Hey man, was great to finally meet you and congratulations on your phenomenal win streak. I think I speak for most if not all of us here when I say that your performance at this GP was inspiring, especially after hearing everyone (including Tom Ross) talk about how this deck might not be a great choice in the current field. It's great to see the deck still has some fight left in it in this post top ban meta.
Two questions for ya,
1. Any chance you could share a list? I've been doing some pretty wild things with the deck since the top ban, but none of them have really felt like a permanent step in the right direction. Curious to see what you decided on, and what you'd changes you'd make (if any) going forward.
2. In game two against UR Delver you drew into two Force of Wills over the course of the game. I'm typically of the opinion that it's right to leave in only 0-1 Force of Wills against Delver decks, so I'm curious to know what your thoughts are on this. Was this more of a play/draw decision? Or do you think we should be doing something in particular with the extra counter magic, such as aggressively countering threats or just passively amassing enough spells to combo off in a single turn?
4x Elf
4x Agent
4x Hierarch
1x V. Corruptor
4x Invigorate
3x Vines
2x Berserk
1x Become Immense
3x FoW
3x Daze
1x Spell Pierce
1x Flusterstorm
4x Brainstorm
2x Ponder
2x Gitaxian Probe
1x Green Sun's Zenith
1x Crop Rotation
8x Fetchlands
1x Forest
4x Tropical Island
4x Inkmoth Nexus
1x Pendelhaven
1x Wasteland
SB:
Sylvan Library
Sylvan Safekeeper
Nature's Claim
Dissenter's Deliverance
Teferi's Response
Blue Elemental Blast
Hydroblast
Spell Pierce
Flusterstorm
Force of Will
Pithing Needle
Grafdigger's Cage
Surgical Extraction
2x Submerge
I really liked my MD, its the exact same list I ran at the Louisville Classic. The SB changed a small amount but not much. I'm looking to find some more options for battling Delver decks. Nothing has been tested yet, but I have a few wild ideas as well. I'll definitely report back if I find anything worthwhile. As for things I wish were different in the SB for this event, I think I would have liked to have had another few pieces of protection. Perhaps Blossoming Defense or a different pump spell of some sort. Counterspells are cool, but sometimes just keeping your guys alive/making your opponent dead is all you really want.
Has anyone considered/tested replacing the main deck Viridian Corruptor with a Dissenter's Deliverance?
What's the reason of use Sylvan Safekeeper instead of Spellskite?
I would assume the main reason is that it can be fetched with Green Sun's Zenith.
It also is more durable. Say you redirect a fatal Push to your Spellskite, then the Spellskite is gone and the next removal spell will hit the designated creature. If on the other hand you block that Fatal Push using Safekeeper then all creatures survive, and Safekeeper can protect from the next removal spell as well.
The fact that Safekeeper gives shroud might cause conflict with pump spells, though.
Does anyone have a link to the feature matches of GP vegas? I've looked for them but I can't seem to find any footage yet.
Zach wrote a little about Safekeeper a few pages back. I'm on mobile so can't really go back and find the link to the post, but the gist for Safekeeper is you are establishing a lock of sorts. You get in for 2-3 chip damage a turn with multiple infectors, hierarch, or pendelhaven and use your Ponders, Brainstorms, and Sylvan Library to find counters for their threats and if necessary more lands. You mostly ignore the pump spells. Spellskite protects a kill turn better but that can be risky still when they have two removal spells, is two mana to cast from the hand, and can't be GSZ'd.
It's an odd card to play with. You really need to lean into the grind half of Infect which people don't do enough.
You cannot Green Sun's for Dissenter's Deliverance, also since Corruptor is usually for Chalice decks and DnT it actually usually costs the same amount either way. The benefit is obviously when you draw either card and don't actually need the effect, Deliverance is much easier to make use of by cycling it away.
Do you use him against Grixis Delver? I'm assuming no, sacrificing lands against 1-mana interaction, Dazes, and Wastelands seems sketchy.
I remember some people were experimenting with Mother of Runes a couple pages back. How did that work out? It's probably the best creature protection effect(though it also doesn't stop Wasteland), but I'm guessing the manabase gets kinda unreliable if you're running Tundra for t1 Mom+daze backup.
Imho the stability given by the only 2 colors in the deck is better then Mother of runes or other White solutions.
We can play the best graveyard hate of the moment (Surgical Extraction) and a good creature removal (Dismember) without Underground Sea / Bayou.
The single Forest, many times, is great.
That was me, and the Mother of Runes ranged from single-handedly winning games to being a completely dead draw. There's not too much strain on the mana base if you're playing 4x Misty Rainforest, 4x Windswept Heath and a Tundra instead of the 4th Tropical Island, but I was also playing 4 Ponders, 4 Dazes, and 4 Force of Wills to better utilize the extra blue source/blue cards (also 2nd Become Immense over 3rd Vines). I've had about maybe a hundred matches with the card, and so far it's really just come down to whether you draw it in the first few turns to determine how viable the card is. Two copies doesn't feel like enough to reliably draw Mother of Runes early, but I don't actually own any more copies and eventually decided to test a more stock list for Vegas instead of further investigating my weird mad scientist theories.
I'm a bit confused by this post.
-Stability is good, I'll agree with you there
-We can still play Surgical Extraction. I've been playing it instead of Rest in Peace in my white splash lists
-Dismember is bad right now. It was at a premium against Eldrazi, and that deck is not a bad matchup / no longer a large meta presence. Swords to Plowshares on the other hand is a fantastic and broad answer while Submerge often leaves something to be desired
-Underground Sea/Bayou? I don't think anyone's ever seriously suggested either of those cards in this deck
-Single basic Forest is indeed great, we'll begin and end this post in agreement
Ah yeah, cutting further on Vines would make the difference. I'm probably more attached to the card than I should be, I pretty much always run all 4 between main and side. Have you thought about cutting them completely in favor of Blossoming Defense? It would seem like a much better card in a deck that isn't always putting a trop into play first turn.
Hi Jesture,
that's my thoughts:
- Grixis with Waste and Stifle (the most played deck in this moment) can trouble our mana base with White splash;
- Many times I see Rest in Peace with White splash but imho, I agree with you, Surgical is the right graveyard hate for Infect because we can no tapping for her;
- I agree with you, Swords to Plowshares is better than Dismember. No doubt about this. My doubt is about the right mana investment. Plow NEEDS Tundra/Savana/Noble and this can give me some problems in my experience....anyway we need to make a clear screening of the potential targets for each matchups to clear this point. When I want a creature removal?;
- I mention Use and Bayou just for underline the difference with the White splash, who needs duals, not for a potential inclusion of this lands into Infect;
- I agree with you obv.
A note:
In the recent Infect lists I don't see a must of the last year: sideboard "Crop Rotation + Karakas + Bojuka Bog".
This package, may times, change into other solutions like Grafdigger's Cage / another Surgical Extraction / Submerge / Viridian Corrupter or into some tech inclusions like the Zachary Teferi Respose (great Zachary).
Thoughts about?
1st place yesterday in Duel4Duals 20+man Legacy Majors
(will post the updated list once they posted it online, link to follow)
Piloted the same list (http://www.mtgtop8.com/event?e=15623&d=295403&f=LE) and replaced Kgrip for naturalize for easy casting, this mattered in the Finals, when I only have 1forest/1inkmoth.... my opp with a resolved E.Plague hymned me, I got rid of the enchantment faster.
Matchups:
Round 1 - 2-0 vs UR Delver
Round 2 - 0-2 vs Eldrazi MUD (2 games I needed just 1 turn to finish him off, went short)
Round 3 - 2-0 vs POX
Round 4 - 2-0 vs Dredge
Round 2 - ID
TOP 8 (seeded 7th)
Quarterfinals 2-0 vs UW Mentor
Semifinals 2-1 vs Grixis Delver (Last tourney's Champ, lost to him in the semis via 3 games, so it was a SWEET REVENGE!)
Finals 2-0 vs POX (Sylvan Library was the MVP here)
I was on the edge most of the times, battling fair decks with tons of removals is just tough. Luck was somehow on my side too yesterday as I was able to get the timely cards I need when it will matter most. My adjustment of playing just 3 nobles and 2 crop rotations is still doing wonders for me. I was suppose to pilot RUGDelver yesterday, but I felt I need to give this deck 1 more run! Delvers are everywhere once again. But WE are the last deck standing...from yesterday : )
Have fun infecting!
Poxy14 ALTERED CARDS:
https://www.facebook.com/earlgrant.deleon
Commission Status: FULL!!! Commission Line to open: 2019
Congrats! I've also been on the white splash for some time now and I really like it. Do you really feel the need for another Spell Pierce in the board when you're already running the 4th FoW main as well as a fluster?
Congrats mate!
Very good result.
You run a lot of counter in main + side: 4 Wil, 3 Daze, 3 Fluster, 2 Pierce.
This is very strong in a Delver / Combo meta.
This is strong vs Miracle too.
Is this one reason to your lose vs Eldrazi? Just 3 artifact hate and 3 Plow (but with CC = 1, not good vs Chalice).
Why 3 Noble in a splashed deck?
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