Page 23 of 30 FirstFirst ... 13192021222324252627 ... LastLast
Results 441 to 460 of 581

Thread: Hour of Devastation [HOU]

  1. #441
    Two Explores.
    dunk's Avatar
    Join Date

    Apr 2010
    Posts

    210

    Re: Hour of Devastation [HOU]

    Another EDH playable card I guess? And also cool for limited, I guess. Nothing to see here for Legacy though. Probably not even Standard.
    Humphrey is always correct.

  2. #442

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by dunk View Post
    Another EDH playable card I guess? And also cool for limited, I guess. Nothing to see here for Legacy though. Probably not even Standard.
    I could see it in a weird Standard/Modern list that works on 187 abilities. It's a colorless land that makes cards leave and re-enter.

  3. #443
    Force of Will is my bitch
    Finn's Avatar
    Join Date

    Sep 2004
    Location

    South Florida
    Posts

    2,977

    Re: Hour of Devastation [HOU]

    That's a second desert plus the original. I call Camel reprint. Bands is coming back - don't listen to the rabble about the ability being terrible. Yeah, baby! Get your original Arabian Nights Camel while supplies last.

    You heard it here first.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  4. #444
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: Hour of Devastation [HOU]

    The only Desert-cycling card costs 4 mana (Shefet Monitor), and these new Deserts all cost 4 to activate (technically 5 mana since you have to tap to activate) - there's definitely a tutor and cost problem here. I guess it's worth noting that the black and red ones are graveyard-independent versions of Cabal Pit and Barbarian Ring though. That's mostly relevant to AggroLoam and R/G Lands b/c the x=2 Prelate comes with a deck also using RiP.

    Hostile Desert seems at least sideboard playable against non-DRS control and Scavenger Grounds is similar enough to see play over Bojuka Bog alongside Crop Rotation. The best stand-alone ones are still Grasping Dunes and actual Desert (and with the sheer amount of SCMs currently, this one is leagues better than the rest). The main structural flaw with these new Deserts is that they put a trigger on the stack while they sit in the yard waiting for DRS to eat them, so having a Crucible simply doesn't matter. Past that it's a problem with being un-fetchable, and with ETB-untapped color producing Deserts, we *should* never see a Fetch that reads something like "fetch an Island or a Desert."

    Secondary Desert synergies (i.e. if you control a Desert etc...) are overcosted and underpowered, and you're looking at a set where quite honestly you're competing with Faithless Looting into 1 mana 4/4 (Hollow One).

  5. #445
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: Hour of Devastation [HOU]

    Red one doesn't hit creatures.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  6. #446
    Site Contributor
    Scott's Avatar
    Join Date

    May 2013
    Location

    Virginia
    Posts

    659

    Re: Hour of Devastation [HOU]

    Zero relevance to Legacy, but it's a little Hellion nostalgia trip for a creature I liked when I was a kid, Crater Hellion.

    Chaos Maw
    Creature - Hellion (R)
    When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
    6/6
    The food chain doesn't end with sandwurms.

  7. #447
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Dice_Box View Post
    Red one doesn't hit creatures.
    Wow, it actually doesn't - that's impressively terrible. It's like casting Chandra ToD, except you need one more land and it's a 1x thing hahahahaha.

  8. #448
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Fox View Post
    we *should* never see a Fetch that reads something like "fetch an Island or a Desert."
    Hell, with the untaped colored deserts a fetch that reads only "fetch a desert" would be extremely powerful.

  9. #449

    Re: Hour of Devastation [HOU]

    Endless Sands seems interesting in Eldrazi as an anti-boardwipe card.

  10. #450

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Richard Arschmann View Post
    Endless Sands seems interesting in Eldrazi as an anti-boardwipe card.
    Wasteland is starting to breathe heavily.

  11. #451

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Richard Arschmann View Post
    Endless Sands seems interesting in Eldrazi as an anti-boardwipe card.
    Better or worse than Safe Haven?

  12. #452
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Hour of Devastation [HOU]

    I sure love to spend mana to exile my own creature, only to never get them back.

    Effectively paying 5 mana to bring them is ridiculous, weaknesses to LD aside.

  13. #453

    Re: Hour of Devastation [HOU]

    Oh boy I sure am excited for crappy Safe Haven.

    I hope we get desert Sorrow's Path next!!

    Quote Originally Posted by Barook View Post
    I sure love to spend mana to exile my own creature, only to never get them back.

    Effectively paying 5 mana to bring them is ridiculous, weaknesses to LD aside.
    no no no no

    You gotta run Misthollow Griffin. See, then you can exile it, and then you can re-cast it from exile for only 4 mana. You save ONE. WHOLE. MANA.

    Quote Originally Posted by rufus View Post
    Hollow one looks like a card with potential - a vanilla 4/4 you can cast for in a lot of situations.
    A legitimately interesting card got buried under all these silly ones. Hollow One by itself is boring, but its' a 4/4 Memnite if you are running a Bazaar of Baghdad deck. Like, Vintage Dredge, for example. It's questionable whether you want to clog your hand up with a card that does nothing but be a 4/4, but since you're mulling to find Bazaar anyway... a turn 1 4/4 can very well go the distance in that format. Absolutely worth testing!

  14. #454

    Re: Hour of Devastation [HOU]

    Ignore the typefont - this is a translation of an Italian card.


    Cycling Diabolic/Demonic Tutor?

  15. #455

    Re: Hour of Devastation [HOU]

    That is a pretty decent card in Standard and Modern, don't know that it's good enough for Legacy. OtoH, you're not giving up much if you just run this as a say, 2-of in a grindy deck. Draw them early, oh well, trade it in. Late? Tutor for your win.

    Still, Five Mana is a LOT.

  16. #456
    Is Cancer

    Join Date

    Jul 2014
    Posts

    1,146

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Better or worse than Safe Haven?
    Depends. Safe Haven gives it back without mana, and doesn't have to do it all at once. That makes it good for ETB abilities that don't care about timing; I bet it would be an OK way to double your Shriekmaw. This is better for timed ETBs despite the mana, since if you were to exile your Queller, you could use this to then drop that queller on a spell later on (or another card that depends on the stack to function well.)

    That said, Safe Haven is pretty interesting as a way to avoid removal and I believe you can respond to it's triggered ability with it's other ability, allowing you to put a second guy (who is not in danger) under it to generate more CA. Saving an SFM or Snap from removal (just equip 'em) and you'll gain actual CA from your land for your trouble. Seems like it has (very mild) potential. Seems fine as a way to fog a big creature for an extra turn too.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  17. #457

    Re: Hour of Devastation [HOU]

    One thing I really do like about the new tutor is that they keep trying to make a tutor that fair decks can use, but isn't always best in a combo deck instead. Not sure they'll ever get there, but I do appreciate their attempts.

  18. #458

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    One thing I really do like about the new tutor is that they keep trying to make a tutor that fair decks can use, but isn't always best in a combo deck instead. Not sure they'll ever get there, but I do appreciate their attempts.
    Fetchlands see play in 'fair' decks.

    Paying mana for tutors really only makes sense for silver bullets and combo pieces.

  19. #459

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Tutors really only make sense for silver bullets and combo pieces.
    Agreed, and for the "fair" decks to really compete, they need silver bullets. Like old rock decks with Vamp Tutor.

  20. #460
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    Agreed, and for the "fair" decks to really compete, they need silver bullets. Like old rock decks with Vamp Tutor.
    That's what green Sun is for
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)