Managed to go 3-0 in the weekly with GWb Maverick (2-0 Grixis delver, 2-1 Burn, 2-0 Turbo Depths). Spice I had main was 1x of Bind, Sylvan Safekeeper, and Renegade Rallier. Had the Depths combo main. SFM package was 2x SFM, Jitte + SoFI.
I never drew the bind except when it was discarded by Turbo (which was still key), the Safekeeper was only a chump block against Delver, and Rallier didn't do too much but would've been good against Turbo when Karakas was destroyed - but the Rallier was already dead.
I managed to mostly luck my way through the night, with a misplay by Grixis plus completely whiffing on draws that eventually gave me the edge for the match, and then getting early Jittes against Burn.
The Depths combo did give me a win against Delver but that match was mostly decided already. I was able to use Thespian Stage to get my own Marit Lage against Turbo. And oddly enough, the combo of Mother of Runes + Birds of Paradise managed to hold off Turbo Depths for long enough to get more lock pieces out.
I've been playing decks with the Depths splash in this meta of Show and Tell, DnT, Delver etc and don't feel it's strong enough. It feels vulnerable (except against Grixis, but set up takes forever) and there might be better utility to put into that slot. Something like Volrath's Stronghold, Yavimaya Hollow, Cabal Pit could be decent...
Sanctum Prelate would have been very good as well, I'll have to get some of those. Deathrite Shaman and Sryb Range were key cards all night. I did get completely savaged by Harsh Mentor in Burn.
Personally I always like Cabal Pit. I often ran a 1-of Loam with it since Loam and KotR sometimes fill similar roles. Fetchable kill card for Crusader and Mom always felt good, and killing DRS or Delver made it alright. The fact it's usually uncounterable is good helpful.
It's a completely different hedge of course. Depths feels like you need to untap and just go for Stage at EoT, Depths when you untap, drop the token if your opponent does anything. This is different than the mentality of maverick usually is; where you have a collection of dudes that make life difficult for the opp.
Loam and Pit are more in line with the grindy game that Maverick wishes to put forward. The only downside to loam is that it's weak to the same things that KotR is weak to (mostly DRS/RiP)
Hello all! I'm newly playing/learning Maverick, coming from about a whole year of serious knightfall play in modern; a deck I'm still playing a lot today (I'm just a huge KoR fan, what can I say).
I've went ahead and traded into most of the GWb cards needed, but I'm wondering what the masters in this thread would tell me to do for a list to start with, a full 75 just going into my first LGS games to be in the best position to learn the deck. Can't wait to learn this deck everybody, it's right up my alley.
Maze takes up a spell slot. Cabal Pit takes a land slot. So you should replace a land that produces mana. And Cabal Pit's threshold requirement is way too hard for Maverick to even consider it, imho.
Hi! Welcome to Maverick! :)
Nobody can really tell you what to play, since there as many lists as Maverick players, but I would suggest starting with GWb indeed. Take any winning list from mtgtop8 and adjust it to your taste - strengths and weaknesses of every list depend very much on the meta.
Good luck! ;)
To make a prairie, it takes a clover and one bee. One clover, a bee, and revery...
http://mtgtop8.com/event?e=15687&d=295920&f=LE
^ This is basically what I started with about a month ago, though you will probably like Stoneforge less and less as you play this deck. The best thing to do in my opinion, is go into your meta and test what works and what doesn't before you spend and money on the big money cards you see in some lists (multiple bayous, Cradles, Punishig Fire Package, etc.) and then come back to the pros on this forum once you've figured out the meta.
Hey guys.
I wanted to post my list and sideboarding tips for anyone interested in Maverick'ing for the gp.
4 Deathrite Shaman
1 Noble Hierarch
1 Dryad Arbor
4 Mother of Runes
4 Thalia, Guardian of Thraben
2 Stoneforge Mystic
4 Knight of the Reliquary
2 Qasali Pridemage
1 Scavenging Ooze
1 Gaddock Teeg
1 Scryb Ranger
4 Green Sun's Zenith
4 Swords to Plowshares
1 Abrupt Decay
1 Sylvan Library
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
2 Forest
1 Plains
2 Savannah
1 Bayou
1 Scrubland
4 Windswept Heath
4 Verdant Catacombs
4 Wasteland
1 Karakas
1 Gaea's Cradle
1 Horizon Canopy
Sideboard
4 Thoughtseize
2 Abrupt Decay
2 Zealous Persecution
2 Ethersworn Canonist
2 Surgical Extraction
1 Reclamation Sage
1 Choke/Garruk Relentless
1 Containment Priest
If you want depths/stage remove 1 cradle 1 decay from maindeck.
Grixis Delver: i like to board in 2 decay and 2 zealous p, choke on the play but not the draw. Qasali mage, sylvan library and teeg get cut. Light and shadow comes out for choke on the play.
Storm: board out 4 Swords, 1 Jitte, 1 Knight, 1 Decay, 1 Library for 4 Thoughtseize, 2 Surgical, 2 Canonist. Could bring in 1 zealous for a stoneforge maybe.
Bug delver: cut qasali for 2 decay. Bring in garruk or choke for teeg.
Sneak: board out the removal and scavenging ooze, library and jitte for discard, priest, surgical, and rec sage. You can bring choke on the play, but i wouldn't recommend. Swords help bears survive k return and clasm, as well as lavamancer.
Elves: bring out qasalis, library, a couple knight, 2 thalia, bring in zealous p, decays, canonist, priest
Dark bant: bring decays, zealous p, choke/garruk, rec sage for 1 scooze, 1 gaddock, 1 mom, 1 thalia, 1 noble hierarch, 1 swords to plow. Can adjust these numbers to taste.
New Miracles: i like to board out 4 Swords to Plowshares, 1 noble Hierarch or DRS (because of sweepers), for 1 Choke/Garruk, 2 decay, 2 Canonist (because of post board mentor and increase threat count to equip). Try to not overextend into terminus. Remember fetchlands can become dryad arbor is she doesnt get exiled (fetch equip to kill a jace or speed up clock). You can also bring surgicals to help against snapcaster and terminus.
Reanimator: bring 4 Thoughtseize, 2 surgical, 1 priest for 1 decay, 1 library, 1 Jitte, 1 pridemage, 1 stoneforge, 1 noble hierarch, 1 gaddock teeg.
Death and taxes: bring in 2 decay, 2 zealous, 1 rec sage for 1 gaddock teeg, 4 Thalia (karakas bounces them too easily)
Last edited by ironclad8690; 06-11-2017 at 07:18 PM.
I top8 a Montly 1K at a Maryland LGS close by. This was my list
4x DRS
4x Mom
1x Bird of Paradise
4x Pre-teen Thalia,
1x Gaddock Teeg
1x Scryb Ranger
1x Qasali Pridemage
1x Scavenging Ooze
4x Knight
1x Railler
1x Courser of Kruphix
1x Abrupt Decay
1x Jitte
1x Sylvan Library
1x Sword of Fire and Ice
4x Plowshares
4x GSZ
4x Heaths
3x Catacombs
4x Wasteland
2x Bayou
2x Savannah
1x Scrubland
2x Forest
1x Plains
1x Karakas
1x Gaea's Cralde
1x Horizon Canopy
SB:
2x Thoughtseize
2x Ethersworn Canonist
2x Zealous Persecution
2x Sanctum Prelate
1x Blessed Alliance (ALL STAR)
1x Sigarda, Host of Herons
1x Maelstrom Pulse
1x Sword of Light and Shadow (I'm debating taking this out for the GP)
1x Surgical Extraction
1x Pithing Needle
1x Toxic Deluge
Wins:
Dragon Stompy (All star Sword of Fire and Ice wins game) (2-0)
BR Reanimator (Scryb Ranger + mom wins) (2-0)
Dredge: My opponent mulled down to 5, and passed turn without playing a land drop. They conceded when Iresolved a Gaddock Teeg. I had no information regarding how to SB because they didn't even played a land in the 2 turns. Thinking my opponent is on some sort of combo deck, I boarded as if I was playing aganist a Belcher/Storm deck. I got punished in game 2. Game three I had Ooze with 4 green sources to produce mana. (2-1)
Loses:
Grixis Delver: Stupid 5/5 Delve Flyer. (1-2)
RUG Delver: Found a Anicent Grudge to plow up my jitte and killed me for lethal) (1-2)
Top 8:
Lost to turn 3 Show and Tell, revealing Omniscience, followed up by a Emmy, in both games.
Thoughts:
Sancutm Prelate didn't really do anything in the matches where I want to do, I probably going to cut these and go back to the blackboard as for as a green hate creature that Hits both Grixis Delver and Show and Tell hard.
I'm not feeling Light and Shadow, but then I only played 5 rounds and i didn't face any BUG/UW control decks.
Anyways. This is my short report. I'll be playing this at GP Vegas. I hope these some of yall knights there and be jamming. Good luck.
I actually like your list a lot, will probably give it a try at our local FNM this week. Only one thing: is containment priest (I assume that this one is for Sneak Attack) really worth turning off the zeniths? Wouldn't a needle in the same slot be more useful overall?
To make a prairie, it takes a clover and one bee. One clover, a bee, and revery...
Thoughts on the newly spoiled naga cleric, Ramunap Excavator? Seems like a potential 1-of GSZ target to Wasteland lock our opponents.![]()
I think it's great. Works well with Safekeeper and Knight as well (sac, fetch, replay fetch, fetch...sac, waste, replay waste). Cabal Pit if you're on the black splash. Splashable with just a 1x Naga since you can GSZ for it, and I could see running Stronghold to keep it around.
I think the fact that we have flex slots and it's Green make slotting it into Maverick super easy. The recursion with wasteland alone seems worth it.
I find it very hard to say whether we under- or overvalue it. Wizards seem to have identified the 3-drop as a weak segment and are releasing great card after great card. Recent additions for us, of course, have been Tireless Tracker, Renegade Rallier, Sanctum Prelate, Leovold, Emissary of Trest and Thalia, Heretic Cathar. When these cards show up we tend to imagine that they will revolutionize the deck, but they have so far ended up taking 1 spot or similarly. We may have just not found the right mix of cards to make a new version of the deck, but it seems to me that when comparing the power level it is similar to or lower than Tracker. Tracker grows huge and draws any cards, this new card just gives us lands. Knight of the Reliquary already does that, but at the same time tutoring for them and being a monster. So I think it will be a 1 of in some builds, maybe most builds.
Last weekend I went 4-2 in a local event with 33 players, losing to High Tide (again) and Infect and winning the fair matches (with some luck involved) ending up 9th. I made an experiment because I wanted to try Ghost Quarter with Loam to be able to attack the decks that think they are safe with a few basics and to get back Depths and Canopy, also decided to play a Mox Diamond main and one in the board to help the matchup vs those unfavorable fast combo decks. Well it appears to have been a good idea based on my losses, but unfortunately I didn't draw the Diamonds in those games so the experiment didn't provide much info.
What I was trying to get to was that recursion of Ghost Quarters with the new Crucible-bear (this is a bit early but, link: Ramunap Excavator) seems very good. Playing Loam to enable Ghost Quarters in order to be able to play the mana denial game vs basic playing decks is a bit random, Ramunap Excavator seems to make that strategy much better. So I could imagine cutting down on black further and playing 2 Ghost Quarters in the main deck... At least as an experiment. I think that seems like a good way to use the new card, a change of the deck's mana denial strategy that may be good enough to be used.
Congrats on the nice finish. I agree that there has been an influx of potential cards recently - the ones you listed above came to mind for me as well. I have to admit that I haven't used Tireless Tracker in Legacy yet because personally, I find myself asking "why would I grab this card as opposed to a game-ender like KoTR or Scooze or a utility card like Scryb, Teeg, or Qasali?" Crucible-on-a-Stick is probably closest in application to Rallier, a card which I've had a love-hate relationship with. Rallier SEEMS like it should be amazing value because you can GSZ for 4 mana, grab and put Rallier into play, then pull out something from your GY like a destroyed Jiite or Scooze. For whatever reason, though, in actual gameplay it's been a bit underwhelming.
I have to admit I also haven't tried Sanctum Prelate yet in Legacy but I view it in a similar vein as Thalia, HC - it's either a 2-of, or not at all. Having it as a singleton does nothing since you can't search for it. I've enjoyed Thalia, HC quite a bit as a 2-of because: (a) her 3/2 first strike body is surprisingly resilient, especially when you have exalted effects in play; (b) she doesn't blow herself up due to legendary rule with the original Thalia; (c) she preys on most mana bases in Legacy because they are non-basic; and (d) she is very relevant against one of our major problem MU's - Elves. I may eventually go away from 2-of Thalia, HC but she's won enough games literally by herself to warrant a maindeck inclusion.
Time will tell whether Crucible-on-a-Stick finds its place as a 1-of in the deck. I don't view it as a replacement to KotR, but rather a supplement to basically lock down a game once you have a Wasteland in your hand, battlefield, or GY.
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