
- 3 Deed, 1 Deluge seems perfect
- Double Tracker good, too. Maybe Flip Nissa here. Maybe not. Returning them with K-comands ist bonkers
- Never played Meren
- I dropped the Decays for Vital Force and Rune Scarred Demon. Never drew Nissa, but the Demon is promissing, but costing 7 costed ne a game.
- no Deathrite, no problem
Last edited by Dalton!; 06-03-2017 at 03:01 PM.
Played a little bit of Legacy at FNM last night. Didn't have my deck together yet, because I wasn't expecting to get any rounds in so it was still in a pre SDT ban state (I've been lazy about assembling something. I hastily threw some cards together consisting of what I had in GB Fit and some cards that I'm sort of half heartedly building Maverick with. I don't have a full list offhand, but it's still in my deckbox so if someone is curious I can pull it out and list it.
The town I'm living in for the summer has a pretty undeveloped/casual scene. They don't really play Legacy other than a couple people at the beginning or end of Modern FNM's. Most people who play, play cheap combo decks that try to win through variance and dodging FoW. I ended up playing three rounds and played against Tin Fins, Show and Tell, and BR Reanimator. Naturally, me playing a fair non blue deck while they played degenerate combo decks means I won all three rounds, and I didn't even have a sideboard.
Just goes to show how good my GB version is against combo I suppose. Also, I finally collected my store credit for the big Legacy League I've been doing the past couple months (organized through another store which does have Legacy). I ended up splitting into first place so I've got a good chunk of store credit to burn on something now. Sadly, the store just ebayed all their legacy cards aside from ABU's so I have no idea what to buy. Previously I had my eye on a playset of Sneak Attacks.
Last edited by Brael; 06-03-2017 at 10:14 PM.
I was the one who initially made this swap and talked it up to A, my reasoning is this: both auto-win a decent amount of the time but have trade offs. Grave Titan leaves behind more power if it gets snuck in, and presents a significantly faster clock when that's what matters. Wurmcoil is practically unraceable but much worse against Swords to Plowshares etc. My local metagame plays a lot of BUG and a good amount of reanimator, with a sprinkling of new miracles and other Nic Fit decks so Titan was a much better call for my area. He kills em dead faster, so turboing him out is better against reanimator, and he's much better off an opposing Show and Tell. I think Bellower is core and you can choose 2 of Grave Titan, Wurmcoil Engine, Inferno Titan to suit your metagame and be fine. All have their spots where they're the best one to have.
Glad to hear the K Commands are playing well. I've put the deck down for a bit for a little variety and haven't been playing much recently anyhow, but I'm still very convinced that the shell is really powerful. It definitely needs some tuning but it sounds like this was a step in the right direction.
Hi,
I am a dark depth player and I am testing a brew which seems ok with the interaction of demonic pact +harmless offering ; I don't know why you guys don't play it demonic pact is close to a one off win game breaking card, you draw cards kill stuff discard hand then give it to opponent who just loses.
So here is the brew, in testing I found it a bit slow and lacks disruptions against fast combo but it is certianly better than most nic fit list. Burning wish is there to find harmless offering while not being dead.
Deck is ok but things I don't like : basic mountain second swamp, 4 gsz might be too much, i might lack targets.
Diabolic intent and khalni garden are awesome ; 4 might be a little too much (for garden)
// 60 Maindeck
// 9 Creature
4 Vampire Hexmage
4 Veteran Explorer
1 Eternal Witness
// 4 Enchantment
4 Demonic Pact
// 4 Instant
4 Crop Rotation
// 25 Land
2 Thespian's Stage
3 Dark Depths
3 Urborg, Tomb of Yawgmoth
2 Blooming Marsh
4 Khalni Garden
4 Mana Confluence
3 Forest
2 Swamp
1 Mountain
1 Maze of Ith
// 18 Sorcery
4 Cabal Therapy
3 Gitaxian Probe
4 Diabolic Intent
4 Green Sun's Zenith
3 Burning Wish
// 15 Sideboard
// 3 Artifact
SB: 1 Sphere of Resistance
SB: 1 Grafdigger's Cage
SB: 1 Pithing Needle
// 1 Creature
SB: 1 Reclamation Sage
// 2 Instant
SB: 2 Surgical Extraction
// 2 Land
SB: 1 Bojuka Bog
SB: 1 Maze of Ith
// 7 Sorcery
SB: 1 Toxic Deluge
SB: 1 Harmless Offering
SB: 1 Massacre
SB: 1 Pyroclasm
SB: 1 Reverent Silence
SB: 1 Firebolt
SB: 1 Lost Legacy
Edit : yeah was brewing actually I think demonic is better than both sneak atack and scapeshift cause it is a one card combo (you need 8 lands with scapeshift and sneak needs a creature); it makes you draw 2 cards and have turn to find the combo, but in testing I found it worse than my version of classic dark depth. I don't think nic fit is playable anyway 4cc cards are too expensive for this format and the format is faster than before because of miracle left
Last edited by adrieng; 06-04-2017 at 03:19 PM.
I'd run Arbor over Khalni. Arbor can be GSZ'd, (on turn 1 for example, to speed you up a turn if unanswered), Khalni can't.
Not to be a dick, but in what regard do you think this is an improvement over, say, Scape Fit? Scapeshift says I kill you here and now, Dark Depths says I kill you on my next attack if you don't have a blocker.
I don't think demonic pact is legacy playable in any way. Not in a competitiv Level.
For the same manacost you get Sneak Attack or Scapeshift. Both can win you the game right after resolving. The Pact however can very well cost you a game. It is a Combo that if the opponent has a counter may kill you.
What i really like is how this Combo can make memorable moments in the game. Keep brewing
Played Sneak Fit yesterday at the GP Amsterdam Legacy side event and it was a blast to play again. I went 2 -2 with this list:
4 Veteran Explorer
1 Sakura-Tribe Elder
1 Wood Elves
1 Deathrite Shaman
1 Nissa, Vastwood Seer
1 Scavenging Ooze
1 Huntmaster of the Fells
1 Thragtusk
1 Fierce Empath
1 Woodland Bellower
1 Wurmcoil Engine
1 Inferno Titan
1 Emrakul, the Aeons Torn
4 Green Sun's Zenith
4 Cabal Therapy
4 Sneak Attack
2 Toxic Deluge
3 Pernicious Deed
1 Diabolic Intent
1 Commune with the Gods
2 Sylvan Library
1 Nissa, Vital Force
1 Dryad Arbor
2 Bayou
2 Taiga
2 Badlands
3 Forest
2 Swamp
2 Mountain
4 Verdant Catacombs
2 Wooded Foothills
2 Phyrexian Tower
SB
2 Thoughtseize
2 Surgical Extraction
1 To the Slaughter
1 Diabolic Edict
1 Trial of Ambition
2 Lost Legacy
2 Engineered Plague
1 Reclamation Sage
2 Blood Moon
1 City of Solitude
Got paired against Elves (2-1), Storm (1-2), Deathblade (2-0) and Turbo Depths (0-2).
As you can see, still having some trouble against combo decks. Had some bad luck against storm not having my last mana for the 1-of Deed I left in my deck so I couldn't suvive a second attack by 14 of his Empty the Warrens tokens.
I wanted to try Trial of Ambition as a sideboard card against Show & Tell but against Turbo Depths, I desperately needed a copy of Diabolic Edict that I didn't draw. Never got paired against S&T so I will change the number of Edicts to 3 now (including To the Slaughter) since instant Edict is good against both decks.
I included City of Solitude as a way to fight counterspell heavy decks. My friend playing Deathblade against me countered it because if he didn't, he couldn't counter my Sneak Attacks or mass removal. Card is good.
The 1 Commune with the Gods was pretty good too. The deck is pretty enchantment heavy and I still play 3 Deeds main beacuse I Expected a lot of Delvers and True Names. It can also find much of the enchantment-hate after sideboarding. I managed to get Therapy in my graveyard by Commune once during the tourney which proved usefull as well. I tried 2 copies before but I think 1 is the right number, leaving the best work for Sylvan Library.
For this purpose and for speeding up the deck, I shaved 1 Diablolic Intend and added another Phyrexian Tower. Unfortunately, Tower didn't show up much when I needed the boost early game. I am a big fan of Intend but I have experience before I drew an Intend (while almost losing the game) and not having a creature to sac to it. That feeled realy bad.. I decided that I'd rather experience that turn 2 Emrakul again (which I didn't yesterday...)
As you can see I cut the Eternal Witness completely and added Nissa Vital Force back into the main. With no cheap spot-removal in my deck I figured that if I would want a card back from the yard, I might as well take more than 1 over a few turns. I also cut the Tracker completely so I am low on actual card draw, thinking Nissa and her fast emblem also fulfilles that role. Unfortunately she never came up once and I side her out against combo. But I will definately try her again as she has proved very usefull to me in the past, not only against Miracles. A 5/5 haste after Deeding of Deluging the board is still very good pressure.
I really was not that affraid of double Nissa problems. If Flip Nissa finds me the Forest, I am already happy. I think more ramp is what the decks needs (Wasteland is a bitch) so I added the best ramp available.
It was the fourth time I brought Sneak Fit to a tournament and I will definately play the deck again.
I've been tinkering with a Nic Fit/Stax hybrid taking advantage of the synergies between Tireless Tracker, The Gitrog Monster, Smokestack, and Crucible of Worlds. One problem Stax decks often have is that they're weak to early resolved threats, and Smokestack on 1 counter usually won't force the opponent to sacrifice permanents fast enough to stay alive. With lots of permanent generation (via tokens, extra lands, and replaying lands), this deck can usually let Smokestack go up to 2 or 3 counters. Also, the deck can crowd the board to block early threats and give time to set up. Alternatively, with the right hand you can play like a more traditional Nic Fit, and let a monster like Titania just take over the game. I think this is pretty fun to play, but I don't have Magic online, and I happen to live somewhere with no Legacy whatsoever. So I thought I'd leave a deck list here for anyone who might be interested:
Stax Fit
3 Veteran Explorer
4 Tireless Tracker
1 Sakura-Tribe Elder
1 Glissa, the Traitor
1 The Gitrog Monster
1 Titania, Protector of Argoth
1 Garruk Relentless
3 Green Sun's Zenith
4 Cabal Therapy
3 Abrupt Decay
1 Toxic Deluge
1 Collective Brutality
4 Smokestack
3 Crucible of Worlds
2 Trinisphere
4 Mox Diamond
1 Dryad Arbor
2 Ancient Tomb
2 Wasteland
1 Buried Ruin
1 Gods' Eye, Gate to the Reikai
1 Inventors' Fair
4 Verdant Catacombs
2 Windswept Heath
3 Bayou
4 Forest
2 Swamp
Fatal Push should maybe replace Abrupt Decays. The main thing you want removal for is an early, cheap creature. Once Smokestack hits, you hopefully don't need removal anymore. I'm not sure whether the 1 cc of Fatal Push is more valuable than the fact that Decay can't be countered. I don't really like the Trinispheres, considering the Explorers, Therapies, and Mox Diamonds. But I want there to be something in the deck for combo game 1, and it can turn a soft Smokestack lock into a hard lock.
Going to stream sometime this afternoon/evening. I'll post again when it goes up.
Been liking Night's Whisper, tbh. You rarely play it in Daze range, and 2 life is hardly ever relevant. 4 Truths was way too many, so Im on 2 Sylvan/2 NW/2 Truths.
Is it me or is the "new" Miracles Deck near to unbeatable with Sneak Fit? Carpets and Chandra Flamecaller in the SB don`t help neither.
Honest Question: Why don`t we play the List from the Primer? -3 Top -1 Land +2 Intent +1 PainfulTruth +1 Dryad Arbor.
...man i wish Top was still around. That Deck was perfect...
Going live.
https://www.twitch.tv/arianrhodsidhe
From Joe Lossett Twitter yesterday.
My board state vs grixis delver
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Current Build: Punishing Rhinos http://www.mtgthesource.com/forums/s...l=1#post927726
Guessing you won that game.
Also, stream's over.
Brief thoughts:
Inferno is probably getting replaced -- not good enough vs enough of the meta atm. I want something that generates card advantage or is hexproof, but not sure what that is atm.
Hymn and To the Slaughter have underperformed in the sideboard, they're on the chopping block.
Huntmaster might be okay as a 1-of. Tried him at 2-of and was adequately whelmed. But there were a nonzero number of situations where I wanted Huntmaster, so, maybe? Also tried a Nissa, Vital Force, since the Kommands are helping with creature flow enough that I've felt okay with the Intents and could try running one fewer creature. Didn't see her much, but she was good against Esper the one match I drew her (as I would expect). Unsure if there's a better planeswalker for the current metagame.
https://www.twitch.tv/videos/149789354
Fast forward to 1:05.
Apparently I was playing vs Jarvis for my back-to-back DnT matchup. Be warned: there's an awful lot of people who don't know anything about the deck, and there's even more people (including Jarvis himself) who express an awful lot of derision towards us. It's okay, though, because after getting dicked by my deck in g1/g3 of match 1, we get our sweet 2-0 vengeance in match 2. No respect, though. Apparently winning thousands of dollars over a couple years with a deck you enjoy isn't good enough for some people.
So... I've been thinking. I'm going to run Mirri's Guiles in my Top-slots, or at least 2 Guiles and a single Intent. I don't like the average CMC of my deck being so high as it is now.
This'd put me on the following list:
Creatures (20!)
1 Dryad Arbor
4 Veteran Explorer
3 Deathrite Shaman
1 Scavenging Ooze
1 Qasali Pridemage
1 Eternal Witness
1 Courser of Kruphix
1 Tireless Tracker
4 Siege Rhino
1 Vizier of the Menagerie
1 Meren of Clan Nel Toth
1 Sigarda, Host of Herons
Pure removal/interaction (11)
4 Cabal Therapy
4 Path to Exile
3 Pernicious Deed
Pure card selection (8)
4 Green Sun's Zenith
3 Mirri's Guile
1 Sylvan Library
Manabase (21)
4 Verdant Catacombs
4 Windswept Heath
2 Marsh Flats
1 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Swamp
2 Plains
1 Phyrexian Tower
1 Volrath's Stronghold (Yes, I finally caved and got one)
This morning I finally figured out why I liked Top so much. It was another 1 mana must-counter spell to mess with my opponents' permission. Guile pretty much does the same (especially in the early game, since it doesn't need any mana to work). I mean, do our opponents really want to give us that much card selection? Yes, we'll blow up Guile with Deed after a turn or 2 but odds are your card quality by that point is good enough to start pulling ahead after blowing up Deed, so who cares?
Also, if Vizier doesn't work out in this build (which I kinda doubt), Stronghold's going back to being Phyrexian Tower #2. And/or Vizier is turning into a Diabolic Intent. Mana curves and all that jazz.
Speaking of smoothing out mana curves... Does anyone have any suggestions for some good 2-drops that aren't SFM, Bob and preferably green?
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