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Thread: [Deck] 12 Post

  1. #6321

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I'm going to be streaming some Post at about 9PM EST, which is about 20 minutes from now. Come watch an appropriate amount of shenanigans and failure!

    http://www.twitch.tv/zotmaster
    12 hour time zone difference for me...do you save the videos on Twitch at all? How did the matches go?

  2. #6322

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by fluuu View Post
    Can u post ur list please?
    literally the same list rock lee posted above but -3 dismembers and +2 ugin and 1 planar bridge

  3. #6323

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by prdgchild View Post
    literally the same list rock lee posted above but -3 dismembers and +2 ugin and 1 planar bridge
    mmm i see, but ur almost a bye against combo decks like ANT.

    Do u think the deck can be ok withouth candelabra?? (too expensive)

  4. #6324

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by fluuu View Post
    mmm i see, but ur almost a bye against combo decks like ANT.

    Do u think the deck can be ok withouth candelabra?? (too expensive)
    it will run ok. 2 copies means you see it every so often. inactually think stirrings could be better situationally. inshould have added i run two less creatures and 3 stirrings

  5. #6325

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    If your meta is heavy aggro loam, just run Dismember and play Standard against them with you having no Cloudposts and them having no Knights. You win that war.

    Dismember - Warping wail - Moment's peace - Relic of Progenitus all share meta slots.
    can you explain each card for each meta? that would be hugely appreciated.

  6. #6326

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by prdgchild View Post
    can you explain each card for each meta? that would be hugely appreciated.
    trinisphere vs ensnaring bridge. besides combo, why one over the other?

  7. #6327

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Artemis View Post


    Non-repeatable/non S&Table Titan effect for 1 less mana. Interesting though.
    If it has a home, I think it would probably be in Cg. The double green for Titan is one of the biggest reasons we don't run it. Titan requires warping our optimal land sequencing if we don't have a Candle out. It also lessens our ability to use Crop Rotation as aggressively, since we can't just treat every Forest after the first as fodder. The single green in the cost here, however, might make it worth considering, even at sorcery speed.

    Pros:
    - Single green
    - Curves well with a sequence of Cloudpost--> Cloudpost--> Forest
    - Useful against Blood Moon Stompy decks, since it ramps from 5 lands to 7. This could actually put you in All Is Dust and Ugin range in time to stabilize.

    Cons:
    - Not colorless, so dilutes Ancient Stirrings (*big* con)
    - Not as good as Titan (but wasn't considering playing that anyway, so not strictly a con)



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  8. #6328

    Re: [Deck] Turbo Eldrazi

    What are people's opinions on explore? It puts us ahead on land and worse case it cantrips. I also like the fact that it doesn't get killed by a chalice on 1.

  9. #6329
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    If it has a home, I think it would probably be in Cg. The double green for Titan is one of the biggest reasons we don't run it. Titan requires warping our optimal land sequencing if we don't have a Candle out. It also lessens our ability to use Crop Rotation as aggressively, since we can't just treat every Forest after the first as fodder. The single green in the cost here, however, might make it worth considering, even at sorcery speed.

    Pros:
    - Single green
    - Curves well with a sequence of Cloudpost--> Cloudpost--> Forest
    - Useful against Blood Moon Stompy decks, since it ramps from 5 lands to 7. This could actually put you in All Is Dust and Ugin range in time to stabilize.

    Cons:
    - Not colorless, so dilutes Ancient Stirrings (*big* con)
    - Not as good as Titan (but wasn't considering playing that anyway, so not strictly a con)



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    I had the same reaction when I saw Animist Awakening. I felt because of the massive mana base, you could easily have it go off for around 4-8 easily. It also had the upside of untapping the Cloudpost under the right conditions. Amulet of Vigor built into a land ramp sounded wonderful. After extensive testing, it was disrupted too often and if it was able to go off the amount was fairly small and then could potentially whiff as well. This card feels the same to me. 6 mana to drop out 2 lands additional lands? Why not just go a full set of expedition maps, crop rotations or sylvan scrying? In a vacuum, this seems decent turn 3. Problem is the probability of having this card, 2 cloudposts and a forest in hand is quite slim. This deck can be clunky on its draws and this card feels like it will just make it more clunky.


    Quote Originally Posted by NimbleJosh
    What are people's opinions on explore? It puts us ahead on land and worse case it cantrips. I also like the fact that it doesn't get killed by a chalice on 1.
    Mono green ramp version runs them along with exploration.

  10. #6330
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    Re: [Deck] Turbo Eldrazi

    We had an appropriate amount of shenanigans and failure tonight! As always, my streaming times will still be irregular, so if you want to keep on it, follow me on Twitter and/or Twitch, both of which are @Zotmaster.

    I've been tinkering with many lists, but one I'm working on right now is based on an old list Rock Lee came up with. I think the list has potential, although as is often the case, it probably needs some tuning.

    1 Bojuka Bog
    4 Cloudpost
    1 Eye of Ugin
    7 Forest
    1 Glacial Chasm
    4 Glimmerpost
    1 Karakas
    2 Maze of Ith
    1 The Tabernacle at Pendrell Vale
    4 Vesuva

    3 Crop Rotation
    3 Elephant Grass
    3 Krosan Wayfarer
    3 Explore
    3 Grapple with the Past
    2 Moment's Peace
    2 Sylvan Scrying
    1 Emrakul, the Aeons Torn
    4 Emrakul, the Promised End
    1 Ulamog, the Ceaseless Hunger
    2 Ugin, the Spirit Dragon
    4 Expedition Map
    2 Candelabra of Tawnos

    SIDEBOARD

    2 Surgical Extraction
    3 Krosan Grip
    3 Warping Wail
    3 Phyrexian Revoker
    4 Sphere of Resistance

    Like I said, it needs tuning but the concept is actually pretty sound: accelerate, drop multiple card types into your graveyard, cast Promised End for cheap. 4 Promised End is likely at least one too many, but I wanted to make sure it always felt good to be able to cast her. So far, it has been, as you can almost always make an opponent's life hell off the first cast, and if you don't win by the second, you probably have bigger problems. Grapple helps alleviate the loss of Pithing Needle somewhat. Explore is probably the weakest performer so far in the list, but when it's good it's really good. Lots of creature hate in the main often buys you way more turns than you'd realistically expect, but the deck is extremely soft to Chalice of the Void on one and the large number of green cards forces Ancient Stirrings to be cut. Sideboard is largely self-explanatory and should be tweaked to your meta. Nonetheless, like I said, the concept is a fairly sound one and the variety of anti-creature cards in the main make it a lot harder to lose in the combat step in the first game.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  11. #6331

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by NimbleJosh View Post
    What are people's opinions on explore? It puts us ahead on land and worse case it cantrips. I also like the fact that it doesn't get killed by a chalice on 1.
    I've been using it in a mono-green version as more of a hedge against chalice-on-1. I don't dislike them. I cut my 1 drops from this:

    4 Crop rotation
    3 Sylvan Stirring
    3 Expedition Map
    3 Pithing Needle
    1 Candelabra

    to

    3 Crop rotation
    2 Sylvan Stirring
    1 Expedition Map
    3 Needle
    1 Candelabra

    1 Sylvan Scrying
    1 Sylvan Library
    2 Explore.

    Cutting Crop rotation down to 3 likely lost me several games against burn and UR Delver. The explore, library, and scrying were all great though. I'm playing GSZ and Titans (3 and 3) so I just cut the stirrings altogether (they are amazing in a C/g build, and still good here, but too many times I ended up passing good green stuff in the top 5) and upped the explore to 3, and the rotations to 4. Explore helps you get past that wasteland hump as well. I'm really looking forward to Excavator as a GSZ target in this build. Helps with Crop Rotation too.

  12. #6332

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    We had an appropriate amount of shenanigans and failure tonight! As always, my streaming times will still be irregular, so if you want to keep on it, follow me on Twitter and/or Twitch, both of which are @Zotmaster.

    I've been tinkering with many lists, but one I'm working on right now is based on an old list Rock Lee came up with. I think the list has potential, although as is often the case, it probably needs some tuning.

    1 Bojuka Bog
    4 Cloudpost
    1 Eye of Ugin
    7 Forest
    1 Glacial Chasm
    4 Glimmerpost
    1 Karakas
    2 Maze of Ith
    1 The Tabernacle at Pendrell Vale
    4 Vesuva

    3 Crop Rotation
    3 Elephant Grass
    3 Krosan Wayfarer
    3 Explore
    3 Grapple with the Past
    2 Moment's Peace
    2 Sylvan Scrying
    1 Emrakul, the Aeons Torn
    4 Emrakul, the Promised End
    1 Ulamog, the Ceaseless Hunger
    2 Ugin, the Spirit Dragon
    4 Expedition Map
    2 Candelabra of Tawnos

    SIDEBOARD

    2 Surgical Extraction
    3 Krosan Grip
    3 Warping Wail
    3 Phyrexian Revoker
    4 Sphere of Resistance

    Like I said, it needs tuning but the concept is actually pretty sound: accelerate, drop multiple card types into your graveyard, cast Promised End for cheap. 4 Promised End is likely at least one too many, but I wanted to make sure it always felt good to be able to cast her. So far, it has been, as you can almost always make an opponent's life hell off the first cast, and if you don't win by the second, you probably have bigger problems. Grapple helps alleviate the loss of Pithing Needle somewhat. Explore is probably the weakest performer so far in the list, but when it's good it's really good. Lots of creature hate in the main often buys you way more turns than you'd realistically expect, but the deck is extremely soft to Chalice of the Void on one and the large number of green cards forces Ancient Stirrings to be cut. Sideboard is largely self-explanatory and should be tweaked to your meta. Nonetheless, like I said, the concept is a fairly sound one and the variety of anti-creature cards in the main make it a lot harder to lose in the combat step in the first game.
    Did you consider running Krosan Wayfarer? Seems like great synergy for this build. Does everything you want, drops an extra land, dumps a creature for more fuel for Promised End.

  13. #6333
    The real me is no match for the legend.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Roweboater View Post
    Did you consider running Krosan Wayfarer? Seems like great synergy for this build. Does everything you want, drops an extra land, dumps a creature for more fuel for Promised End.
    Look again, my friend :)
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  14. #6334

    Re: [Deck] Turbo Eldrazi

    Major blonde moment. Rofl

  15. #6335
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    Re: [Deck] Turbo Eldrazi

    So, anyone with a new UG build around? Maybe with Mriage Mirror or Hour of Promise?

    I'm tinkering on a new brew, inspired by Rock Lee's Living Wish idea. Hope to get it tested this week, could be a lot of fun. Only combo MU gets worse, since ~5 SB slots are dedicated to the Wish.

    BTW: what about Solemnity? Could see a bant version, since it works great with Dark Depths, Glacial Chasm, Thing in the Ice,...

  16. #6336
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    So, anyone with a new UG build around? Maybe with Mriage Mirror or Hour of Promise?

    I'm tinkering on a new brew, inspired by Rock Lee's Living Wish idea. Hope to get it tested this week, could be a lot of fun. Only combo MU gets worse, since ~5 SB slots are dedicated to the Wish.

    BTW: what about Solemnity? Could see a bant version, since it works great with Dark Depths, Glacial Chasm, Thing in the Ice,...
    Haven't had a chance to really get some tests with my Ponder build to say sufficiently if it's decent. I've always been toying more with the mono green again and having good matchups. combo decks are still an issue in my meta so I have steered away from playing this deck until I find a decent build.

    Solemnity is a tricky one, friend and myself were trying to brew and honestly it best fits into enchantress or an Abzan Lands build. It needs to be tutor-able to make it the most efficient. Running Enlightened Tutor sort of works in the 12-post since you can fetch up artifacts. Bant version is odd because you would need at least 2 solemnity and at least 3 enlightened tutors. Finding 5 slots for white cards in a bant is tricky and feels clunky. Perhaps just sticking with Selesnya that way you can also run 4 swords to plowshares. Another note is it would be decent sideboard material against chalice, vial, and infect.

  17. #6337

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    Another note is it would be decent sideboard material against chalice, vial, and infect.
    It's good against Infect. Against the others, not so much. The biggest problem with Chalice or Vial is when it comes down on T1. Solemnity doesn't remove existing counters, so it's often already too late before it comes down, especially on the draw.


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  18. #6338

    Re: [Deck] Turbo Eldrazi

    After a fairly long break from the game I joined a 4 round swiss yesterday night by mistake. I played my silly UG ponder build, which is really just a topless pile. Still i came in second:
    Aluren 2-0
    Reanimator 2-0
    Maveric 0-2 (have to change something)
    Burn 2-0

    Also played some games b4 (includin grixis), which i was supprised to win as well. Maybe ponder really isn't the worst top replacement?

    P.s. ballista was a blast as well. it won me two games against DnT (funny thing to ping their entire board:), and some kind of painter - anyways ballista pinged their maguses in both games.

  19. #6339

    Re: [Deck] Turbo Eldrazi

    Hi guys, help me mono green version decklist thanks.
    Is competitive mono green?

  20. #6340

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    Hi guys, help me mono green version decklist thanks.
    Is competitive mono green?
    any deck is competitve given the right meta. but yes mono green is powerrful. you should skim last 5 pages for lists no need to repost it would be redundant for everyone else.

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